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Ajout Doxygen + Fin 3 (3)

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...@@ -4,7 +4,9 @@ ...@@ -4,7 +4,9 @@
"world.h": "c", "world.h": "c",
"display.h": "c", "display.h": "c",
"stdio.h": "c", "stdio.h": "c",
"sprites.h": "c" "sprites.h": "c",
"sdl2-ttf-light.h": "c",
"stdlib.h": "c"
}, },
"C_Cpp.errorSquiggles": "disabled" "C_Cpp.errorSquiggles": "disabled"
} }
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<div class="header">
<div class="headertitle"><div class="title">Display.h</div></div>
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<a href="_display_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include &quot;../../sdl2-light.h&quot;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include &quot;../../sdl2-ttf-light.h&quot;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#include &quot;../World/world.h&quot;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#include &quot;../../constante.c&quot;</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include &lt;stdio.h&gt;</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#ifndef DISPLAY_H</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#define DISPLAY_H</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"><a class="line" href="structtextures__s.html"> 34</a></span><span class="keyword">struct </span><a class="code hl_struct" href="structtextures__s.html">textures_s</a>{</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"><a class="line" href="structtextures__s.html#aa6506cd10a348128d0d73bb4dfa58dd5"> 35</a></span> SDL_Texture* <a class="code hl_variable" href="structtextures__s.html#aa6506cd10a348128d0d73bb4dfa58dd5">background</a>; </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"><a class="line" href="structtextures__s.html#a05bd4e4d6dc8978c23371de92d0db4ca"> 36</a></span> SDL_Texture* <a class="code hl_variable" href="structtextures__s.html#a05bd4e4d6dc8978c23371de92d0db4ca">ship</a>; </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"><a class="line" href="structtextures__s.html#a4cae54091136c5401acd136167bf2f36"> 37</a></span> SDL_Texture* <a class="code hl_variable" href="structtextures__s.html#a4cae54091136c5401acd136167bf2f36">meteorite</a>; </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"><a class="line" href="structtextures__s.html#aaa5983cb7eb782745ab51c41bf52b3d4"> 38</a></span> SDL_Texture* <a class="code hl_variable" href="structtextures__s.html#aaa5983cb7eb782745ab51c41bf52b3d4">finishLine</a>; </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <a class="code hl_typedef" href="_s_d_l__ttf_8h.html#ac3b14e1c2946c0cf19776fe568d9abcf">TTF_Font</a> *font; <span class="comment">// Font</span></div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <a class="code hl_struct" href="struct_s_d_l___color.html">SDL_Color</a> color; <span class="comment">// Color</span></div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="comment">/* A COMPLETER */</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>};</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structtextures__s.html">textures_s</a> <a class="code hl_struct" href="structtextures__s.html">textures_t</a>;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#a5ab678a721a2a3ddea65ea0288087c5f">init_ressource</a>(SDL_Renderer *renderer, <a class="code hl_struct" href="structtextures__s.html">textures_t</a> *textures);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#aea7db68b68a4dffee7ecefff565f988f">apply_background</a>(SDL_Renderer *renderer, SDL_Texture *texture);</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#a1d3be1f25017a0acd88a72bafbb70730">apply_sprite</a>(SDL_Renderer * renderer, SDL_Texture *texture, <a class="code hl_struct" href="structsprite__s.html">sprite_t</a> *sprite);</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#aeea310cb5c6e01a44b5d4e8a1fe44f37">apply_wall</a>(SDL_Renderer * renderer, SDL_Texture *texture, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#ad463e9558ab20ad44fa6299593f251bc">refresh_graphics</a>(SDL_Renderer *renderer, <a class="code hl_struct" href="structworld__s.html">world_t</a> *world,<a class="code hl_struct" href="structtextures__s.html">textures_t</a> *textures);</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#a47508a80056a626ded3e02f0690fa432">clean_textures</a>(<a class="code hl_struct" href="structtextures__s.html">textures_t</a> *textures);</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="keywordtype">void</span> <a class="code hl_function" href="_display_8h.html#a7f417770b38ecfb6688b0726fd34dd92">clean</a>(<a class="code hl_typedef" href="_s_d_l__video_8h.html#a55a196c7d3b8497538632c79ae1e6392">SDL_Window</a> *window, SDL_Renderer * renderer, <a class="code hl_struct" href="structtextures__s.html">textures_t</a> *textures, <a class="code hl_struct" href="structworld__s.html">world_t</a> * world);</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> </div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="preprocessor">#endif</span></div>
<div class="ttc" id="a_display_8h_html_a1d3be1f25017a0acd88a72bafbb70730"><div class="ttname"><a href="_display_8h.html#a1d3be1f25017a0acd88a72bafbb70730">apply_sprite</a></div><div class="ttdeci">void apply_sprite(SDL_Renderer *renderer, SDL_Texture *texture, sprite_t *sprite)</div><div class="ttdoc">La fonction qui applique la texture texture sur le renderer renderer en fonction des données du sprit...</div><div class="ttdef"><b>Definition:</b> Display.c:20</div></div>
<div class="ttc" id="a_display_8h_html_a47508a80056a626ded3e02f0690fa432"><div class="ttname"><a href="_display_8h.html#a47508a80056a626ded3e02f0690fa432">clean_textures</a></div><div class="ttdeci">void clean_textures(textures_t *textures)</div><div class="ttdoc">La fonction nettoie les textures.</div><div class="ttdef"><b>Definition:</b> Display.c:80</div></div>
<div class="ttc" id="a_display_8h_html_a5ab678a721a2a3ddea65ea0288087c5f"><div class="ttname"><a href="_display_8h.html#a5ab678a721a2a3ddea65ea0288087c5f">init_ressource</a></div><div class="ttdeci">void init_ressource(SDL_Renderer *renderer, textures_t *textures)</div><div class="ttdoc">La fonction initialise les textures du jeu.</div><div class="ttdef"><b>Definition:</b> Display.c:5</div></div>
<div class="ttc" id="a_display_8h_html_a7f417770b38ecfb6688b0726fd34dd92"><div class="ttname"><a href="_display_8h.html#a7f417770b38ecfb6688b0726fd34dd92">clean</a></div><div class="ttdeci">void clean(SDL_Window *window, SDL_Renderer *renderer, textures_t *textures, world_t *world)</div><div class="ttdoc">fonction qui nettoie le jeu: nettoyage de la partie graphique (SDL), nettoyage des textures,...</div><div class="ttdef"><b>Definition:</b> Display.c:73</div></div>
<div class="ttc" id="a_display_8h_html_ad463e9558ab20ad44fa6299593f251bc"><div class="ttname"><a href="_display_8h.html#ad463e9558ab20ad44fa6299593f251bc">refresh_graphics</a></div><div class="ttdeci">void refresh_graphics(SDL_Renderer *renderer, world_t *world, textures_t *textures)</div><div class="ttdoc">La fonction rafraichit l'écran en fonction de l'état des données du monde.</div><div class="ttdef"><b>Definition:</b> Display.c:53</div></div>
<div class="ttc" id="a_display_8h_html_aea7db68b68a4dffee7ecefff565f988f"><div class="ttname"><a href="_display_8h.html#aea7db68b68a4dffee7ecefff565f988f">apply_background</a></div><div class="ttdeci">void apply_background(SDL_Renderer *renderer, SDL_Texture *texture)</div><div class="ttdoc">La fonction applique la texture du fond sur le renderer lié à l'écran de jeu.</div><div class="ttdef"><b>Definition:</b> Display.c:14</div></div>
<div class="ttc" id="a_display_8h_html_aeea310cb5c6e01a44b5d4e8a1fe44f37"><div class="ttname"><a href="_display_8h.html#aeea310cb5c6e01a44b5d4e8a1fe44f37">apply_wall</a></div><div class="ttdeci">void apply_wall(SDL_Renderer *renderer, SDL_Texture *texture, int x, int y)</div><div class="ttdoc">La fonction qui applique la texture texture sur le renderer renderer en fonction des coordonnées x et...</div><div class="ttdef"><b>Definition:</b> Display.c:31</div></div>
<div class="ttc" id="a_s_d_l__ttf_8h_html_ac3b14e1c2946c0cf19776fe568d9abcf"><div class="ttname"><a href="_s_d_l__ttf_8h.html#ac3b14e1c2946c0cf19776fe568d9abcf">TTF_Font</a></div><div class="ttdeci">struct _TTF_Font TTF_Font</div><div class="ttdef"><b>Definition:</b> SDL_ttf.h:164</div></div>
<div class="ttc" id="a_s_d_l__video_8h_html_a55a196c7d3b8497538632c79ae1e6392"><div class="ttname"><a href="_s_d_l__video_8h.html#a55a196c7d3b8497538632c79ae1e6392">SDL_Window</a></div><div class="ttdeci">struct SDL_Window SDL_Window</div><div class="ttdoc">The type used to identify a window.</div><div class="ttdef"><b>Definition:</b> SDL_video.h:95</div></div>
<div class="ttc" id="astruct_s_d_l___color_html"><div class="ttname"><a href="struct_s_d_l___color.html">SDL_Color</a></div><div class="ttdef"><b>Definition:</b> SDL_pixels.h:310</div></div>
<div class="ttc" id="astructsprite__s_html"><div class="ttname"><a href="structsprite__s.html">sprite_s</a></div><div class="ttdoc">La structure qui contient les données du sprite.</div><div class="ttdef"><b>Definition:</b> sprites.h:26</div></div>
<div class="ttc" id="astructtextures__s_html"><div class="ttname"><a href="structtextures__s.html">textures_s</a></div><div class="ttdoc">La structure qui contient les textures du jeu.</div><div class="ttdef"><b>Definition:</b> Display.h:34</div></div>
<div class="ttc" id="astructtextures__s_html_a05bd4e4d6dc8978c23371de92d0db4ca"><div class="ttname"><a href="structtextures__s.html#a05bd4e4d6dc8978c23371de92d0db4ca">textures_s::ship</a></div><div class="ttdeci">SDL_Texture * ship</div><div class="ttdef"><b>Definition:</b> Display.h:36</div></div>
<div class="ttc" id="astructtextures__s_html_a4cae54091136c5401acd136167bf2f36"><div class="ttname"><a href="structtextures__s.html#a4cae54091136c5401acd136167bf2f36">textures_s::meteorite</a></div><div class="ttdeci">SDL_Texture * meteorite</div><div class="ttdef"><b>Definition:</b> Display.h:37</div></div>
<div class="ttc" id="astructtextures__s_html_aa6506cd10a348128d0d73bb4dfa58dd5"><div class="ttname"><a href="structtextures__s.html#aa6506cd10a348128d0d73bb4dfa58dd5">textures_s::background</a></div><div class="ttdeci">SDL_Texture * background</div><div class="ttdef"><b>Definition:</b> Display.h:35</div></div>
<div class="ttc" id="astructtextures__s_html_aaa5983cb7eb782745ab51c41bf52b3d4"><div class="ttname"><a href="structtextures__s.html#aaa5983cb7eb782745ab51c41bf52b3d4">textures_s::finishLine</a></div><div class="ttdeci">SDL_Texture * finishLine</div><div class="ttdef"><b>Definition:</b> Display.h:38</div></div>
<div class="ttc" id="astructworld__s_html"><div class="ttname"><a href="structworld__s.html">world_s</a></div><div class="ttdoc">La structure qui contient les données du monde.</div><div class="ttdef"><b>Definition:</b> world.h:36</div></div>
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