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Commit ccabaabf authored by Louis MALTERRE's avatar Louis MALTERRE
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tiens louis ca marche LM

parent 880354fb
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...@@ -147,16 +147,11 @@ public class Jeu implements Game{ ...@@ -147,16 +147,11 @@ public class Jeu implements Game{
} }
private void animation(Boolean Attack,Boolean Right,Boolean Left){ private void animation(Boolean Attack,Boolean Right,Boolean Left){
if (Attack) { if (Attack && !characterAttacking) {
movement = "character_attack"; movement = "character_attack";
characterAttacking = true; characterAttacking = true;
} }
//characterNotMoving = false;
if (!characterAttacking){ //animation d'attaque prioritaire if (!characterAttacking){ //animation d'attaque prioritaire
if (gameCharacter.getAlpha() == 0) movement = "character_jump"; // pour savoir si il jump ou non if (gameCharacter.getAlpha() == 0) movement = "character_jump"; // pour savoir si il jump ou non
else{ else{
...@@ -170,10 +165,7 @@ public class Jeu implements Game{ ...@@ -170,10 +165,7 @@ public class Jeu implements Game{
} }
} }
} }
//si on a change de mouvement, le jeu doit redemarrer a la premiere frame correspondante //si on a change de mouvement, le jeu doit redemarrer a la premiere frame correspondante
//System.out.println(numberOfMovement); //System.out.println(numberOfMovement);
if (previousMovement != movement){numberOfMovement = 1;nbBeforeFramechgt = nbIterationPerFrame;} if (previousMovement != movement){numberOfMovement = 1;nbBeforeFramechgt = nbIterationPerFrame;}
......
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