#include <SDL2/SDL.h> #include <SDL2/SDL_image.h> SDL_Texture* charger_image(const char* fichier, SDL_Renderer* renderer, int r, int g, int b); void afficher_niveau(char *tab, SDL_Renderer *renderer, SDL_Texture **spriteMap, int xCamera, int yCamera); void charger_images(SDL_Texture **sprites, SDL_Texture **spritesMap, SDL_Renderer *ecran);