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IKHRICHI Soumaya authoredIKHRICHI Soumaya authored
data.h 504 B
#ifndef DATA_H
#define DATA_H
#include "player.h"
#define SCREENH 900
#define SCREENW 600
#define BRICKH 32
#define BRICKW 32
typedef struct walls_s
{
SDL_Rect bricks;
SDL_Rect Src;
}walls_t;
typedef struct base_s
{
walls_t* wall;
player_t* player;
int gameover;
int chances;
}base_t;
base_t* init_base(player_t* player,int px,int py,int postx,int posty);
walls_t* init_wall(int px,int py,int postx,int posty);
void gameOver(char** tab,int nbl,int nbc,base_t* base);
#endif