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Villard PierreFrederic
webgl25
Commits
9a5eb0af
"Untitled-1.js" did not exist on "ba9afcffbfba2b4b5bc812b1f44ec4f4f64f7bf2"
Commit
9a5eb0af
authored
3 months ago
by
MEHIAOUI Mohamed
Browse files
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ajout de pomme devant le bol
parent
cdb0bbbc
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MEHIAOUI/projet.js
+29
-22
29 additions, 22 deletions
MEHIAOUI/projet.js
with
29 additions
and
22 deletions
MEHIAOUI/projet.js
+
29
−
22
View file @
9a5eb0af
...
@@ -61,6 +61,7 @@ function fillScene() {
...
@@ -61,6 +61,7 @@ function fillScene() {
texture_vase
.
wrapT
=
THREE
.
MirroredRepeatWrapping
;
texture_vase
.
wrapT
=
THREE
.
MirroredRepeatWrapping
;
texture_vase
.
repeat
.
set
(
2
,
2.6
);
texture_vase
.
repeat
.
set
(
2
,
2.6
);
// table
// table
var
tableMaterial
=
new
THREE
.
MeshPhongMaterial
({
var
tableMaterial
=
new
THREE
.
MeshPhongMaterial
({
...
@@ -71,7 +72,7 @@ function fillScene() {
...
@@ -71,7 +72,7 @@ function fillScene() {
opacity
:
0.9
opacity
:
0.9
});
});
var
table
=
new
THREE
.
Mesh
(
new
THREE
.
CylinderGeometry
(
1
0
,
1
0
,
1
,
32
),
tableMaterial
);
var
table
=
new
THREE
.
Mesh
(
new
THREE
.
CylinderGeometry
(
1
5
,
1
5
,
1
,
32
),
tableMaterial
);
table
.
position
.
set
(
0
,
0
,
5
);
table
.
position
.
set
(
0
,
0
,
5
);
// bol de fruits
// bol de fruits
...
@@ -81,33 +82,36 @@ function fillScene() {
...
@@ -81,33 +82,36 @@ function fillScene() {
bol
.
position
.
set
(
-
5
,
5
,
5
);
bol
.
position
.
set
(
-
5
,
5
,
5
);
bol
.
rotation
.
x
=
Math
.
PI
;
bol
.
rotation
.
x
=
Math
.
PI
;
function
createApple
(
x
,
y
,
z
,
color
)
{
function
createApple
(
x
,
y
,
z
,
color
,
rotation
)
{
// Créer la pomme avec une forme de révolution
var
applePoints
=
[];
var
applePoints
=
[];
applePoints
.
push
(
new
THREE
.
Vector2
(
0
,
0
));
// Base
applePoints
.
push
(
new
THREE
.
Vector2
(
0
,
0
));
// Base
applePoints
.
push
(
new
THREE
.
Vector2
(
1.2
,
0.
4
));
applePoints
.
push
(
new
THREE
.
Vector2
(
1.2
,
0.
5
));
// Un peu plus haut
applePoints
.
push
(
new
THREE
.
Vector2
(
1.8
,
1.
0
));
applePoints
.
push
(
new
THREE
.
Vector2
(
1.8
,
1.
2
));
// Plus haut pour un profil plus allongé
applePoints
.
push
(
new
THREE
.
Vector2
(
2.1
,
1.8
));
// Plus large vers le centre
applePoints
.
push
(
new
THREE
.
Vector2
(
2.1
,
2.0
));
// Plus large vers le centre
applePoints
.
push
(
new
THREE
.
Vector2
(
2.0
,
2.
6
));
applePoints
.
push
(
new
THREE
.
Vector2
(
2.0
,
2.
7
));
applePoints
.
push
(
new
THREE
.
Vector2
(
1.7
,
3.
1
));
applePoints
.
push
(
new
THREE
.
Vector2
(
1.7
,
3.
2
));
// Allonger la partie supérieure
applePoints
.
push
(
new
THREE
.
Vector2
(
1.4
,
3.
4
));
// Arrondi progressif
applePoints
.
push
(
new
THREE
.
Vector2
(
1.4
,
3.
5
));
applePoints
.
push
(
new
THREE
.
Vector2
(
1.0
,
3.
6
));
applePoints
.
push
(
new
THREE
.
Vector2
(
1.0
,
3.
7
));
applePoints
.
push
(
new
THREE
.
Vector2
(
0.7
,
3.
7
));
applePoints
.
push
(
new
THREE
.
Vector2
(
0.7
,
3.
8
));
applePoints
.
push
(
new
THREE
.
Vector2
(
0.5
,
3.
65
));
//
Début de l'indentation
applePoints
.
push
(
new
THREE
.
Vector2
(
0.5
,
3.
7
));
//
Base plus marquée
applePoints
.
push
(
new
THREE
.
Vector2
(
0.3
,
3.5
));
// Légère dépression
applePoints
.
push
(
new
THREE
.
Vector2
(
0.3
,
3.5
));
applePoints
.
push
(
new
THREE
.
Vector2
(
0.1
,
3.3
));
// Dépression plus marquée
applePoints
.
push
(
new
THREE
.
Vector2
(
0.1
,
3.3
));
applePoints
.
push
(
new
THREE
.
Vector2
(
0
,
3.2
));
// Haut légèrement incurvé
applePoints
.
push
(
new
THREE
.
Vector2
(
0
,
3.2
));
// Sommet
var
appleGeometry
=
new
THREE
.
LatheGeometry
(
applePoints
,
64
);
// Plus de segments pour plus de douceur
var
appleGeometry
=
new
THREE
.
LatheGeometry
(
applePoints
,
64
);
// Plus de segments pour plus de douceur
var
appleMaterial
=
new
THREE
.
MeshPhongMaterial
({
color
:
color
,
shininess
:
50
});
var
appleMaterial
=
new
THREE
.
MeshPhongMaterial
({
color
:
color
,
shininess
:
50
});
var
apple
=
new
THREE
.
Mesh
(
appleGeometry
,
appleMaterial
);
var
apple
=
new
THREE
.
Mesh
(
appleGeometry
,
appleMaterial
);
apple
.
position
.
set
(
x
,
y
,
z
);
apple
.
position
.
set
(
x
,
y
,
z
);
apple
.
rotation
.
z
=
rotation
;
// Rotation optionnelle
// Créer la tige avec une légère courbure
// Créer la tige avec une légère courbure
var
stemGeometry
=
new
THREE
.
CylinderGeometry
(
0.1
,
0.15
,
0.5
,
16
);
var
stemGeometry
=
new
THREE
.
CylinderGeometry
(
0.1
,
0.15
,
0.5
,
16
);
var
stemMaterial
=
new
THREE
.
MeshPhongMaterial
({
color
:
0x8B4513
});
var
stemMaterial
=
new
THREE
.
MeshPhongMaterial
({
color
:
0x8B4513
});
var
stem
=
new
THREE
.
Mesh
(
stemGeometry
,
stemMaterial
);
var
stem
=
new
THREE
.
Mesh
(
stemGeometry
,
stemMaterial
);
stem
.
position
.
set
(
x
,
y
+
3.4
,
z
);
// Ajuster la tige pour qu'elle soit plus haute sur une pomme plus allongée
stem
.
rotation
.
z
=
Math
.
PI
/
10
;
// Inclinaison réaliste
stem
.
position
.
set
(
x
,
y
+
3.8
,
z
);
stem
.
rotation
.
z
=
rotation
+
Math
.
PI
/
10
;
// Inclinaison réaliste
// Ajouter une petite feuille pour plus de réalisme
// Ajouter une petite feuille pour plus de réalisme
var
leafGeometry
=
new
THREE
.
SphereGeometry
(
0.2
,
16
,
8
);
var
leafGeometry
=
new
THREE
.
SphereGeometry
(
0.2
,
16
,
8
);
...
@@ -123,10 +127,13 @@ function fillScene() {
...
@@ -123,10 +127,13 @@ function fillScene() {
//Remplir le bol de pommes à des positions différentes
//Remplir le bol de pommes à des positions différentes
createApple
(
-
5
,
2
,
5
,
0xFF0000
);
createApple
(
-
5
,
2
,
5
,
0xFF0000
,
0
);
createApple
(
-
4
,
4
,
7
,
0x00FF00
);
createApple
(
-
4
,
4
,
7
,
0x00FF00
,
0
);
createApple
(
-
7
,
3
,
6
,
0xFFFF00
);
createApple
(
-
7
,
3
,
6
,
0xFFFF00
,
0
);
createApple
(
-
2
,
5
,
5
,
0xFF0000
);
createApple
(
-
2
,
5
,
5
,
0xFF0000
,
0
);
//pomme devant le bol en ligne de gauche à droite
createApple
(
-
5
,
0.5
,
13
,
0xFF0000
,
0
);
// vase : exemple trouvé sur Internet
// vase : exemple trouvé sur Internet
...
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