diff --git a/MEHIAOUI/index.html b/MEHIAOUI/index.html
index ed6977d2d62c452e5e2aa8d8569fa271f3f532ea..9d9b1447ff8438a391ce38fc3af6afb46251f005 100644
--- a/MEHIAOUI/index.html
+++ b/MEHIAOUI/index.html
@@ -24,7 +24,7 @@
         <!-- JQuery pour afficher les erreurs -->
         <script type="text/javascript" src="https://code.jquery.com/jquery-3.5.1.min.js"></script>
         <!-- Un titre centre -->
-        <div id="webGL" class="centre"></div>
+        <div id="webGL" class="centre">Juste un bol, des fruits, et des fleurs</div>
         <!-- Mon script avec un chemin relatif -->
         <script type="module" src="projet.js"></script>
     </body>
diff --git a/MEHIAOUI/projet.js b/MEHIAOUI/projet.js
index 2d3d07f46f50700c8e177a4e3485703d1f7311dc..be2239ceae109d7fb534ef0ecf5c68e474e0ba7b 100644
--- a/MEHIAOUI/projet.js
+++ b/MEHIAOUI/projet.js
@@ -80,16 +80,47 @@ function fillScene() {
     bol.position.set(-5, 5, 5);
     bol.rotation.x = Math.PI;
 
-    //fonction pour creer une pomme
     function createApple(x, y, z, color) {
-        var apple = new THREE.Mesh(new THREE.SphereGeometry(1.5, 22, 22), new THREE.MeshPhongMaterial({color: color}));
-        apple.position.set(x, y, z); 
-        // tige de la pomme
-        var tige = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, 1, 32), new THREE.MeshPhongMaterial({color: 0x8B4513}));
-        tige.position.set(x, y+1, z); 
-        window.scene.add(tige);
+        var applePoints = [];
+        applePoints.push(new THREE.Vector2(0, 0));   // Base
+        applePoints.push(new THREE.Vector2(1.2, 0.4));
+        applePoints.push(new THREE.Vector2(1.8, 1.0));
+        applePoints.push(new THREE.Vector2(2.1, 1.8)); // Plus large vers le centre
+        applePoints.push(new THREE.Vector2(2.0, 2.6));
+        applePoints.push(new THREE.Vector2(1.7, 3.1));
+        applePoints.push(new THREE.Vector2(1.4, 3.4)); // Arrondi progressif
+        applePoints.push(new THREE.Vector2(1.0, 3.6));
+        applePoints.push(new THREE.Vector2(0.7, 3.7));
+        applePoints.push(new THREE.Vector2(0.5, 3.65)); // Début de l'indentation
+        applePoints.push(new THREE.Vector2(0.3, 3.5));  // Légère dépression
+        applePoints.push(new THREE.Vector2(0.1, 3.3));  // Dépression plus marquée
+        applePoints.push(new THREE.Vector2(0, 3.2));    // Haut légèrement incurvé
+    
+        var appleGeometry = new THREE.LatheGeometry(applePoints, 64); // Plus de segments pour plus de douceur
+        var appleMaterial = new THREE.MeshPhongMaterial({ color: color, shininess: 50 });
+        var apple = new THREE.Mesh(appleGeometry, appleMaterial);
+        apple.position.set(x, y, z);
+    
+        // Créer la tige avec une légère courbure
+        var stemGeometry = new THREE.CylinderGeometry(0.1, 0.15, 0.5, 16);
+        var stemMaterial = new THREE.MeshPhongMaterial({ color: 0x8B4513 });
+        var stem = new THREE.Mesh(stemGeometry, stemMaterial);
+        stem.position.set(x, y + 3.4, z);
+        stem.rotation.z = Math.PI / 10; // Inclinaison réaliste
+    
+        // Ajouter une petite feuille pour plus de réalisme
+        var leafGeometry = new THREE.SphereGeometry(0.2, 16, 8);
+        var leafMaterial = new THREE.MeshPhongMaterial({ color: 0x228B22 });
+        var leaf = new THREE.Mesh(leafGeometry, leafMaterial);
+        leaf.position.set(x + 0.2, y + 3.6, z);
+        leaf.scale.set(1, 0.5, 1); // Rendre la feuille plus plate
+    
         window.scene.add(apple);
+        window.scene.add(stem);
+        window.scene.add(leaf);
     }
+    
+    
     //Remplir le bol de pommes à des positions différentes
     createApple(-5, 2, 5, 0xFF0000);
     createApple(-4, 4, 7, 0x00FF00);