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RIFI Zaynab
webgl25
Commits
743ab68d
Commit
743ab68d
authored
4 months ago
by
Nguyen Quang-Liem
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lib/OrbitAndPanControls.new.js
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743ab68d
"
use strict
"
;
// good practice - see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Strict_mode
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/
/*global THREE, console */
THREE
.
OrbitAndPanControls
=
function
(
object
,
domElement
)
{
this
.
object
=
object
;
this
.
domElement
=
(
domElement
!==
undefined
)
?
domElement
:
document
;
// API
this
.
enabled
=
true
;
this
.
target
=
new
THREE
.
Vector3
();
// center is old, deprecated; use "target" instead
this
.
center
=
this
.
target
;
// This option actually enables dollying in and out
this
.
noZoom
=
false
;
this
.
zoomSpeed
=
1.0
;
this
.
noRotate
=
false
;
this
.
rotateSpeed
=
1.0
;
this
.
noPan
=
false
;
this
.
autoRotate
=
false
;
this
.
autoRotateSpeed
=
2.0
;
// 30 seconds per round when fps is 60
this
.
minPolarAngle
=
0
;
// radians
this
.
maxPolarAngle
=
Math
.
PI
;
// radians
this
.
minDistance
=
0
;
this
.
maxDistance
=
Infinity
;
this
.
noKeys
=
false
;
this
.
keys
=
{
LEFT
:
37
,
UP
:
38
,
RIGHT
:
39
,
BOTTOM
:
40
};
// internals
var
scope
=
this
;
var
EPS
=
0.000001
;
var
rotateStart
=
new
THREE
.
Vector2
();
var
rotateEnd
=
new
THREE
.
Vector2
();
var
rotateDelta
=
new
THREE
.
Vector2
();
var
panStart
=
new
THREE
.
Vector2
();
var
panEnd
=
new
THREE
.
Vector2
();
var
panDelta
=
new
THREE
.
Vector2
();
var
dollyStart
=
new
THREE
.
Vector2
();
var
dollyEnd
=
new
THREE
.
Vector2
();
var
dollyDelta
=
new
THREE
.
Vector2
();
var
phiDelta
=
0
;
var
thetaDelta
=
0
;
var
scale
=
1
;
var
pan
=
new
THREE
.
Vector3
();
var
lastPosition
=
new
THREE
.
Vector3
();
var
STATE
=
{
NONE
:
-
1
,
ROTATE
:
0
,
DOLLY
:
1
,
PAN
:
2
,
TOUCH_ROTATE
:
3
,
TOUCH_DOLLY
:
4
,
TOUCH_PAN
:
5
};
var
state
=
STATE
.
NONE
;
// events
var
changeEvent
=
{
type
:
'
change
'
};
this
.
rotateLeft
=
function
(
angle
)
{
if
(
angle
===
undefined
)
{
angle
=
getAutoRotationAngle
();
}
thetaDelta
-=
angle
;
};
this
.
rotateUp
=
function
(
angle
)
{
if
(
angle
===
undefined
)
{
angle
=
getAutoRotationAngle
();
}
phiDelta
-=
angle
;
};
// pass in distance in world space to move left
this
.
panLeft
=
function
(
distance
)
{
var
panOffset
=
new
THREE
.
Vector3
();
var
te
=
this
.
object
.
matrix
.
elements
;
// get X column of matrix
panOffset
.
set
(
te
[
0
],
te
[
1
],
te
[
2
]
);
panOffset
.
multiplyScalar
(
-
distance
);
pan
.
add
(
panOffset
);
};
// pass in distance in world space to move up
this
.
panUp
=
function
(
distance
)
{
var
panOffset
=
new
THREE
.
Vector3
();
var
te
=
this
.
object
.
matrix
.
elements
;
// get Y column of matrix
panOffset
.
set
(
te
[
4
],
te
[
5
],
te
[
6
]
);
panOffset
.
multiplyScalar
(
distance
);
pan
.
add
(
panOffset
);
};
// main entry point; pass in Vector2 of change desired in pixel space,
// right and down are positive
this
.
pan
=
function
(
delta
)
{
if
(
scope
.
object
.
fov
!==
undefined
)
{
// perspective
var
position
=
scope
.
object
.
position
;
var
offset
=
position
.
clone
().
sub
(
scope
.
target
);
var
targetDistance
=
offset
.
length
();
// half of the fov is center to top of screen
targetDistance
*=
Math
.
tan
(
(
scope
.
object
.
fov
/
2
)
*
Math
.
PI
/
180.0
);
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope
.
panLeft
(
2
*
delta
.
x
*
targetDistance
/
scope
.
domElement
.
height
);
scope
.
panUp
(
2
*
delta
.
y
*
targetDistance
/
scope
.
domElement
.
height
);
}
else
if
(
scope
.
object
.
top
!==
undefined
)
{
// orthographic
scope
.
panLeft
(
delta
.
x
*
(
scope
.
object
.
right
-
scope
.
object
.
left
)
/
scope
.
domElement
.
width
);
scope
.
panUp
(
delta
.
y
*
(
scope
.
object
.
top
-
scope
.
object
.
bottom
)
/
scope
.
domElement
.
height
);
}
else
{
// camera neither orthographic or perspective - warn user
console
.
warn
(
'
WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.
'
);
}
};
this
.
dollyIn
=
function
(
dollyScale
)
{
if
(
dollyScale
===
undefined
)
{
dollyScale
=
getZoomScale
();
}
scale
/=
dollyScale
;
};
this
.
dollyOut
=
function
(
dollyScale
)
{
if
(
dollyScale
===
undefined
)
{
dollyScale
=
getZoomScale
();
}
scale
*=
dollyScale
;
};
this
.
update
=
function
()
{
var
position
=
this
.
object
.
position
;
var
offset
=
position
.
clone
().
sub
(
this
.
target
);
// angle from z-axis around y-axis
var
theta
=
Math
.
atan2
(
offset
.
x
,
offset
.
z
);
// angle from y-axis
var
phi
=
Math
.
atan2
(
Math
.
sqrt
(
offset
.
x
*
offset
.
x
+
offset
.
z
*
offset
.
z
),
offset
.
y
);
if
(
this
.
autoRotate
)
{
this
.
rotateLeft
(
getAutoRotationAngle
()
);
}
theta
+=
thetaDelta
;
phi
+=
phiDelta
;
// restrict phi to be between desired limits
phi
=
Math
.
max
(
this
.
minPolarAngle
,
Math
.
min
(
this
.
maxPolarAngle
,
phi
)
);
// restrict phi to be betwee EPS and PI-EPS
phi
=
Math
.
max
(
EPS
,
Math
.
min
(
Math
.
PI
-
EPS
,
phi
)
);
var
radius
=
offset
.
length
()
*
scale
;
// restrict radius to be between desired limits
radius
=
Math
.
max
(
this
.
minDistance
,
Math
.
min
(
this
.
maxDistance
,
radius
)
);
// move target to panned location
this
.
target
.
add
(
pan
);
offset
.
x
=
radius
*
Math
.
sin
(
phi
)
*
Math
.
sin
(
theta
);
offset
.
y
=
radius
*
Math
.
cos
(
phi
);
offset
.
z
=
radius
*
Math
.
sin
(
phi
)
*
Math
.
cos
(
theta
);
position
.
copy
(
this
.
target
).
add
(
offset
);
this
.
object
.
lookAt
(
this
.
target
);
thetaDelta
=
0
;
phiDelta
=
0
;
scale
=
1
;
pan
.
set
(
0
,
0
,
0
);
if
(
lastPosition
.
distanceTo
(
this
.
object
.
position
)
>
0
)
{
this
.
dispatchEvent
(
changeEvent
);
lastPosition
.
copy
(
this
.
object
.
position
);
}
};
function
getAutoRotationAngle
()
{
return
2
*
Math
.
PI
/
60
/
60
*
scope
.
autoRotateSpeed
;
}
function
getZoomScale
()
{
return
Math
.
pow
(
0.95
,
scope
.
zoomSpeed
);
}
function
onMouseDown
(
event
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
event
.
preventDefault
();
if
(
event
.
button
===
0
)
{
if
(
scope
.
noRotate
===
true
)
{
return
;
}
state
=
STATE
.
ROTATE
;
rotateStart
.
set
(
event
.
clientX
,
event
.
clientY
);
}
else
if
(
event
.
button
===
1
)
{
if
(
scope
.
noZoom
===
true
)
{
return
;
}
state
=
STATE
.
DOLLY
;
dollyStart
.
set
(
event
.
clientX
,
event
.
clientY
);
}
else
if
(
event
.
button
===
2
)
{
if
(
scope
.
noPan
===
true
)
{
return
;
}
state
=
STATE
.
PAN
;
panStart
.
set
(
event
.
clientX
,
event
.
clientY
);
}
document
.
addEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
document
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
}
function
onMouseMove
(
event
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
event
.
preventDefault
();
if
(
state
===
STATE
.
ROTATE
)
{
if
(
scope
.
noRotate
===
true
)
{
return
;
}
rotateEnd
.
set
(
event
.
clientX
,
event
.
clientY
);
rotateDelta
.
subVectors
(
rotateEnd
,
rotateStart
);
// rotating across whole screen goes 360 degrees around
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
scope
.
domElement
.
width
*
scope
.
rotateSpeed
);
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
scope
.
domElement
.
height
*
scope
.
rotateSpeed
);
rotateStart
.
copy
(
rotateEnd
);
}
else
if
(
state
===
STATE
.
DOLLY
)
{
if
(
scope
.
noZoom
===
true
)
{
return
;
}
dollyEnd
.
set
(
event
.
clientX
,
event
.
clientY
);
dollyDelta
.
subVectors
(
dollyEnd
,
dollyStart
);
if
(
dollyDelta
.
y
>
0
)
{
scope
.
dollyIn
();
}
else
{
scope
.
dollyOut
();
}
dollyStart
.
copy
(
dollyEnd
);
}
else
if
(
state
===
STATE
.
PAN
)
{
if
(
scope
.
noPan
===
true
)
{
return
;
}
panEnd
.
set
(
event
.
clientX
,
event
.
clientY
);
panDelta
.
subVectors
(
panEnd
,
panStart
);
scope
.
pan
(
panDelta
);
panStart
.
copy
(
panEnd
);
}
}
function
onMouseUp
(
/* event */
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
document
.
removeEventListener
(
'
mousemove
'
,
onMouseMove
,
false
);
document
.
removeEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
state
=
STATE
.
NONE
;
}
function
onMouseWheel
(
event
)
{
// this is needed when the program is inside an iframe
// to prevent scrolling the whole page
event
.
preventDefault
();
if
(
scope
.
enabled
===
false
)
{
return
;
}
if
(
scope
.
noZoom
===
true
)
{
return
;
}
var
delta
=
0
;
if
(
event
.
wheelDelta
)
{
// WebKit / Opera / Explorer 9
delta
=
event
.
wheelDelta
;
}
else
if
(
event
.
detail
)
{
// Firefox
delta
=
-
event
.
detail
;
}
if
(
delta
>
0
)
{
scope
.
dollyOut
();
}
else
{
scope
.
dollyIn
();
}
}
function
onKeyDown
(
event
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
if
(
scope
.
noKeys
===
true
)
{
return
;
}
if
(
scope
.
noPan
===
true
)
{
return
;
}
// pan a pixel - I guess for precise positioning?
switch
(
event
.
keyCode
)
{
case
scope
.
keys
.
UP
:
scope
.
pan
(
new
THREE
.
Vector2
(
0
,
1
)
);
break
;
case
scope
.
keys
.
BOTTOM
:
scope
.
pan
(
new
THREE
.
Vector2
(
0
,
-
1
)
);
break
;
case
scope
.
keys
.
LEFT
:
scope
.
pan
(
new
THREE
.
Vector2
(
1
,
0
)
);
break
;
case
scope
.
keys
.
RIGHT
:
scope
.
pan
(
new
THREE
.
Vector2
(
-
1
,
0
)
);
break
;
}
}
function
touchstart
(
event
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
switch
(
event
.
touches
.
length
)
{
case
1
:
// one-fingered touch: rotate
if
(
scope
.
noRotate
===
true
)
{
return
;
}
state
=
STATE
.
TOUCH_ROTATE
;
rotateStart
.
set
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
);
break
;
case
2
:
// two-fingered touch: dolly
if
(
scope
.
noZoom
===
true
)
{
return
;
}
state
=
STATE
.
TOUCH_DOLLY
;
var
dx
=
event
.
touches
[
0
].
pageX
-
event
.
touches
[
1
].
pageX
;
var
dy
=
event
.
touches
[
0
].
pageY
-
event
.
touches
[
1
].
pageY
;
var
distance
=
Math
.
sqrt
(
dx
*
dx
+
dy
*
dy
);
dollyStart
.
set
(
0
,
distance
);
break
;
case
3
:
// three-fingered touch: pan
if
(
scope
.
noPan
===
true
)
{
return
;
}
state
=
STATE
.
TOUCH_PAN
;
panStart
.
set
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
);
break
;
default
:
state
=
STATE
.
NONE
;
}
}
function
touchmove
(
event
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
event
.
preventDefault
();
event
.
stopPropagation
();
switch
(
event
.
touches
.
length
)
{
case
1
:
// one-fingered touch: rotate
if
(
scope
.
noRotate
===
true
)
{
return
;
}
if
(
state
!==
STATE
.
TOUCH_ROTATE
)
{
return
;
}
rotateEnd
.
set
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
);
rotateDelta
.
subVectors
(
rotateEnd
,
rotateStart
);
// rotating across whole screen goes 360 degrees around
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
scope
.
domElement
.
width
*
scope
.
rotateSpeed
);
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
scope
.
domElement
.
height
*
scope
.
rotateSpeed
);
rotateStart
.
copy
(
rotateEnd
);
break
;
case
2
:
// two-fingered touch: dolly
if
(
scope
.
noZoom
===
true
)
{
return
;
}
if
(
state
!==
STATE
.
TOUCH_DOLLY
)
{
return
;
}
var
dx
=
event
.
touches
[
0
].
pageX
-
event
.
touches
[
1
].
pageX
;
var
dy
=
event
.
touches
[
0
].
pageY
-
event
.
touches
[
1
].
pageY
;
var
distance
=
Math
.
sqrt
(
dx
*
dx
+
dy
*
dy
);
dollyEnd
.
set
(
0
,
distance
);
dollyDelta
.
subVectors
(
dollyEnd
,
dollyStart
);
if
(
dollyDelta
.
y
>
0
)
{
scope
.
dollyOut
();
}
else
{
scope
.
dollyIn
();
}
dollyStart
.
copy
(
dollyEnd
);
break
;
case
3
:
// three-fingered touch: pan
if
(
scope
.
noPan
===
true
)
{
return
;
}
if
(
state
!==
STATE
.
TOUCH_PAN
)
{
return
;
}
panEnd
.
set
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
);
panDelta
.
subVectors
(
panEnd
,
panStart
);
scope
.
pan
(
panDelta
);
panStart
.
copy
(
panEnd
);
break
;
default
:
state
=
STATE
.
NONE
;
}
}
function
touchend
(
/* event */
)
{
if
(
scope
.
enabled
===
false
)
{
return
;
}
state
=
STATE
.
NONE
;
}
this
.
domElement
.
addEventListener
(
'
contextmenu
'
,
function
(
event
)
{
event
.
preventDefault
();
},
false
);
this
.
domElement
.
addEventListener
(
'
mousedown
'
,
onMouseDown
,
false
);
this
.
domElement
.
addEventListener
(
'
mousewheel
'
,
onMouseWheel
,
false
);
this
.
domElement
.
addEventListener
(
'
DOMMouseScroll
'
,
onMouseWheel
,
false
);
// firefox
this
.
domElement
.
addEventListener
(
'
keydown
'
,
onKeyDown
,
false
);
this
.
domElement
.
addEventListener
(
'
touchstart
'
,
touchstart
,
false
);
this
.
domElement
.
addEventListener
(
'
touchend
'
,
touchend
,
false
);
this
.
domElement
.
addEventListener
(
'
touchmove
'
,
touchmove
,
false
);
};
THREE
.
OrbitAndPanControls
.
prototype
=
Object
.
create
(
THREE
.
EventDispatcher
.
prototype
);
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