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MOULIAS Mattheo
Mathodo2
Commits
fd5bbea0
Commit
fd5bbea0
authored
2 years ago
by
SmallIshMink
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library/World/world.h
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-7
20 additions, 7 deletions
library/World/world.h
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library/World/world.o
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spacecorridor.exe
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library/World/world.h
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@@ -28,30 +28,43 @@ struct world_s{
typedef
struct
world_s
world_t
;
/**
* \brief La fonction met à jour les données en tenant compte de la physique du monde
* \param les données du monde
*/
void
update_data
(
world_t
*
world
);
/**
* \brief La fonction indique si le jeu est fini en fonction des données du monde
*
* \param sprite
* \return int 0 si le sprite est dans l'écran, 1 sinon
* \param world les données du monde
* \return 1 si le jeu est fini, 0 sinon
*/
int
is_game_over
(
world_t
*
world
);
/**
* \brief La fonction initialise les données du monde
*
* \param world
/**
* \brief La fonction initialise les données du monde du jeu
* \param world les données du monde
*/
void
init_data
(
world_t
*
world
);
/**
* \brief La fonction libère les données du monde
*
* \param world
* \param world
les données du monde
*/
void
clean_data
(
world_t
*
world
);
/**
* \brief La fonction indique si le sprite est en collision avec un autre sprite
*
* \param sp1
* \param sp2
* \param world
* \param make_disappear
*/
void
handle_sprite_collide
(
sprite_t
*
sp1
,
sprite_t
*
sp2
,
world_t
*
world
,
int
make_disappear
);
#endif
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