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Commit 1a481197 authored by Paul GEORGES's avatar Paul GEORGES
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parent 5e1f3982
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...@@ -10,7 +10,9 @@ int main(int argc, char *argv[]) ...@@ -10,7 +10,9 @@ int main(int argc, char *argv[])
SDL_Window *fenetre; SDL_Window *fenetre;
SDL_Event evenements; SDL_Event evenements;
SDL_Renderer *ecran; SDL_Renderer *ecran;
SDL_Texture *sprites[15], *spritesMap[20]; SDL_Texture *sprites[15], *spritesMap[20], *text, *text2, *text3, *textGameover;
SDL_Rect postext1, postext2, postext3, posGameover;
SDL_Surface *pSurf;
float mouseX, mouseY; float mouseX, mouseY;
int vitesse, vagueNum, nbTues, arme, tempsPrecedent, tempsPrecedentTexte, tempsActuelTir, tempsActuelVague, tempsPrecedentVague, int vitesse, vagueNum, nbTues, arme, tempsPrecedent, tempsPrecedentTexte, tempsActuelTir, tempsActuelVague, tempsPrecedentVague,
tempsActuelAnim, tempsPrecedentAnim, xCamera, yCamera, dxCamera, dyCamera, vaguesEnnemis[100]; tempsActuelAnim, tempsPrecedentAnim, xCamera, yCamera, dxCamera, dyCamera, vaguesEnnemis[100];
...@@ -57,29 +59,36 @@ int main(int argc, char *argv[]) ...@@ -57,29 +59,36 @@ int main(int argc, char *argv[])
musique = NULL; musique = NULL;
charger_sons(&musique, &sons[0]); charger_sons(&musique, &sons[0]);
SDL_Color couleur = {255, 20, 20}; SDL_Color couleur = {255, 20, 20, 0};
SDL_Rect postext2;
postext2.x = 810;
postext2.y = 0;
postext2.w = 180;
postext2.h = 50;
SDL_Rect postext1;
postext1.x = 0; postext1.x = 0;
postext1.y = 0; postext1.y = 0;
postext1.w = 150; postext1.w = 150;
postext1.h = 50; postext1.h = 50;
SDL_Rect postext3;
postext2.x = 810;
postext2.y = 0;
postext2.w = 180;
postext2.h = 50;
postext3.x = 810; postext3.x = 810;
postext3.y = 50; postext3.y = 50;
postext3.w = 180; postext3.w = 180;
postext3.h = 50; postext3.h = 50;
posGameover.x = 200;
posGameover.y = 200;
posGameover.w = 600;
posGameover.h = 200;
police = NULL; police = NULL;
police = TTF_OpenFont("police.otf", 100); police = TTF_OpenFont("police.otf", 100);
SDL_Surface *pSurf;
SDL_Texture *text; pSurf = TTF_RenderText_Blended(police, "GAMEOVER", couleur);
SDL_Texture *text2; textGameover = SDL_CreateTextureFromSurface(ecran, pSurf);
SDL_Texture *text3; SDL_FreeSurface(pSurf);
exit = false; exit = false;
...@@ -106,7 +115,6 @@ int main(int argc, char *argv[]) ...@@ -106,7 +115,6 @@ int main(int argc, char *argv[])
dxCamera = 0; dxCamera = 0;
dyCamera = 0; dyCamera = 0;
mursListe = NULL; mursListe = NULL;
ballesTirees = NULL; ballesTirees = NULL;
effetsListe = NULL; effetsListe = NULL;
...@@ -182,7 +190,7 @@ int main(int argc, char *argv[]) ...@@ -182,7 +190,7 @@ int main(int argc, char *argv[])
} }
if(Mix_PlayingMusic() == 0) { if(Mix_PlayingMusic() == 0) {
Mix_VolumeMusic(20); Mix_VolumeMusic(30);
Mix_FadeInMusic(musique, 1, 1000); Mix_FadeInMusic(musique, 1, 1000);
} }
...@@ -231,10 +239,10 @@ int main(int argc, char *argv[]) ...@@ -231,10 +239,10 @@ int main(int argc, char *argv[])
gameover = true; gameover = true;
} }
if(SDL_GetTicks() > tempsPrecedentTexte + 500){ if(SDL_GetTicks() > tempsPrecedentTexte + 1000){
char sc[11]; char sc[13];
char pv[11]; char pv[13];
char ma[11]; char ma[13];
sc[0] = '\0'; sc[0] = '\0';
pv[0] = '\0'; pv[0] = '\0';
ma[0] = '\0'; ma[0] = '\0';
...@@ -273,15 +281,28 @@ int main(int argc, char *argv[]) ...@@ -273,15 +281,28 @@ int main(int argc, char *argv[])
} }
} }
if(gameover) Mix_HaltMusic();
printf("gameover :(\n"); if(!exit){
int gameoverTimer = SDL_GetTicks();
if(gameover){
while(SDL_GetTicks() < gameoverTimer + 3000){
SDL_RenderCopy(ecran, textGameover, NULL, &posGameover);
SDL_RenderPresent(ecran);
}
}
}
} }
SDL_DestroyWindow(fenetre); SDL_DestroyWindow(fenetre);
SDL_DestroyRenderer(ecran); SDL_DestroyRenderer(ecran);
Mix_FreeMusic(musique); Mix_FreeMusic(musique);
Mix_FreeChunk(sons[0]);
Mix_FreeChunk(sons[1]);
Mix_FreeChunk(sons[2]);
Mix_CloseAudio(); Mix_CloseAudio();
free(joueur_ptr);
IMG_Quit();
TTF_Quit();
SDL_Quit(); SDL_Quit();
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
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