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Commit e85007cd authored by Louis MALTERRE's avatar Louis MALTERRE
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j'ai remis de l'ordre dans entity, character et jeu LM

parent 20ce0286
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......@@ -29,9 +29,9 @@ public class Character extends Entity{
public Character(Coordonnees c, double vitesseMax, double m, double impSaut,double width,double height){
public Character(Coordonnees c, double vitesseMax, double m, double impSaut){
super(c,vitesseMax,width,height); // comme tous les entities ont une hitbox, j'ai factorise
super(c,vitesseMax,30,60); // comme tous les entities ont une hitbox, j'ai factorise
this.masse = m;
this.impulsionSaut = impSaut;
this.setHitBox(new HitBox(c,entityHEIGHT,entityWIDTH));
......
......@@ -70,7 +70,7 @@ public class Jeu implements Game{
characterSkinPath = beginPath + movement + numberOfMovement + ".png"; // path premiere frame
/*A = new ArrayList<Double>();
n = 0;*/
gameCharacterLoader = new CharacterLoader(characterSkinPath,new Character(new Coordonnees(300, 300), 2000, 1,600000,30,60));
gameCharacterLoader = new CharacterLoader(characterSkinPath,new Character(new Coordonnees(300, 300), 2000, 1,600000));
gameCharacter = gameCharacterLoader.getGameCharacter();
try {
helpReader = new BufferedReader(new FileReader(source));
......
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