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Villard PierreFrederic
webgl25
Commits
ec0f0210
Commit
ec0f0210
authored
4 months ago
by
DESERT Romain
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23752b2d
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ALVARIZA-BILLAR_DESERT_KANY/checklistProjet.md
+6
-6
6 additions, 6 deletions
ALVARIZA-BILLAR_DESERT_KANY/checklistProjet.md
ALVARIZA-BILLAR_DESERT_KANY/projet.js
+18
-2
18 additions, 2 deletions
ALVARIZA-BILLAR_DESERT_KANY/projet.js
with
24 additions
and
8 deletions
ALVARIZA-BILLAR_DESERT_KANY/checklistProjet.md
+
6
−
6
View file @
ec0f0210
...
@@ -2,19 +2,19 @@
...
@@ -2,19 +2,19 @@
-
[ ] Mise en page de la page web
-
[ ] Mise en page de la page web
-
[ ] Paragraphe(s) d'explications techniques
-
[ ] Paragraphe(s) d'explications techniques
-
[ ] Légèreté du dossier (<2Mo)
-
[ ] Légèreté du dossier (<2Mo)
-
[
] Géométrie
-
[
x
] Géométrie
-
[
] Couleur
-
[
x
] Couleur
-
[ ] Transparence
-
[ ] Transparence
-
[ ] Eclairage
-
[ ] Eclairage
-
[ ] Ombres portées
-
[ ] Ombres portées
-
[ ] Position de la caméra
-
[ ] Position de la caméra
-
[ ] Brouillard
-
[ ] Brouillard
-
[ ] Effet miroir
-
[ ] Effet miroir
-
[
] Texture classique
-
[
x
] Texture classique
-
[ ] Texture avec transparence
-
[ ] Texture avec transparence
-
[ ] Sprites
-
[ ] Sprites
-
[ ] Environment map
-
[ ] Environment map
-
[
] Skybox
-
[
x
] Skybox
-
[
] Animations
-
[
x
] Animations
-
[ ] normal maps
-
[ ] normal maps
-
[ ] Interaction par GUI
-
[X] Interaction par GUI
\ No newline at end of file
\ No newline at end of file
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ALVARIZA-BILLAR_DESERT_KANY/projet.js
+
18
−
2
View file @
ec0f0210
...
@@ -37,7 +37,7 @@ function fillScene() {
...
@@ -37,7 +37,7 @@ function fillScene() {
capsuleBeton
();
capsuleBeton
();
dalleBeton
();
dalleBeton
();
poleAndFlag
();
poleAndFlag
();
//
house(); // TODO
house
();
// TODO
: à compléter
forest
();
forest
();
}
}
...
@@ -223,11 +223,27 @@ function poleAndFlag() {
...
@@ -223,11 +223,27 @@ function poleAndFlag() {
}
}
/**
* Fonction qui permet de créer une ouverture dans un mur
*/
function
createWallOpenings
(
wallWidth
,
wallHeight
,
wallThickness
)
{
// Création de la forme principale du mur
const
wallShape
=
new
THREE
.
Shape
();
wallShape
.
moveTo
(
0
,
0
);
wallShape
.
lineTo
(
wallWidth
,
0
);
wallShape
.
lineTo
(
wallWidth
,
wallHeight
);
wallShape
.
lineTo
(
0
,
wallHeight
);
wallShape
.
lineTo
(
0
,
0
);
// Definir une ouverture pour la porte
}
/**
/**
* Fonction qui gère la maisonnette
* Fonction qui gère la maisonnette
*/
*/
function
house
()
{
// function house() {
}
}
/**
/**
* Fonction qui gère la forêt
* Fonction qui gère la forêt
...
...
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