diff --git a/MAVENProject/src/main/java/entity/Character.java b/MAVENProject/src/main/java/entity/Character.java index f8b3f6a07425ded3c57ced1cc4657ab0b00b527d..a4e298aba1e95e2ced6e02b6603c2427cfaccfb2 100644 --- a/MAVENProject/src/main/java/entity/Character.java +++ b/MAVENProject/src/main/java/entity/Character.java @@ -29,9 +29,9 @@ public class Character extends Entity{ - public Character(Coordonnees c, double vitesseMax, double m, double impSaut,double width,double height){ + public Character(Coordonnees c, double vitesseMax, double m, double impSaut){ - super(c,vitesseMax,width,height); // comme tous les entities ont une hitbox, j'ai factorise + super(c,vitesseMax,30,60); // comme tous les entities ont une hitbox, j'ai factorise this.masse = m; this.impulsionSaut = impSaut; this.setHitBox(new HitBox(c,entityHEIGHT,entityWIDTH)); diff --git a/MAVENProject/src/main/java/jeu/Jeu.java b/MAVENProject/src/main/java/jeu/Jeu.java index 926a2828a1fa0b47b0d9cd5f2b01fa84b856dc30..c0685f7767e4e41a0db206a8dd8c0364b2166936 100644 --- a/MAVENProject/src/main/java/jeu/Jeu.java +++ b/MAVENProject/src/main/java/jeu/Jeu.java @@ -70,7 +70,7 @@ public class Jeu implements Game{ characterSkinPath = beginPath + movement + numberOfMovement + ".png"; // path premiere frame /*A = new ArrayList<Double>(); n = 0;*/ - gameCharacterLoader = new CharacterLoader(characterSkinPath,new Character(new Coordonnees(300, 300), 2000, 1,600000,30,60)); + gameCharacterLoader = new CharacterLoader(characterSkinPath,new Character(new Coordonnees(300, 300), 2000, 1,600000)); gameCharacter = gameCharacterLoader.getGameCharacter(); try { helpReader = new BufferedReader(new FileReader(source));