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Commit 3903e3eb authored by timeo's avatar timeo
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fix les assets

parent 27634a76
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package etat; package etat;
import static handlers.B2DVars.PPM; import static handlers.B2DVars.PPM;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL20;
...@@ -15,6 +17,7 @@ import com.badlogic.gdx.physics.box2d.FixtureDef; ...@@ -15,6 +17,7 @@ import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.mygdx.game.PlatVenture; import com.mygdx.game.PlatVenture;
import body.Joyau; import body.Joyau;
...@@ -172,7 +175,7 @@ public class Play extends GameState { ...@@ -172,7 +175,7 @@ public class Play extends GameState {
batch.draw(res.getTexture("idle_001"), player.getPosition().x - 5f/PPM, player.getPosition().y - 2f/PPM, 1/10f, 1/10f); batch.draw(res.getTexture("idle_001"), player.getPosition().x - 5f/PPM, player.getPosition().y - 2f/PPM, 1/10f, 1/10f);
batch.end(); batch.end();
//dessine le monde box2d //dessine le monde box2d
// b2dr.render(world, b2dCam.combined); b2dr.render(world, b2dCam.combined);
} }
@Override @Override
...@@ -297,7 +300,11 @@ public class Play extends GameState { ...@@ -297,7 +300,11 @@ public class Play extends GameState {
} }
private void loadLevel(int current){ private void loadLevel(int current){
String path = "assets/level_00" + current + ".txt"; String path = "level_00" + current + ".txt";
if (Gdx.app.getType() == Application.ApplicationType.Android) {
path = "assets/level_00" + current + ".txt";
}
createWorld(path); createWorld(path);
} }
...@@ -366,21 +373,22 @@ public class Play extends GameState { ...@@ -366,21 +373,22 @@ public class Play extends GameState {
} }
private void loadTexture(){ private void loadTexture(){
res.loadTexture("assets/Platform_J.png", "platJ"); res.loadTexture("badlogic.jpg", "plat");
res.loadTexture("assets/Platform_K.png", "platK"); res.loadTexture("Platform_J.png", "platJ");
res.loadTexture("assets/Platform_L.png", "platL"); res.loadTexture("Platform_K.png", "platK");
res.loadTexture("assets/Brick_A.png", "brickA"); res.loadTexture("Platform_L.png", "platL");
res.loadTexture("assets/Brick_B.png", "brickB"); res.loadTexture("Brick_A.png", "brickA");
res.loadTexture("assets/Brick_C.png", "brickC"); res.loadTexture("Brick_B.png", "brickB");
res.loadTexture("assets/Brick_D.png", "brickD"); res.loadTexture("Brick_C.png", "brickC");
res.loadTexture("assets/Brick_E.png", "brickE"); res.loadTexture("Brick_D.png", "brickD");
res.loadTexture("assets/Brick_F.png", "brickF"); res.loadTexture("Brick_E.png", "brickE");
res.loadTexture("assets/Brick_G.png", "brickG"); res.loadTexture("Brick_F.png", "brickF");
res.loadTexture("assets/Brick_H.png", "brickH"); res.loadTexture("Brick_G.png", "brickG");
res.loadTexture("assets/Brick_I.png", "brickI"); res.loadTexture("Brick_H.png", "brickH");
res.loadTexture("assets/Exit_Z.png", "exit"); res.loadTexture("Brick_I.png", "brickI");
res.loadTexture("assets/Back.png", "back"); res.loadTexture("Exit_Z.png", "exit");
res.loadTexture("assets/Idle__000.png", "idle_001"); res.loadTexture("Back.png", "back");
res.loadTexture("Idle__000.png", "idle_001");
//res.getTexture("platJ"); //res.getTexture("platJ");
} }
} }
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