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JACQUIER Timeo
PlatVenture
Commits
b7390eac
Commit
b7390eac
authored
3 years ago
by
timeo
Browse files
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Plain Diff
texture basique sans animation, manque de joyau
parent
376a88c4
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3
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3 changed files
core/src/com/mygdx/game/PlatVenture.java
+4
-1
4 additions, 1 deletion
core/src/com/mygdx/game/PlatVenture.java
core/src/etat/Play.java
+89
-13
89 additions, 13 deletions
core/src/etat/Play.java
core/src/handlers/InputProcessorPerso.java
+34
-0
34 additions, 0 deletions
core/src/handlers/InputProcessorPerso.java
with
127 additions
and
14 deletions
core/src/com/mygdx/game/PlatVenture.java
+
4
−
1
View file @
b7390eac
...
...
@@ -26,13 +26,15 @@ public class PlatVenture extends ApplicationAdapter {
private
OrthographicCamera
cam
;
private
OrthographicCamera
hudCam
;
private
InputProcessorPerso
ipp
;
private
GameStateManager
gsm
;
public
static
Content
res
;
@Override
public
void
create
()
{
Gdx
.
input
.
setInputProcessor
(
new
InputProcessorPerso
());
ipp
=
new
InputProcessorPerso
();
Gdx
.
input
.
setInputProcessor
(
ipp
);
batch
=
new
SpriteBatch
();
res
=
new
Content
();
cam
=
new
OrthographicCamera
();
...
...
@@ -52,6 +54,7 @@ public class PlatVenture extends ApplicationAdapter {
gsm
.
update
(
STEP
);
gsm
.
render
();
InputPerso
.
update
();
ipp
.
update
(
STEP
);
}
}
...
...
This diff is collapsed.
Click to expand it.
core/src/etat/Play.java
+
89
−
13
View file @
b7390eac
...
...
@@ -5,6 +5,7 @@ import com.badlogic.gdx.Gdx;
import
com.badlogic.gdx.files.FileHandle
;
import
com.badlogic.gdx.graphics.GL20
;
import
com.badlogic.gdx.graphics.OrthographicCamera
;
import
com.badlogic.gdx.graphics.g2d.SpriteBatch
;
import
com.badlogic.gdx.math.Vector2
;
import
com.badlogic.gdx.physics.box2d.Body
;
import
com.badlogic.gdx.physics.box2d.BodyDef
;
...
...
@@ -21,6 +22,7 @@ import body.Panneau;
import
body.Platform
;
import
body.Water
;
import
handlers.ContactListenerPerso
;
import
handlers.Content
;
import
handlers.GameStateManager
;
import
handlers.InputPerso
;
...
...
@@ -31,6 +33,7 @@ public class Play extends GameState {
private
int
largeur
;
private
int
hauteur
;
private
int
temps
;
private
char
[][]
map
;
private
ContactListenerPerso
cl
;
private
int
score
=
0
;
private
float
totalTimeSinceAction
=
0
;
...
...
@@ -38,9 +41,12 @@ public class Play extends GameState {
private
boolean
isChangingLevel
=
false
;
private
float
timeDoubleTap
=
0
f
;
private
Content
res
;
private
Body
player
;
private
OrthographicCamera
b2dCam
;
private
OrthographicCamera
textCam
;
public
Play
(
GameStateManager
gsm
){
super
(
gsm
);
...
...
@@ -49,18 +55,25 @@ public class Play extends GameState {
world
.
setContactListener
(
cl
);
b2dr
=
new
Box2DDebugRenderer
();
res
=
new
Content
();
loadLevel
(
level
);
createPlayer
();
//Init b2dCam
b2dCam
=
new
OrthographicCamera
();
textCam
=
new
OrthographicCamera
();
b2dCam
.
setToOrtho
(
false
,
PlatVenture
.
largeur
/
PPM
,
PlatVenture
.
hauteur
/
PPM
);
textCam
.
setToOrtho
(
false
,
Gdx
.
graphics
.
getWidth
()
/
PPM
,
Gdx
.
graphics
.
getHeight
()
/
PPM
);
//textCam.position.set(Gdx.graphics.getWidth() / PPM / 2, 0, 0);
loadTexture
();
}
public
void
handleInput
()
{
if
(
InputPerso
.
isPressed
(
0
))
{
if
(
cl
.
isPlayerOnGround
())
{
player
.
applyForceToCenter
(
0
,
2
f
/
PPM
,
true
);
player
.
applyForceToCenter
(
0
,
3
f
/
PPM
,
true
);
}
}
...
...
@@ -76,17 +89,9 @@ public class Play extends GameState {
}
}
if
(
InputPerso
.
isDown
())
{
if
(
InputPerso
.
x
<=
Gdx
.
graphics
.
getWidth
()
/
2
)
{
if
(
cl
.
isPlayerOnGround
())
{
player
.
setLinearVelocity
(-
1
*
0.6f
,
player
.
getLinearVelocity
().
y
);
}
}
else
{
if
(
cl
.
isPlayerOnGround
())
{
player
.
setLinearVelocity
(
0.6f
,
player
.
getLinearVelocity
().
y
);
}
}
}
/*TODO echap pour quitter */
/*TODO saut écouteur tactile*/
}
@Override
...
...
@@ -124,7 +129,9 @@ public class Play extends GameState {
}
if
(
isInside
())
{
cl
.
setTriggerEndLevel
(
false
);
// Bouger la caméra en x
/* TODO bloquer la caméra à droite */
if
(
player
.
getPosition
().
x
*
PPM
>
(
float
)
(
PlatVenture
.
largeur
/
2
)
&&
player
.
getPosition
().
y
*
PPM
<=
(
float
)
(
PlatVenture
.
hauteur
/
2
)
&&
largeur
>
16
)
{
b2dCam
.
position
.
set
(
player
.
getPosition
().
x
,
PlatVenture
.
hauteur
/
PPM
/
2
,
0
);
...
...
@@ -144,6 +151,7 @@ public class Play extends GameState {
}
b2dCam
.
update
();
textCam
.
update
();
/*TODO remettre à 1 quand j'aurai bien compris, on a pas besoin d'autant de précisions
*/
...
...
@@ -154,6 +162,11 @@ public class Play extends GameState {
public
void
render
()
{
//Clear l'écran
Gdx
.
gl20
.
glClear
(
GL20
.
GL_COLOR_BUFFER_BIT
);
batch
.
setProjectionMatrix
(
b2dCam
.
combined
);
batch
.
begin
();
drawWorld
();
batch
.
draw
(
res
.
getTexture
(
"idle_001"
),
player
.
getPosition
().
x
-
5
f
/
PPM
,
player
.
getPosition
().
y
-
2
f
/
PPM
,
1
/
10
f
,
1
/
10
f
);
batch
.
end
();
//dessine le monde box2d
b2dr
.
render
(
world
,
b2dCam
.
combined
);
}
...
...
@@ -172,11 +185,12 @@ public class Play extends GameState {
hauteur
=
Integer
.
parseInt
(
premiereLigne
[
1
]);
temps
=
Integer
.
parseInt
(
premiereLigne
[
2
]);
map
=
new
char
[
hauteur
][
largeur
];
for
(
int
i
=
hauteur
;
i
>
0
;
i
--){
for
(
int
j
=
0
;
j
<
largeur
;
j
++){
System
.
out
.
print
(
ligne
[
i
].
charAt
(
j
));
char
current
=
ligne
[
i
].
charAt
(
j
);
map
[
i
-
1
][
j
]
=
current
;
switch
(
current
){
case
'K'
:
new
Platform
((
j
*
10
)/
PPM
,
((
hauteur
-
i
)*
10
)/
PPM
,
"rectangle"
,
world
);
...
...
@@ -265,11 +279,13 @@ public class Play extends GameState {
}
private
void
death
(
float
dt
){
/*TODO vérifier pourquoi pas de mort niveau 2*/
if
(
totalTimeSinceAction
>
2
){
player
.
setLinearVelocity
(
0
,
0
);
player
.
setTransform
(
15
/
PPM
,
20
/
PPM
,
0
);
score
=
0
;
// reset du score
totalTimeSinceAction
=
0
;
b2dCam
.
position
.
set
(
PlatVenture
.
largeur
/
PPM
/
2
,
PlatVenture
.
hauteur
/
PPM
/
2
,
0
);
}
else
{
totalTimeSinceAction
+=
dt
;
// player.setLinearVelocity(0, 0);
...
...
@@ -290,6 +306,11 @@ public class Play extends GameState {
if
(!
world
.
isLocked
())
world
.
destroyBody
(
bodies
.
get
(
i
));
}
// Si on sort du niveau 3 on revient au niveau 1
if
(
level
==
3
){
level
=
0
;
}
level
++;
// Incrémente le level
loadLevel
(
level
);
createPlayer
();
...
...
@@ -303,4 +324,59 @@ public class Play extends GameState {
totalTimeSinceAction
+=
dt
;
}
}
private
void
drawWorld
(){
batch
.
draw
(
res
.
getTexture
(
"back"
),
0
,
0
,
largeur
/
10
f
,
hauteur
/
10
f
);
String
key
;
for
(
int
i
=
hauteur
;
i
>
0
;
i
--){
for
(
int
j
=
0
;
j
<
largeur
;
j
++)
{
switch
(
map
[
i
-
1
][
j
]){
case
'J'
:
batch
.
draw
(
res
.
getTexture
(
"platJ"
),
(
j
*
10
)/
PPM
,
((
hauteur
-
i
)
*
10
)/
PPM
+
2
/
PPM
,
1
/
10
f
,
1
/
12
f
);
break
;
case
'K'
:
batch
.
draw
(
res
.
getTexture
(
"platK"
),
(
j
*
10
)/
PPM
,
((
hauteur
-
i
)
*
10
)/
PPM
+
2
/
PPM
,
1
/
10
f
,
1
/
12
f
);
break
;
case
'L'
:
batch
.
draw
(
res
.
getTexture
(
"platL"
),
(
j
*
10
)/
PPM
,
((
hauteur
-
i
)
*
10
)/
PPM
+
2
/
PPM
,
1
/
10
f
,
1
/
12
f
);
break
;
case
'A'
:
case
'B'
:
case
'C'
:
case
'D'
:
case
'E'
:
case
'F'
:
case
'G'
:
case
'H'
:
case
'I'
:
key
=
"brick"
+
map
[
i
-
1
][
j
];
batch
.
draw
(
res
.
getTexture
(
key
),
(
j
*
10
)/
PPM
,
((
hauteur
-
i
)
*
10
)/
PPM
,
1
/
10
f
,
1
/
10
f
);
break
;
case
'Z'
:
batch
.
draw
(
res
.
getTexture
(
"exit"
),
(
j
*
10
)/
PPM
,
((
hauteur
-
i
)
*
10
)/
PPM
,
1
/
10
f
,
1
/
10
f
);
}
}
// System.out.println();
}
}
private
void
loadTexture
(){
res
.
loadTexture
(
"assets/Platform_J.png"
,
"platJ"
);
res
.
loadTexture
(
"assets/Platform_K.png"
,
"platK"
);
res
.
loadTexture
(
"assets/Platform_L.png"
,
"platL"
);
res
.
loadTexture
(
"assets/Brick_A.png"
,
"brickA"
);
res
.
loadTexture
(
"assets/Brick_B.png"
,
"brickB"
);
res
.
loadTexture
(
"assets/Brick_C.png"
,
"brickC"
);
res
.
loadTexture
(
"assets/Brick_D.png"
,
"brickD"
);
res
.
loadTexture
(
"assets/Brick_E.png"
,
"brickE"
);
res
.
loadTexture
(
"assets/Brick_F.png"
,
"brickF"
);
res
.
loadTexture
(
"assets/Brick_G.png"
,
"brickG"
);
res
.
loadTexture
(
"assets/Brick_H.png"
,
"brickH"
);
res
.
loadTexture
(
"assets/Brick_I.png"
,
"brickI"
);
res
.
loadTexture
(
"assets/Exit_Z.png"
,
"exit"
);
res
.
loadTexture
(
"assets/Back.png"
,
"back"
);
res
.
loadTexture
(
"assets/Idle__000.png"
,
"idle_001"
);
//res.getTexture("platJ");
}
}
This diff is collapsed.
Click to expand it.
core/src/handlers/InputProcessorPerso.java
+
34
−
0
View file @
b7390eac
package
handlers
;
import
com.badlogic.gdx.Gdx
;
import
com.badlogic.gdx.Input
;
import
com.badlogic.gdx.InputAdapter
;
public
class
InputProcessorPerso
extends
InputAdapter
{
private
float
timeTap
;
private
boolean
tapOnRight
;
public
InputProcessorPerso
(){
super
();
timeTap
=
0
;
}
public
boolean
touchDragged
(
int
x
,
int
y
,
int
pointer
)
{
InputPerso
.
x
=
x
;
InputPerso
.
y
=
y
;
...
...
@@ -16,12 +26,32 @@ public class InputProcessorPerso extends InputAdapter {
InputPerso
.
x
=
x
;
InputPerso
.
y
=
y
;
InputPerso
.
down
=
true
;
if
(
timeTap
<
0.3f
){
if
(
tapOnRight
&&
InputPerso
.
x
>
Gdx
.
graphics
.
getWidth
()
/
2
){
InputPerso
.
setKey
(
InputPerso
.
BUTTON1
,
true
);
}
if
(!
tapOnRight
&&
InputPerso
.
x
<=
Gdx
.
graphics
.
getWidth
()
/
2
){
InputPerso
.
setKey
(
InputPerso
.
BUTTON1
,
true
);
}
}
if
(
InputPerso
.
x
<=
Gdx
.
graphics
.
getWidth
()
/
2
)
{
InputPerso
.
setKey
(
InputPerso
.
BUTTON2
,
true
);
tapOnRight
=
false
;
}
if
(
InputPerso
.
x
>
Gdx
.
graphics
.
getWidth
()
/
2
)
{
tapOnRight
=
true
;
InputPerso
.
setKey
(
InputPerso
.
BUTTON3
,
true
);
}
return
true
;
}
public
boolean
touchUp
(
int
x
,
int
y
,
int
pointer
,
int
button
)
{
InputPerso
.
x
=
x
;
InputPerso
.
y
=
y
;
InputPerso
.
setKey
(
InputPerso
.
BUTTON3
,
false
);
InputPerso
.
setKey
(
InputPerso
.
BUTTON2
,
false
);
InputPerso
.
setKey
(
InputPerso
.
BUTTON1
,
false
);
timeTap
=
0
;
InputPerso
.
down
=
false
;
return
true
;
}
...
...
@@ -53,4 +83,8 @@ public class InputProcessorPerso extends InputAdapter {
}
return
true
;
}
public
void
update
(
float
dt
){
timeTap
+=
dt
;
}
}
This diff is collapsed.
Click to expand it.
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