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FOURREAUX Mathias / Shooter
Up to date with the upstream repository.
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Paul GEORGES authoredPaul GEORGES authored
effets.h 423 B
#include <SDL2/SDL.h>
#include <stdio.h>
typedef struct s_Effet Effet, s_Effet;
struct s_Effet
{
SDL_Rect pos;
SDL_Rect srcrect;
SDL_Texture *image;
float angle;
int yMax;
int id;
};
Effet nouvel_effet_bloodHit(SDL_Texture **sprites, SDL_Rect pos, int angle);
Effet nouvel_effet_bloodSplatter(SDL_Texture **sprites, SDL_Rect pos, int angle);
void afficher_effet(SDL_Renderer *renderer, Effet e);