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ROSIER Basile
Design_Pattern
Commits
7f05c622
Commit
7f05c622
authored
1 year ago
by
rosier8u
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maj de la boucle de jeu
parent
eff71896
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2
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2 changed files
design_pattern/src/modele/DialogueTerminal.java
+10
-4
10 additions, 4 deletions
design_pattern/src/modele/DialogueTerminal.java
design_pattern/src/modele/Jeu.java
+5
-1
5 additions, 1 deletion
design_pattern/src/modele/Jeu.java
with
15 additions
and
5 deletions
design_pattern/src/modele/DialogueTerminal.java
+
10
−
4
View file @
7f05c622
...
...
@@ -40,6 +40,10 @@ public class DialogueTerminal {
while
(
finDePartie
==
0
){
jouer
(
scan
);
if
(
jeu
.
getEquipeEnnemi
().
getTaille
()
>
0
){
attaqueEnnemi
();
}
annonceFinDeTour
();
}
}
...
...
@@ -50,7 +54,6 @@ public class DialogueTerminal {
switch
(
action
){
case
0
:
attaquer
(
scan
);
annonceFinDeTour
();
break
;
case
1
:
jeu
.
ameliorerEquipe
(
jeu
.
getEquipe
());
...
...
@@ -154,13 +157,13 @@ public class DialogueTerminal {
private
void
choixStrategie
(
Scanner
scan
){
int
strat
=
-
1
;
Personnage
personnage
=
jeu
.
getEquipe
().
getPersonnage
(
jeu
.
getNbAttaqueEquipe
()%
jeu
.
tailleEquipe
());
while
(
strat
<
0
||
strat
>
2
)
{
System
.
out
.
println
(
"Votre personnage : "
+
jeu
.
getEquipe
().
getPersonnage
(
jeu
.
getNbAttaqueEquipe
())
+
" va attaquer"
+
"le personnage ennemi : "
+
jeu
.
getEquipeEnnemi
().
getPersonnage
(
jeu
.
getNbAttaqueEquipe
()));
System
.
out
.
println
(
"Votre personnage : "
+
personnage
+
" va attaquer"
+
"
le personnage ennemi : "
+
jeu
.
getEquipeEnnemi
().
getPersonnage
(
jeu
.
getNbAttaqueEquipe
()
%
jeu
.
tailleEquipeEnnemi
()
));
System
.
out
.
println
(
"Choisissez votre stratégie pour ce tour :\n0: Neutre\n1: Agressif\n2: Défensif"
);
strat
=
Integer
.
parseInt
(
scan
.
nextLine
());
}
Personnage
personnage
=
jeu
.
getEquipe
().
getPersonnage
(
jeu
.
getNbAttaqueEquipe
());
switch
(
strat
)
{
case
0
:
personnage
.
setStrategie
(
new
ConcreteStrategieNeutre
());
...
...
@@ -223,6 +226,9 @@ public class DialogueTerminal {
annonceEtatEnnemi
();
}
private
void
attaqueEnnemi
(){
jeu
.
produireAttaque
(
jeu
.
getEquipeEnnemi
());
}
private
void
annonceEtat
(){
for
(
Personnage
p
:
jeu
.
getEquipe
().
getEquipe
()){
if
(
p
.
getEtat
()
!=
null
){
...
...
This diff is collapsed.
Click to expand it.
design_pattern/src/modele/Jeu.java
+
5
−
1
View file @
7f05c622
...
...
@@ -26,7 +26,11 @@ public class Jeu implements Facade {
@Override
public
void
produireAttaque
(
Equipe
equipe
)
{
equipe
.
getPersonnage
(
nbAttaqueEquipe
).
attaquer
(
getEquipeEnnemi
().
getPersonnage
(
getEquipeEnnemi
().
getTaille
()-
1
));
if
(
equipe
.
equals
(
this
.
equipe
)){
equipe
.
getPersonnage
(
nbAttaqueEquipe
).
attaquer
(
getEquipeEnnemi
().
getPersonnage
(
getEquipeEnnemi
().
getTaille
()-
1
));
}
else
{
equipe
.
getPersonnage
(
nbAttaqueEquipe
).
attaquer
(
getEquipe
().
getPersonnage
(
getEquipe
().
getTaille
()-
1
));
}
if
(
nbAttaqueEquipe
==
(
Configuration
.
getInstance
().
getTailleMaxEquipe
()
-
1
)){
nbAttaqueEquipe
=
0
;
}
else
{
...
...
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