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Created with Raphaël 2.2.028Dec212019117NovAdded results screen showing who wonmastermasterReverted first screen to be IntroFixed sound duplication on player - ball collisionFixed scores being invertedMissing files maybeAdded a very rudimentary AI that only goes towards the ball, the further away the fastestFixed display not fitting to screen if base screen ratio isn't correctPartially fixed physics and scaling issue in the worldFixed text positions and size in the GamePlay screen (scores and time)Bodies and textures positions are fixed, added field boundariesTrying to build the goals, To fix : issue with bodies placement in generalFixed position to displaying objects as being centered with coordinates, added joysticks - non functionnalAdded classes to build world objects more easily, and bodies corresponding to the moving parts. Physical properties are fixed, but no inputCreated a world, added the ball to the world, body constraints missingAdding assets files to desktop version, Game now shows intro image for 2 seconds then switches to Menu, displaying the Menu image. No interaction implemented yet.Adding assets files to desktop version, Game now shows intro image for 2 seconds then switches to Menu, displaying the Menu image. No interaction implemented yet.After 2 seconds, switch the screen to the MenuScreenFixed newScreen render(float delta) method not being called, plus got delta frameTime from libGDX. Intro screen is base screen, being just a red screen for nowCreation of base game screens, and how to handle the screens during the game life.Project creation
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