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SUCK Hugo
ProgAvancee
Commits
109883af
Commit
109883af
authored
4 years ago
by
suck5u
Browse files
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Merge branch 'master' of
https://gitlab.univ-lorraine.fr/suck5u/progavancee
merge
parents
6e179751
a17f5241
No related branches found
No related tags found
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Changes
5
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5 changed files
code/constant.h
+43
-2
43 additions, 2 deletions
code/constant.h
code/enemy.c
+36
-16
36 additions, 16 deletions
code/enemy.c
code/enemy.h
+3
-0
3 additions, 0 deletions
code/enemy.h
code/sprite.h
+2
-2
2 additions, 2 deletions
code/sprite.h
code/world_data.c
+1
-1
1 addition, 1 deletion
code/world_data.c
with
85 additions
and
21 deletions
code/constant.h
+
43
−
2
View file @
109883af
...
@@ -30,15 +30,40 @@
...
@@ -30,15 +30,40 @@
#define SOLDIER_WIDTH 78
#define SOLDIER_WIDTH 78
/**
/**
* \brief
Taille du soldat
* \brief
Hauteur de l'ennemie
*/
*/
#define ENEMY_
SIZE 100
#define ENEMY_
HEIGHT 88
/**
* \brief Largeur de l'ennemie
*/
#define ENEMY_WIDTH 78
/**
* \brief Hauteur de l'ennemie du type 4
*/
#define ENEMY_T4_HEIGHT 68
/**
* \brief Largeur de l'ennemie du type 4
*/
#define ENEMY_T4_WIDTH 58
/**
* \brief Taille de l'avion de ravitaillement
*/
#define PLANE_SIZE 50
#define PLANE_SIZE 50
/**
* \brief Taille de l'avion de ravitaillement
*/
#define POWERUP_SIZE 50
#define POWERUP_SIZE 50
/**
* \brief Vitesse de chute du power up
*/
#define POWERUP_SPEED 0.5
#define POWERUP_SPEED 0.5
/**
/**
* \brief Hauteur de la balle
* \brief Hauteur de la balle
*/
*/
...
@@ -54,6 +79,19 @@
...
@@ -54,6 +79,19 @@
*/
*/
#define ENEMY_SPEED 1
#define ENEMY_SPEED 1
/**
* \brief Vitesse d'un ennemi de type 3
*/
#define ENEMY_T3_SPEED 3
/**
* \brief Vitesse d'un ennemi de type 2
*/
#define ENEMY_T2_SPEED 0.5
/**
* \brief Vitesse de l'avion de ravitaillement
*/
#define PLANE_SPEED 1
#define PLANE_SPEED 1
/**
/**
...
@@ -61,6 +99,9 @@
...
@@ -61,6 +99,9 @@
*/
*/
#define SOLDIER_SPEED 2
#define SOLDIER_SPEED 2
/**
* \brief Vitesse du accroupie
*/
#define SOLDIER_SPEED_CTRL 0.5f
#define SOLDIER_SPEED_CTRL 0.5f
/**
/**
...
...
This diff is collapsed.
Click to expand it.
code/enemy.c
+
36
−
16
View file @
109883af
...
@@ -11,15 +11,18 @@
...
@@ -11,15 +11,18 @@
void
init_enemy
(
enemy_t
*
enemy
)
void
init_enemy
(
enemy_t
*
enemy
)
{
{
srand
(
time
(
NULL
));
srand
(
time
(
NULL
));
int
random
=
rand
()
%
3
+
0
;
int
random
=
rand
()
%
4
+
0
;
if
(
random
==
1
)
if
(
random
==
1
)
{
{
init_enemyType1
(
enemy
);
init_enemyType1
(
enemy
);
}
else
if
(
random
==
2
){
}
else
if
(
random
==
2
){
init_enemyType2
(
enemy
);
init_enemyType2
(
enemy
);
}
else
{
}
else
if
(
random
==
3
)
{
init_enemyType3
(
enemy
);
init_enemyType3
(
enemy
);
}
}
else
{
init_enemyType4
(
enemy
);
}
enemy
->
is_moving
=
0
;
}
}
void
init_enemyType1
(
enemy_t
*
enemy
)
void
init_enemyType1
(
enemy_t
*
enemy
)
...
@@ -28,15 +31,15 @@ void init_enemyType1(enemy_t *enemy)
...
@@ -28,15 +31,15 @@ void init_enemyType1(enemy_t *enemy)
int
random
=
rand
()
%
2
+
0
;
int
random
=
rand
()
%
2
+
0
;
if
(
random
==
1
)
if
(
random
==
1
)
{
{
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
SIZE
*
2
,
ENEMY_
SIZE
,
ENEMY_
SIZE
,
ENEMY_SPEED
,
1
);
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
HEIGHT
*
2
-
20
,
ENEMY_
WIDTH
,
ENEMY_
HEIGHT
,
ENEMY_SPEED
,
1
);
}
else
{
}
else
{
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
SIZE
*
2
,
ENEMY_
SIZE
,
ENEMY_
SIZE
,
ENEMY_SPEED
,
1
);
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
HEIGHT
*
2
-
20
,
ENEMY_
WIDTH
,
ENEMY_
HEIGHT
,
ENEMY_SPEED
,
1
);
}
}
enemy
->
type
=
1
;
enemy
->
type
=
1
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
w
=
ENEMY_
SIZE
;
enemy
->
DestEnemy
.
w
=
ENEMY_
WIDTH
;
enemy
->
DestEnemy
.
h
=
ENEMY_
SIZE
;
enemy
->
DestEnemy
.
h
=
ENEMY_
HEIGHT
;
}
}
void
init_enemyType2
(
enemy_t
*
enemy
)
void
init_enemyType2
(
enemy_t
*
enemy
)
...
@@ -45,15 +48,15 @@ void init_enemyType2(enemy_t *enemy)
...
@@ -45,15 +48,15 @@ void init_enemyType2(enemy_t *enemy)
int
random
=
rand
()
%
2
+
0
;
int
random
=
rand
()
%
2
+
0
;
if
(
random
==
1
)
if
(
random
==
1
)
{
{
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
SIZE
*
2
,
ENEMY_SIZE
,
ENEMY_SIZE
,
1
,
10
);
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
HEIGHT
*
2
-
20
,
ENEMY_WIDTH
,
ENEMY_HEIGHT
,
ENEMY_T2_SPEED
,
10
);
}
else
{
}
else
{
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
SIZE
*
2
,
ENEMY_SIZE
,
ENEMY_SIZE
,
1
,
10
);
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
HEIGHT
*
2
-
20
,
ENEMY_WIDTH
,
ENEMY_HEIGHT
,
ENEMY_T2_SPEED
,
10
);
}
}
enemy
->
type
=
2
;
enemy
->
type
=
2
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
w
=
ENEMY_
SIZE
;
enemy
->
DestEnemy
.
w
=
ENEMY_
WIDTH
;
enemy
->
DestEnemy
.
h
=
ENEMY_
SIZE
;
enemy
->
DestEnemy
.
h
=
ENEMY_
HEIGHT
;
}
}
void
init_enemyType3
(
enemy_t
*
enemy
)
void
init_enemyType3
(
enemy_t
*
enemy
)
...
@@ -62,20 +65,37 @@ void init_enemyType3(enemy_t *enemy)
...
@@ -62,20 +65,37 @@ void init_enemyType3(enemy_t *enemy)
int
random
=
rand
()
%
2
+
0
;
int
random
=
rand
()
%
2
+
0
;
if
(
random
==
1
)
if
(
random
==
1
)
{
{
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
SIZE
*
2
,
ENEMY_SIZE
,
ENEMY_SIZE
,
5
,
1
);
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_
HEIGHT
*
2
-
20
,
ENEMY_WIDTH
,
ENEMY_HEIGHT
,
ENEMY_T3_SPEED
,
1
);
}
else
{
}
else
{
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
SIZE
*
2
,
ENEMY_SIZE
,
ENEMY_SIZE
,
5
,
1
);
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_
HEIGHT
*
2
-
20
,
ENEMY_WIDTH
,
ENEMY_HEIGHT
,
ENEMY_T3_SPEED
,
1
);
}
}
enemy
->
type
=
3
;
enemy
->
type
=
3
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
w
=
ENEMY_SIZE
;
enemy
->
DestEnemy
.
w
=
ENEMY_WIDTH
;
enemy
->
DestEnemy
.
h
=
ENEMY_SIZE
;
enemy
->
DestEnemy
.
h
=
ENEMY_HEIGHT
;
}
void
init_enemyType4
(
enemy_t
*
enemy
)
{
srand
(
time
(
NULL
));
int
random
=
rand
()
%
2
+
0
;
if
(
random
==
1
)
{
init_sprite
(
&
enemy
->
sprite
,
SCREEN_WIDTH
+
75
,
SCREEN_HEIGHT
-
ENEMY_T4_HEIGHT
*
2
-
40
,
ENEMY_T4_WIDTH
,
ENEMY_T4_HEIGHT
,
1
,
1
);
}
else
{
init_sprite
(
&
enemy
->
sprite
,
-
75
,
SCREEN_HEIGHT
-
ENEMY_T4_HEIGHT
*
2
-
40
,
ENEMY_T4_WIDTH
,
ENEMY_T4_HEIGHT
,
1
,
1
);
}
enemy
->
type
=
4
;
enemy
->
DestEnemy
.
x
=
enemy
->
sprite
.
x
;
enemy
->
DestEnemy
.
y
=
enemy
->
sprite
.
y
;
enemy
->
DestEnemy
.
w
=
ENEMY_T4_WIDTH
;
enemy
->
DestEnemy
.
h
=
ENEMY_T4_HEIGHT
;
}
}
void
enemy_walk
(
enemy_t
*
enemy
,
soldier_t
*
soldier
)
void
enemy_walk
(
enemy_t
*
enemy
,
soldier_t
*
soldier
)
{
{
if
(
sprites_collide
(
&
enemy
->
sprite
,
&
soldier
->
sprite
)
!=
1
)
if
(
sprites_collide
(
&
enemy
->
sprite
,
&
soldier
->
sprite
)
!=
1
&&
enemy
->
is_moving
!=
0
)
{
{
if
(
soldier
->
sprite
.
x
>
enemy
->
sprite
.
x
){
if
(
soldier
->
sprite
.
x
>
enemy
->
sprite
.
x
){
enemy
->
sprite
.
x
+=
enemy
->
sprite
.
v
;
enemy
->
sprite
.
x
+=
enemy
->
sprite
.
v
;
...
...
This diff is collapsed.
Click to expand it.
code/enemy.h
+
3
−
0
View file @
109883af
...
@@ -14,6 +14,7 @@ struct enemy_s{
...
@@ -14,6 +14,7 @@ struct enemy_s{
int
hp
;
/*!<Point de vie */
int
hp
;
/*!<Point de vie */
SDL_Rect
DestEnemy
;
SDL_Rect
DestEnemy
;
int
type
;
int
type
;
int
is_moving
;
};
};
/**
/**
* \brief Type qui correspond au paramètre du soldat
* \brief Type qui correspond au paramètre du soldat
...
@@ -35,4 +36,6 @@ void init_enemyType2(enemy_t *enemy);
...
@@ -35,4 +36,6 @@ void init_enemyType2(enemy_t *enemy);
void
init_enemyType3
(
enemy_t
*
enemy
);
void
init_enemyType3
(
enemy_t
*
enemy
);
void
init_enemyType4
(
enemy_t
*
enemy
);
#endif
#endif
\ No newline at end of file
This diff is collapsed.
Click to expand it.
code/sprite.h
+
2
−
2
View file @
109883af
...
@@ -16,8 +16,8 @@ struct sprite_s{
...
@@ -16,8 +16,8 @@ struct sprite_s{
float
h
;
/*!<Hauteur du sprite */
float
h
;
/*!<Hauteur du sprite */
float
w
;
/*!<Largeur du sprite */
float
w
;
/*!<Largeur du sprite */
float
v
;
/*!<Vitesse vertical */
float
v
;
/*!<Vitesse vertical */
int
is_visible
;
/*!<Visible ou non, 0 si visible et 1 si
non
visible */
int
is_visible
;
/*!<Visible ou non, 0 si
in
visible et 1 si visible */
int
hp
;
int
hp
;
/*!<Point de vie */
};
};
/**
/**
* \brief Type qui correspond au paramètre du sprite
* \brief Type qui correspond au paramètre du sprite
...
...
This diff is collapsed.
Click to expand it.
code/world_data.c
+
1
−
1
View file @
109883af
...
@@ -135,7 +135,7 @@ void refresh_data(world_t *world)
...
@@ -135,7 +135,7 @@ void refresh_data(world_t *world)
//
enemy_touch_soldier(&world->enemy,&world->soldier);
enemy_touch_soldier
(
&
world
->
enemy
,
&
world
->
soldier
);
plane_dead
(
&
world
->
supplying
,
&
world
->
soldier
);
plane_dead
(
&
world
->
supplying
,
&
world
->
soldier
);
...
...
This diff is collapsed.
Click to expand it.
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