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FOURREAUX Mathias
Shooter
Commits
071d1182
Commit
071d1182
authored
6 years ago
by
FOURREAUX Mathias
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texte
parent
f2a76f03
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3 changed files
RAVIE.TTF
+0
-0
0 additions, 0 deletions
RAVIE.TTF
main.c
+60
-1
60 additions, 1 deletion
main.c
personnage.c
+1
-1
1 addition, 1 deletion
personnage.c
with
61 additions
and
2 deletions
RAVIE.TTF
0 → 100644
+
0
−
0
View file @
071d1182
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main.c
+
60
−
1
View file @
071d1182
#include
"image.h"
#include
"image.h"
#include
"listeB.h"
#include
"listeB.h"
#include
"SDL2/SDL_ttf.h"
int
main
(
int
argc
,
char
*
argv
[])
int
main
(
int
argc
,
char
*
argv
[])
...
@@ -11,7 +12,7 @@ int main(int argc, char *argv[])
...
@@ -11,7 +12,7 @@ int main(int argc, char *argv[])
SDL_Renderer
*
ecran
;
SDL_Renderer
*
ecran
;
SDL_Texture
*
sprites
[
12
],
*
spritesMap
[
20
];
SDL_Texture
*
sprites
[
12
],
*
spritesMap
[
20
];
float
mouseX
,
mouseY
;
float
mouseX
,
mouseY
;
int
vitesse
,
vagueNum
,
nbTues
,
arme
,
tempsActuel
,
tempsPrecedent
,
tempsActuelTir
,
tempsActuelVague
,
tempsPrecedentVague
,
int
vitesse
,
vagueNum
,
nbTues
=
0
,
arme
,
tempsActuel
,
tempsPrecedent
,
tempsActuelTir
,
tempsActuelVague
,
tempsPrecedentVague
,
tempsActuelAnim
,
tempsPrecedentAnim
,
xCamera
,
yCamera
,
dxCamera
,
dyCamera
,
vaguesEnnemis
[
100
];
tempsActuelAnim
,
tempsPrecedentAnim
,
xCamera
,
yCamera
,
dxCamera
,
dyCamera
,
vaguesEnnemis
[
100
];
char
map
[
62
][
60
];
char
map
[
62
][
60
];
ListeB
ballesTirees
;
ListeB
ballesTirees
;
...
@@ -39,6 +40,12 @@ int main(int argc, char *argv[])
...
@@ -39,6 +40,12 @@ int main(int argc, char *argv[])
return
EXIT_FAILURE
;
return
EXIT_FAILURE
;
}
}
if
(
TTF_Init
()
==
-
1
)
{
fprintf
(
stderr
,
"Erreur d'initialisation de TTF_Init : %s
\n
"
,
TTF_GetError
());
return
(
EXIT_FAILURE
);
}
//Cration fentre
//Cration fentre
fenetre
=
SDL_CreateWindow
(
"gameName"
,
SDL_WINDOWPOS_CENTERED
,
SDL_WINDOWPOS_CENTERED
,
1000
,
700
,
SDL_WINDOW_RESIZABLE
);
fenetre
=
SDL_CreateWindow
(
"gameName"
,
SDL_WINDOWPOS_CENTERED
,
SDL_WINDOWPOS_CENTERED
,
1000
,
700
,
SDL_WINDOW_RESIZABLE
);
if
(
fenetre
==
NULL
)
if
(
fenetre
==
NULL
)
...
@@ -50,6 +57,36 @@ int main(int argc, char *argv[])
...
@@ -50,6 +57,36 @@ int main(int argc, char *argv[])
//Cration renderer
//Cration renderer
ecran
=
SDL_CreateRenderer
(
fenetre
,
-
1
,
SDL_RENDERER_ACCELERATED
);
ecran
=
SDL_CreateRenderer
(
fenetre
,
-
1
,
SDL_RENDERER_ACCELERATED
);
//Initialisation texte
SDL_Color
couleur
=
{
255
,
20
,
20
};
SDL_Rect
postext
;
postext
.
x
=
810
;
postext
.
y
=
0
;
postext
.
w
=
180
;
postext
.
h
=
50
;
SDL_Rect
postext2
;
postext2
.
x
=
0
;
postext2
.
y
=
0
;
postext2
.
w
=
150
;
postext2
.
h
=
50
;
SDL_Rect
postext3
;
postext3
.
x
=
370
;
postext3
.
y
=
350
;
postext3
.
w
=
300
;
postext3
.
h
=
100
;
TTF_Font
*
police
=
NULL
;
police
=
TTF_OpenFont
(
"RAVIE.ttf"
,
100
);
if
(
police
==
NULL
)
return
false
;
SDL_Surface
*
pSurf
;
SDL_Texture
*
text
;
SDL_Surface
*
pSurf2
;
SDL_Texture
*
text2
;
//Chargement images
//Chargement images
//Murs + Sols
//Murs + Sols
spritesMap
[
0
]
=
charger_image
(
"sprites/map/sol.png"
,
ecran
,
0
,
0
,
-
1
);
spritesMap
[
0
]
=
charger_image
(
"sprites/map/sol.png"
,
ecran
,
0
,
0
,
-
1
);
...
@@ -238,8 +275,26 @@ int main(int argc, char *argv[])
...
@@ -238,8 +275,26 @@ int main(int argc, char *argv[])
//Dtection mort joueur
//Dtection mort joueur
if
(
joueur_ptr
->
vie
<=
0
){
if
(
joueur_ptr
->
vie
<=
0
){
SDL_Surface
*
pSurf3
=
TTF_RenderText_Blended
(
police
,
"GameOver"
,
couleur
);
SDL_Texture
*
text3
=
SDL_CreateTextureFromSurface
(
ecran
,
pSurf3
);
SDL_RenderCopy
(
ecran
,
text3
,
NULL
,
&
postext3
);
gameover
=
true
;
gameover
=
true
;
}
}
else
{
char
sc
[
10
];
char
score
[]
=
"Score : "
;
char
pv
[
10
];
char
vie
[]
=
"Vie : "
;
sprintf
(
sc
,
"%d"
,
nbTues
);
strcat
(
score
,
sc
);
sprintf
(
pv
,
"%d"
,
joueur_ptr
->
vie
);
strcat
(
vie
,
pv
);
pSurf
=
TTF_RenderText_Blended
(
police
,
score
,
couleur
);
////
text
=
SDL_CreateTextureFromSurface
(
ecran
,
pSurf
);
pSurf2
=
TTF_RenderText_Blended
(
police
,
vie
,
couleur
);
text2
=
SDL_CreateTextureFromSurface
(
ecran
,
pSurf2
);
}
//Dplacement/angle de tir ennemis
//Dplacement/angle de tir ennemis
deplacement_ennemis
(
persosListe
,
mursListe
,
&
effetsListe
,
sprites
,
xCamera
,
yCamera
,
dxCamera
,
dyCamera
);
deplacement_ennemis
(
persosListe
,
mursListe
,
&
effetsListe
,
sprites
,
xCamera
,
yCamera
,
dxCamera
,
dyCamera
);
...
@@ -248,12 +303,16 @@ int main(int argc, char *argv[])
...
@@ -248,12 +303,16 @@ int main(int argc, char *argv[])
tempsActuelTir
=
SDL_GetTicks
();
tempsActuelTir
=
SDL_GetTicks
();
ballesTirees
=
tir_update
(
ballesTirees
,
persosListe
,
mursListe
,
&
effetsListe
,
tempsActuelTir
,
vitesse
,
xCamera
,
yCamera
,
&
nbTues
,
sprites
,
&
sons
[
0
]);
ballesTirees
=
tir_update
(
ballesTirees
,
persosListe
,
mursListe
,
&
effetsListe
,
tempsActuelTir
,
vitesse
,
xCamera
,
yCamera
,
&
nbTues
,
sprites
,
&
sons
[
0
]);
//Affichage
//Affichage
SDL_RenderClear
(
ecran
);
SDL_RenderClear
(
ecran
);
afficher_niveau
(
map
[
0
],
ecran
,
spritesMap
,
xCamera
,
yCamera
);
afficher_niveau
(
map
[
0
],
ecran
,
spritesMap
,
xCamera
,
yCamera
);
afficher_listeE
(
ecran
,
effetsListe
,
dxCamera
,
dyCamera
);
afficher_listeE
(
ecran
,
effetsListe
,
dxCamera
,
dyCamera
);
afficher_listeP
(
ecran
,
persosListe
);
afficher_listeP
(
ecran
,
persosListe
);
afficher_listeB
(
ecran
,
ballesTirees
);
afficher_listeB
(
ecran
,
ballesTirees
);
SDL_RenderCopy
(
ecran
,
text
,
NULL
,
&
postext
);
SDL_RenderCopy
(
ecran
,
text2
,
NULL
,
&
postext2
);
SDL_RenderPresent
(
ecran
);
SDL_RenderPresent
(
ecran
);
tempsPrecedent
=
tempsActuel
;
tempsPrecedent
=
tempsActuel
;
...
...
This diff is collapsed.
Click to expand it.
personnage.c
+
1
−
1
View file @
071d1182
...
@@ -14,7 +14,7 @@ Perso nouveau_joueur(SDL_Renderer *renderer, SDL_Texture **sprites){
...
@@ -14,7 +14,7 @@ Perso nouveau_joueur(SDL_Renderer *renderer, SDL_Texture **sprites){
p
.
srcrect
.
w
=
395
;
p
.
srcrect
.
w
=
395
;
p
.
srcrect
.
h
=
151
;
p
.
srcrect
.
h
=
151
;
p
.
angle
=
0
;
p
.
angle
=
0
;
p
.
vie
=
10
0
;
p
.
vie
=
2
0
;
p
.
vitesse
=
4
;
p
.
vitesse
=
4
;
p
.
yMax
=
0
;
p
.
yMax
=
0
;
p
.
arme
=
0
;
p
.
arme
=
0
;
...
...
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