diff --git a/MEHIAOUI/checklistProjet.md b/MEHIAOUI/checklistProjet.md
index 419e97efb889b26279046e77336cc3f6c6951ad1..44d78cbdc207c967015eca5f7994cb67061b269f 100644
--- a/MEHIAOUI/checklistProjet.md
+++ b/MEHIAOUI/checklistProjet.md
@@ -5,10 +5,10 @@
 - [X] Géométrie
 - [X] Couleur
 - [X] Transparence
-- [ ] Eclairage
+- [X] Eclairage
 - [ ] Ombres portées
 - [X] Position de la caméra
-- [ ] Brouillard
+- [X] Brouillard
 - [ ] Effet miroir
 - [X] Texture classique
 - [ ] Texture avec transparence
diff --git a/MEHIAOUI/projet.js b/MEHIAOUI/projet.js
index 1e96966382184b951dccaf34759e52e44321dfc9..2d3d07f46f50700c8e177a4e3485703d1f7311dc 100644
--- a/MEHIAOUI/projet.js
+++ b/MEHIAOUI/projet.js
@@ -37,8 +37,8 @@ function fillScene() {
     window.scene.add(light2);
 
     // SpotLight pour éclairer la table, le bol et le vase
-    var spotLight = new THREE.SpotLight(0xFFFFFF, 8000);
-    spotLight.position.set(0, 50, 50);
+    var spotLight = new THREE.SpotLight(0xFFFFFF, 20000);
+    spotLight.position.set(-50, 30, 30);
     spotLight.angle = Math.PI / 6;
     spotLight.penumbra = 0.5;
     spotLight.decay = 2;
@@ -164,6 +164,51 @@ function fillScene() {
     lathe.scale.set(0.3, 0.3, 0.3);
     lathe.position.set(5, 5.25, 1);
     
+    
+    // la tige de fleur sortant du vase et courbée
+    var curve = new THREE.CatmullRomCurve3([
+        new THREE.Vector3(5, 5.25, 1),
+        new THREE.Vector3(5, 7, 1),
+        new THREE.Vector3(5, 9, 1.5),
+        new THREE.Vector3(5, 11, 2),
+        new THREE.Vector3(5, 13, 2.5),
+        new THREE.Vector3(5, 15, 3)
+    ]);
+    
+    var stemGeometry = new THREE.TubeGeometry(curve, 64, 0.1, 8, false);
+    var stemMaterial = new THREE.MeshPhongMaterial({ color: 0x228B22 });
+    var stem = new THREE.Mesh(stemGeometry, stemMaterial);
+
+    //centre de la fleur
+    var centerGeometry = new THREE.SphereGeometry(0.3, 32, 32);
+    var centerMaterial = new THREE.MeshPhongMaterial({ color: 0xFFFF00 });
+    var center = new THREE.Mesh(centerGeometry, centerMaterial);
+    center.position.set(5, 15, 3);
+
+    // Create the flower petals
+    var petalTexture = new THREE.TextureLoader().load('textures/texture_flower.png'); // Load your petal texture
+    var petalGeometry = new THREE.PlaneGeometry(1, 2);
+    var petalMaterial = new THREE.MeshPhongMaterial({ map: petalTexture, side: THREE.DoubleSide, transparent: true });
+
+    var petals = [];
+    for (let i = 0; i < 8; i++) {
+        var petal = new THREE.Mesh(petalGeometry, petalMaterial);
+        petal.position.set(5, 15, 3);
+        petal.rotation.set(0, 0, (i * Math.PI) / 4);
+        petal.translateY(1);
+        petals.push(petal);
+    }
+
+
+    // Group the flower parts
+    var flower = new THREE.Group();
+    flower.add(stem);
+    flower.add(center);
+    petals.forEach(petal => flower.add(petal));
+
+    // Add the flower to the scene
+    window.scene.add(flower);
+    
 
     //Mur derrière la table
 
@@ -193,9 +238,6 @@ function fillScene() {
     
 
     Coordinates.drawGround({size:10000}); // width and height of ground plane
-
-    const cameraHelper = new THREE.CameraHelper(light.shadow.camera);
-    window.scene.add(cameraHelper);
 }
 
 function init() {
diff --git a/MEHIAOUI/textures/texture_flower.png b/MEHIAOUI/textures/texture_flower.png
new file mode 100644
index 0000000000000000000000000000000000000000..3ed0e3b43e2f6c054c33943970cf7698a8cb9919
Binary files /dev/null and b/MEHIAOUI/textures/texture_flower.png differ