diff --git a/MEHIAOUI/app.css b/MEHIAOUI/app.css
index 2be4054091cdbe2597e3100e8a5803297c7842f7..feb1f650413035667a45e3f55c6abc36e9d6cdba 100644
--- a/MEHIAOUI/app.css
+++ b/MEHIAOUI/app.css
@@ -64,20 +64,22 @@ body{
         .scene, .original {
             width: 50%;
             text-align: center;
+            margin-bottom: 40px;
         }
-        
-        .original img {
-            max-width: 100%;
-            height: auto;
-            border: 2px solid black;
-        }
-        
-        #webGL {
-            margin-bottom: 20px;
-            font-size: 1.2em;
-            font-weight: bold;
+        .projetAndOriginal{
+            display: flex;
+            justify-content: space-around;
+            align-items: center;
+            gap: 20px;
+            width: 100%;
+            height: 100%;
+            .original{
+                width: 50%;
+                height: 500px;
+                border: 1px solid red;
+                background-image: url(img.jpg);
+            }
         }
-        
     }
 }
 
diff --git a/MEHIAOUI/projet.js b/MEHIAOUI/projet.js
index 17bb50cdf94a518e32bc8f8387d737d33a0a760b..1521110317212ad51a9be94b1f492ffe53f1a295 100644
--- a/MEHIAOUI/projet.js
+++ b/MEHIAOUI/projet.js
@@ -44,7 +44,7 @@ function fillScene() {
     spotLight.penumbra = 0.5;
     spotLight.decay = 2;
     spotLight.distance = 200;
-    spotLight.castShadow = true;
+    spotLight.castShadow = false;
     spotLight.shadow.mapSize.width = 1024;
     spotLight.shadow.mapSize.height = 1024;
     spotLight.shadow.camera.near = 10;
@@ -131,10 +131,16 @@ function fillScene() {
     createApple(-4, 4, 7, 0x00FF00,0);
     createApple(-7, 3, 6, 0xFFFF00,0);
     createApple(-2, 5, 5, 0xFF0000,0);
+    createApple(-6, 4, 3, 0x00FF00, 0); // Nouvelle pomme ajoutée
 
     //pomme devant le bol en ligne de gauche à droite
     createApple(-5, 0.5, 13, 0xFF0000,0);
-    
+    createApple(-1, 0.5, 13, 0x00FF00, 0); 
+    createApple(-9, 0.5, 11, 0xFFFF00, 0); 
+    createApple(4, 1, 10, 0x00FF00, 0); 
+    createApple(8, 1, 10, 0xFF0000, 0); 
+    createApple(-3, 0.5, 17, 0xFFFF00,0);
+
     // vase : exemple trouvé sur Internet
 
     // Points of curve
@@ -216,8 +222,8 @@ function fillScene() {
     var stem = new THREE.Mesh(stemGeometry, stemMaterial);
 
     //centre de la fleur
-    var centerGeometry = new THREE.SphereGeometry(0.3, 32, 32);
-    var centerMaterial = new THREE.MeshPhongMaterial({ color: 0xFFFF00 });
+    var centerGeometry = new THREE.SphereGeometry(0.2, 30, 30);
+    var centerMaterial = new THREE.MeshPhongMaterial({ color: 0xFF0000 });
     var center = new THREE.Mesh(centerGeometry, centerMaterial);
     center.position.set(5, 15, 3);
     center.castShadow = true;
@@ -247,6 +253,150 @@ function fillScene() {
     // Add the flower to the scene
     window.scene.add(flower);
     
+    // la tige de la deuxième fleur sortant du vase et courbée
+    var curve2 = new THREE.CatmullRomCurve3([
+        new THREE.Vector3(5, 5.25, 1),
+        new THREE.Vector3(5, 7, 1),
+        new THREE.Vector3(5, 9, 1.5),
+        new THREE.Vector3(5, 11, 2),
+        new THREE.Vector3(5, 13, 2.5),
+        new THREE.Vector3(5, 15, 3)
+    ]);
+    
+    var stemGeometry2 = new THREE.TubeGeometry(curve2, 64, 0.1, 8, false);
+    var stemMaterial2 = new THREE.MeshPhongMaterial({ color: 0x228B22 });
+    var stem2 = new THREE.Mesh(stemGeometry2, stemMaterial2);
+    
+    // centre de la deuxième fleur
+    var centerGeometry2 = new THREE.SphereGeometry(0.2, 32, 32);
+    var centerMaterial2 = new THREE.MeshPhongMaterial({ color: 0xFF0000 });
+    var center2 = new THREE.Mesh(centerGeometry2, centerMaterial2);
+    center2.position.set(5, 15, 3);
+    center2.castShadow = true;
+    
+    // Create the flower petals for the second flower
+    var petalTexture2 = new THREE.TextureLoader().load('textures/texture_flower.png'); // Load your petal texture
+    var petalGeometry2 = new THREE.PlaneGeometry(1, 2);
+    var petalMaterial2 = new THREE.MeshPhongMaterial({ map: petalTexture2, side: THREE.DoubleSide, transparent: true });
+    
+    var petals2 = [];
+    for (let i = 0; i < 8; i++) {
+        var petal2 = new THREE.Mesh(petalGeometry2, petalMaterial2);
+        petal2.position.set(5, 15, 3);
+        petal2.rotation.set(0, 0, (i * Math.PI) / 4);
+        petal2.translateY(1);
+        petals2.push(petal2);
+        petals2.castShadow = true;
+    }
+    
+    // Group the second flower parts
+    var flower2 = new THREE.Group();
+    flower2.add(stem2);
+    flower2.add(center2);
+    petals2.forEach(petal2 => flower2.add(petal2));
+    
+    // Adjust the position of the second flower
+    flower2.position.set(1, 0, 0);
+    
+    // Add the second flower to the scene
+    window.scene.add(flower2);
+    
+    // la tige de la troisième fleur sortant du vase et courbée
+    var curve3 = new THREE.CatmullRomCurve3([
+        new THREE.Vector3(5, 5.25, 1),
+        new THREE.Vector3(5, 7, 1),
+        new THREE.Vector3(5, 9, 1.5),
+        new THREE.Vector3(5, 11, 2),
+        new THREE.Vector3(5, 13, 2.5),
+        new THREE.Vector3(5, 15, 3)
+    ]);
+    
+    var stemGeometry3 = new THREE.TubeGeometry(curve3, 64, 0.1, 8, false);
+    var stemMaterial3 = new THREE.MeshPhongMaterial({ color: 0x228B22 });
+    var stem3 = new THREE.Mesh(stemGeometry3, stemMaterial3);
+    
+    // centre de la troisième fleur
+    var centerGeometry3 = new THREE.SphereGeometry(0.2, 32, 32);
+    var centerMaterial3 = new THREE.MeshPhongMaterial({ color: 0xFF0000 });
+    var center3 = new THREE.Mesh(centerGeometry3, centerMaterial3);
+    center3.position.set(5, 15, 3);
+    center3.castShadow = true;
+    
+    // Create the flower petals for the third flower
+    var petalTexture3 = new THREE.TextureLoader().load('textures/texture_flower.png'); // Load your petal texture
+    var petalGeometry3 = new THREE.PlaneGeometry(1, 2);
+    var petalMaterial3 = new THREE.MeshPhongMaterial({ map: petalTexture3, side: THREE.DoubleSide, transparent: true });
+    
+    var petals3 = [];
+    for (let i = 0; i < 8; i++) {
+        var petal3 = new THREE.Mesh(petalGeometry3, petalMaterial3);
+        petal3.position.set(5, 15, 3);
+        petal3.rotation.set(0, 0, (i * Math.PI) / 4);
+        petal3.translateY(1);
+        petals3.push(petal3);
+        petals3.castShadow = true;
+    }
+    
+    // Group the third flower parts
+    var flower3 = new THREE.Group();
+    flower3.add(stem3);
+    flower3.add(center3);
+    petals3.forEach(petal3 => flower3.add(petal3));
+    
+    // Adjust the position of the third flower
+    flower3.position.set(-1, 0, 0);
+    
+    // Add the third flower to the scene
+    window.scene.add(flower3);
+    
+    // la tige de la quatrième fleur sortant du vase et courbée vers la gauche
+    var curve4 = new THREE.CatmullRomCurve3([
+        new THREE.Vector3(5, 5.25, 1),
+        new THREE.Vector3(4.5, 7, 1),
+        new THREE.Vector3(4, 9, 1.5),
+        new THREE.Vector3(3.5, 11, 2),
+        new THREE.Vector3(3, 13, 2.5),
+        new THREE.Vector3(2.5, 15, 3)
+    ]);
+    
+    var stemGeometry4 = new THREE.TubeGeometry(curve4, 64, 0.1, 8, false);
+    var stemMaterial4 = new THREE.MeshPhongMaterial({ color: 0x228B22 });
+    var stem4 = new THREE.Mesh(stemGeometry4, stemMaterial4);
+    
+    // centre de la quatrième fleur
+    var centerGeometry4 = new THREE.SphereGeometry(0.2, 32, 32);
+    var centerMaterial4 = new THREE.MeshPhongMaterial({ color: 0xFF0000 });
+    var center4 = new THREE.Mesh(centerGeometry4, centerMaterial4);
+    center4.position.set(2.5, 15, 3);
+    center4.castShadow = true;
+    
+    // Create the flower petals for the fourth flower
+    var petalTexture4 = new THREE.TextureLoader().load('textures/texture_flower.png'); // Load your petal texture
+    var petalGeometry4 = new THREE.PlaneGeometry(1, 2);
+    var petalMaterial4 = new THREE.MeshPhongMaterial({ map: petalTexture4, side: THREE.DoubleSide, transparent: true });
+    
+    var petals4 = [];
+    for (let i = 0; i < 8; i++) {
+        var petal4 = new THREE.Mesh(petalGeometry4, petalMaterial4);
+        petal4.position.set(2.5, 15, 3);
+        petal4.rotation.set(0, 0, (i * Math.PI) / 4);
+        petal4.translateY(1);
+        petals4.push(petal4);
+        petals4.castShadow = true;
+    }
+    
+    // Group the fourth flower parts
+    var flower4 = new THREE.Group();
+    flower4.add(stem4);
+    flower4.add(center4);
+    petals4.forEach(petal4 => flower4.add(petal4));
+    
+    // Adjust the position of the fourth flower
+    flower4.position.set(0, 0, 0);
+    
+    // Add the fourth flower to the scene
+    window.scene.add(flower4);
+    
 
     //Mur derrière la table
 
@@ -255,6 +405,7 @@ function fillScene() {
     mur.position.set(0, 25, -5.5);
 
 
+
     // Sol marron foncé
     var solMaterial = new THREE.MeshPhongMaterial({
         color: 0x4B3621,
diff --git a/MEHIAOUI/textures/texture_feuille.png b/MEHIAOUI/textures/texture_feuille.png
new file mode 100644
index 0000000000000000000000000000000000000000..c79c58e399ad9b87f0bcf357bbc7e40d3a1db58a
Binary files /dev/null and b/MEHIAOUI/textures/texture_feuille.png differ
diff --git a/MEHIAOUI/textures/texture_flower.png b/MEHIAOUI/textures/texture_flower.png
index 3ed0e3b43e2f6c054c33943970cf7698a8cb9919..79a94b92b57dca6080ac17ff89ced8714440683a 100644
Binary files a/MEHIAOUI/textures/texture_flower.png and b/MEHIAOUI/textures/texture_flower.png differ