Commit 79447a9d authored by Paul Georges's avatar Paul Georges
Browse files

Fenetre + controless perso

parent 2affc1d8
#include <SDL.h>
int main (int argc, char** argv)
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *ecran = NULL;
SDL_Surface *image = NULL;
SDL_Rect position;
position.x = 0;
position.y = 0;
SDL_Rect anim;
anim.h = 125;
anim.w = 95;
int colorkey;
int gameover = 0;
int dirX = 0;
int dirY = 0;
SDL_WM_SetCaption("Test", NULL);
ecran = SDL_SetVideoMode(500, 500, 32, SDL_HWSURFACE);
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 0));
image = SDL_LoadBMP("sprites.bmp");
colorkey = SDL_MapRGB(ecran->format, 0, 255, 255);
SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, colorkey);
if(image == NULL)
return EXIT_FAILURE;
SDL_Event event;
while(gameover == 0){
SDL_PollEvent(&event);
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym){
case SDLK_ESCAPE:
gameover = 1;
break;
case SDLK_LEFT:
dirX = -1;
break;
case SDLK_RIGHT:
dirX = 1;
break;
case SDLK_UP:
dirY = -1;
break;
case SDLK_DOWN:
dirY = 1;
break;
}
}
position.x += dirX;
position.y += dirY;
dirX = 0;
dirY = 0;
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 0));
SDL_BlitSurface(image, &anim, ecran, &position);
SDL_Flip(ecran);
}
SDL_FreeSurface(image);
SDL_Quit();
return 0;
}
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