diff --git a/core/src/etat/Play.java b/core/src/etat/Play.java
index 8f4378ce2fb380a3bfab6a81e1e80fcbea7a2191..e0c75a59025991c41d6b67c7ac9ddc39b70d7da4 100644
--- a/core/src/etat/Play.java
+++ b/core/src/etat/Play.java
@@ -1,6 +1,8 @@
 package etat;
 
 import static handlers.B2DVars.PPM;
+
+import com.badlogic.gdx.Application;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.files.FileHandle;
 import com.badlogic.gdx.graphics.GL20;
@@ -15,6 +17,7 @@ import com.badlogic.gdx.physics.box2d.FixtureDef;
 import com.badlogic.gdx.physics.box2d.PolygonShape;
 import com.badlogic.gdx.physics.box2d.World;
 import com.badlogic.gdx.utils.Array;
+import com.badlogic.gdx.utils.GdxRuntimeException;
 import com.mygdx.game.PlatVenture;
 
 import body.Joyau;
@@ -172,7 +175,7 @@ public class Play extends GameState {
         batch.draw(res.getTexture("idle_001"),  player.getPosition().x - 5f/PPM, player.getPosition().y - 2f/PPM, 1/10f, 1/10f);
         batch.end();
         //dessine le monde box2d
-       // b2dr.render(world, b2dCam.combined);
+        b2dr.render(world, b2dCam.combined);
     }
 
     @Override
@@ -297,7 +300,11 @@ public class Play extends GameState {
     }
 
     private void loadLevel(int current){
-        String path = "assets/level_00" + current + ".txt";
+        String path = "level_00" + current + ".txt";
+        if (Gdx.app.getType() == Application.ApplicationType.Android) {
+            path = "assets/level_00" + current + ".txt";
+        }
+
         createWorld(path);
     }
 
@@ -366,21 +373,22 @@ public class Play extends GameState {
     }
 
     private void loadTexture(){
-        res.loadTexture("assets/Platform_J.png", "platJ");
-        res.loadTexture("assets/Platform_K.png", "platK");
-        res.loadTexture("assets/Platform_L.png", "platL");
-        res.loadTexture("assets/Brick_A.png", "brickA");
-        res.loadTexture("assets/Brick_B.png", "brickB");
-        res.loadTexture("assets/Brick_C.png", "brickC");
-        res.loadTexture("assets/Brick_D.png", "brickD");
-        res.loadTexture("assets/Brick_E.png", "brickE");
-        res.loadTexture("assets/Brick_F.png", "brickF");
-        res.loadTexture("assets/Brick_G.png", "brickG");
-        res.loadTexture("assets/Brick_H.png", "brickH");
-        res.loadTexture("assets/Brick_I.png", "brickI");
-        res.loadTexture("assets/Exit_Z.png", "exit");
-        res.loadTexture("assets/Back.png", "back");
-        res.loadTexture("assets/Idle__000.png", "idle_001");
+        res.loadTexture("badlogic.jpg", "plat");
+        res.loadTexture("Platform_J.png", "platJ");
+        res.loadTexture("Platform_K.png", "platK");
+        res.loadTexture("Platform_L.png", "platL");
+        res.loadTexture("Brick_A.png", "brickA");
+        res.loadTexture("Brick_B.png", "brickB");
+        res.loadTexture("Brick_C.png", "brickC");
+        res.loadTexture("Brick_D.png", "brickD");
+        res.loadTexture("Brick_E.png", "brickE");
+        res.loadTexture("Brick_F.png", "brickF");
+        res.loadTexture("Brick_G.png", "brickG");
+        res.loadTexture("Brick_H.png", "brickH");
+        res.loadTexture("Brick_I.png", "brickI");
+        res.loadTexture("Exit_Z.png", "exit");
+        res.loadTexture("Back.png", "back");
+        res.loadTexture("Idle__000.png", "idle_001");
         //res.getTexture("platJ");
     }
 }