diff --git a/MAVENProject/src/main/java/entity/Character.java b/MAVENProject/src/main/java/entity/Character.java
index f8b3f6a07425ded3c57ced1cc4657ab0b00b527d..a4e298aba1e95e2ced6e02b6603c2427cfaccfb2 100644
--- a/MAVENProject/src/main/java/entity/Character.java
+++ b/MAVENProject/src/main/java/entity/Character.java
@@ -29,9 +29,9 @@ public class Character extends Entity{
     
 
 
-    public Character(Coordonnees c, double vitesseMax, double m, double impSaut,double width,double height){
+    public Character(Coordonnees c, double vitesseMax, double m, double impSaut){
 
-        super(c,vitesseMax,width,height); // comme tous les entities ont une hitbox, j'ai factorise
+        super(c,vitesseMax,30,60); // comme tous les entities ont une hitbox, j'ai factorise
         this.masse = m;
         this.impulsionSaut = impSaut;
         this.setHitBox(new HitBox(c,entityHEIGHT,entityWIDTH));
diff --git a/MAVENProject/src/main/java/jeu/Jeu.java b/MAVENProject/src/main/java/jeu/Jeu.java
index 926a2828a1fa0b47b0d9cd5f2b01fa84b856dc30..c0685f7767e4e41a0db206a8dd8c0364b2166936 100644
--- a/MAVENProject/src/main/java/jeu/Jeu.java
+++ b/MAVENProject/src/main/java/jeu/Jeu.java
@@ -70,7 +70,7 @@ public class Jeu implements Game{
         characterSkinPath = beginPath + movement + numberOfMovement + ".png"; // path premiere frame
         /*A = new ArrayList<Double>();
         n = 0;*/
-        gameCharacterLoader = new CharacterLoader(characterSkinPath,new Character(new Coordonnees(300, 300), 2000, 1,600000,30,60));
+        gameCharacterLoader = new CharacterLoader(characterSkinPath,new Character(new Coordonnees(300, 300), 2000, 1,600000));
         gameCharacter = gameCharacterLoader.getGameCharacter();
         try {
             helpReader = new BufferedReader(new FileReader(source));