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SUCK Hugo
ProgAvancee
Commits
37ffcf0d
Commit
37ffcf0d
authored
4 years ago
by
suck5u
Browse files
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Optimisation
parent
52d06611
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Changes
5
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5 changed files
code/constant.h
+17
-2
17 additions, 2 deletions
code/constant.h
code/display.c
+2
-7
2 additions, 7 deletions
code/display.c
code/enemy.c
+4
-4
4 additions, 4 deletions
code/enemy.c
code/main.c
+1
-1
1 addition, 1 deletion
code/main.c
code/round_management.c
+3
-3
3 additions, 3 deletions
code/round_management.c
with
27 additions
and
17 deletions
code/constant.h
+
17
−
2
View file @
37ffcf0d
...
@@ -57,12 +57,27 @@
...
@@ -57,12 +57,27 @@
/**
/**
* \brief Hauteur de l'ennemie du type 4
* \brief Hauteur de l'ennemie du type 4
*/
*/
#define ENEMY_T4_HEIGHT 6
8
#define ENEMY_T4_HEIGHT 6
5
/**
/**
* \brief Largeur de l'ennemie du type 4
* \brief Largeur de l'ennemie du type 4
*/
*/
#define ENEMY_T4_WIDTH 58
#define ENEMY_T4_WIDTH 54
/**
* \brief Hauteur de l'ennemie du type 1
*/
#define ENEMY_T1_HEIGHT 86
/**
* \brief Largeur de l'ennemie du type 1
*/
#define ENEMY_T1_WIDTH 71
/**
/**
* \brief Taille de l'avion de ravitaillement
* \brief Taille de l'avion de ravitaillement
...
...
This diff is collapsed.
Click to expand it.
code/display.c
+
2
−
7
View file @
37ffcf0d
...
@@ -127,11 +127,6 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
...
@@ -127,11 +127,6 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
load_texture_powerUp
(
resources
,
renderer
,
world
);
load_texture_powerUp
(
resources
,
renderer
,
world
);
}
}
if
(
world
->
gameover
==
1
)
{
destroy_textures
(
resources
,
world
);
}
apply_text
(
renderer
,
5
,
5
,
100
,
25
,
"Manche :"
,
resources
->
font
);
apply_text
(
renderer
,
5
,
5
,
100
,
25
,
"Manche :"
,
resources
->
font
);
apply_text
(
renderer
,
5
,
30
,
100
,
25
,
"HP :"
,
resources
->
font
);
apply_text
(
renderer
,
5
,
30
,
100
,
25
,
"HP :"
,
resources
->
font
);
apply_text
(
renderer
,
5
,
55
,
100
,
25
,
"Ammo :"
,
resources
->
font
);
apply_text
(
renderer
,
5
,
55
,
100
,
25
,
"Ammo :"
,
resources
->
font
);
...
@@ -220,7 +215,7 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo
...
@@ -220,7 +215,7 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo
void
init_enemies_ressources
(
SDL_Renderer
*
renderer
,
resources_t
*
resources
,
world_t
*
world
)
void
init_enemies_ressources
(
SDL_Renderer
*
renderer
,
resources_t
*
resources
,
world_t
*
world
)
{
{
resources
->
enemies
=
(
SDL_Texture
**
)
c
alloc
(
world
->
rounds
.
number_enemies
,
sizeof
(
SDL_Texture
*
));
resources
->
enemies
=
(
SDL_Texture
**
)
m
alloc
(
world
->
rounds
.
number_enemies
*
sizeof
(
SDL_Texture
*
));
for
(
int
i
=
0
;
i
<
world
->
rounds
.
number_enemies
;
i
++
)
for
(
int
i
=
0
;
i
<
world
->
rounds
.
number_enemies
;
i
++
)
{
{
if
(
world
->
rounds
.
enemies
[
i
].
type
==
1
||
world
->
rounds
.
enemies
[
i
].
type
==
4
)
if
(
world
->
rounds
.
enemies
[
i
].
type
==
1
||
world
->
rounds
.
enemies
[
i
].
type
==
4
)
...
@@ -249,7 +244,7 @@ void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, wor
...
@@ -249,7 +244,7 @@ void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, wor
void
realloc_enemies_ressources
(
SDL_Renderer
*
renderer
,
resources_t
*
resources
,
world_t
*
world
)
void
realloc_enemies_ressources
(
SDL_Renderer
*
renderer
,
resources_t
*
resources
,
world_t
*
world
)
{
{
SDL_Texture
*
*
tab
=
(
SDL_Texture
**
)
c
alloc
(
world
->
rounds
.
number_enemies
,
sizeof
(
SDL_Texture
*
));
SDL_Texture
*
*
tab
=
(
SDL_Texture
**
)
m
alloc
(
world
->
rounds
.
number_enemies
*
sizeof
(
SDL_Texture
*
));
free
(
resources
->
enemies
);
free
(
resources
->
enemies
);
//resources->enemies = NULL;
//resources->enemies = NULL;
resources
->
enemies
=
tab
;
resources
->
enemies
=
tab
;
...
...
This diff is collapsed.
Click to expand it.
code/enemy.c
+
4
−
4
View file @
37ffcf0d
...
@@ -42,12 +42,12 @@ void init_enemyType1(enemy_t *enemy)
...
@@ -42,12 +42,12 @@ void init_enemyType1(enemy_t *enemy)
int
random
=
rand
()
%
2
+
0
;
int
random
=
rand
()
%
2
+
0
;
if
(
random
==
1
)
if
(
random
==
1
)
{
{
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_HEIGHT
*
2
-
20
,
ENEMY_WIDTH
,
ENEMY_HEIGHT
,
ENEMY_SPEED
,
1
);
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
T1_
HEIGHT
*
2
-
20
,
ENEMY_
T1_
WIDTH
,
ENEMY_
T1_
HEIGHT
,
ENEMY_SPEED
,
1
);
enemy
->
direction
=
-
1
;
enemy
->
direction
=
-
1
;
/*enemy->isLookingRight = 1;
/*enemy->isLookingRight = 1;
enemy->isLookingLeft = 0;*/
enemy->isLookingLeft = 0;*/
}
else
{
}
else
{
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_HEIGHT
*
2
-
20
,
ENEMY_WIDTH
,
ENEMY_HEIGHT
,
ENEMY_SPEED
,
1
);
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
T1_
HEIGHT
*
2
-
20
,
ENEMY_
T1_
WIDTH
,
ENEMY_
T1_
HEIGHT
,
ENEMY_SPEED
,
1
);
enemy
->
direction
=
1
;
enemy
->
direction
=
1
;
/*enemy->isLookingRight = 1;
/*enemy->isLookingRight = 1;
enemy->isLookingLeft = 0;*/
enemy->isLookingLeft = 0;*/
...
@@ -55,8 +55,8 @@ void init_enemyType1(enemy_t *enemy)
...
@@ -55,8 +55,8 @@ void init_enemyType1(enemy_t *enemy)
enemy
->
type
=
1
;
enemy
->
type
=
1
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
w
=
ENEMY_WIDTH
;
enemy
->
DestEnemy
.
w
=
ENEMY_
T1_
WIDTH
;
enemy
->
DestEnemy
.
h
=
ENEMY_HEIGHT
;
enemy
->
DestEnemy
.
h
=
ENEMY_
T1_
HEIGHT
;
}
}
void
init_enemyType2
(
enemy_t
*
enemy
)
void
init_enemyType2
(
enemy_t
*
enemy
)
...
...
This diff is collapsed.
Click to expand it.
code/main.c
+
1
−
1
View file @
37ffcf0d
...
@@ -82,7 +82,7 @@ int main(void)
...
@@ -82,7 +82,7 @@ int main(void)
SDL_RenderPresent
(
renderer
);
SDL_RenderPresent
(
renderer
);
}
}
// Quitter SDL
// Quitter SDL
//
destroy_textures(&resources,&world);
destroy_textures
(
&
resources
,
&
world
);
SDL_DestroyRenderer
(
renderer
);
SDL_DestroyRenderer
(
renderer
);
SDL_DestroyWindow
(
window
);
SDL_DestroyWindow
(
window
);
SDL_Quit
();
SDL_Quit
();
...
...
This diff is collapsed.
Click to expand it.
code/round_management.c
+
3
−
3
View file @
37ffcf0d
...
@@ -24,7 +24,7 @@ void initFirstRound(round_t *round, int nbEnemies, int incrementation)
...
@@ -24,7 +24,7 @@ void initFirstRound(round_t *round, int nbEnemies, int incrementation)
round
->
index_to_spawn
=
0
;
round
->
index_to_spawn
=
0
;
round
->
is_new_round
=
0
;
round
->
is_new_round
=
0
;
//round->gameFinished = 0;
//round->gameFinished = 0;
round
->
enemies
=
(
enemy_t
*
)
c
alloc
(
round
->
number_enemies
,
sizeof
(
enemy_t
));
round
->
enemies
=
(
enemy_t
*
)
m
alloc
(
round
->
number_enemies
*
sizeof
(
enemy_t
));
for
(
int
i
=
0
;
i
<
round
->
number_enemies
;
i
++
)
for
(
int
i
=
0
;
i
<
round
->
number_enemies
;
i
++
)
{
{
init_enemy
(
&
round
->
enemies
[
i
]);
init_enemy
(
&
round
->
enemies
[
i
]);
...
@@ -44,7 +44,7 @@ void updateRound(round_t *round)
...
@@ -44,7 +44,7 @@ void updateRound(round_t *round)
}
}
}
}
round
->
counter
++
;
round
->
counter
++
;
if
(
round
->
counter
==
50
0
)
if
(
round
->
counter
==
50
)
{
{
round
->
counter
=
0
;
round
->
counter
=
0
;
}
}
...
@@ -77,7 +77,7 @@ void createEnemies(round_t *round)
...
@@ -77,7 +77,7 @@ void createEnemies(round_t *round)
{
{
//round->enemies = (enemy_t*) realloc(round->enemies,sizeof(enemy_t)*round->number_enemies);
//round->enemies = (enemy_t*) realloc(round->enemies,sizeof(enemy_t)*round->number_enemies);
enemy_t
*
tab
=
(
enemy_t
*
)
c
alloc
(
round
->
number_enemies
,
sizeof
(
enemy_t
));
enemy_t
*
tab
=
(
enemy_t
*
)
m
alloc
(
round
->
number_enemies
*
sizeof
(
enemy_t
));
free
(
round
->
enemies
);
free
(
round
->
enemies
);
//round->enemies = NULL;
//round->enemies = NULL;
round
->
enemies
=
tab
;
round
->
enemies
=
tab
;
...
...
This diff is collapsed.
Click to expand it.
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