diff --git a/image.c b/image.c
index 00db74cb5f84961e3d06407ab1cd1e528721e2fb..b869fdb285c65619bda10c3aa0c98b6ba949baec 100644
--- a/image.c
+++ b/image.c
@@ -17,22 +17,36 @@ void afficher_niveau(char *tab, SDL_Renderer *renderer, SDL_Texture **spriteMap,
   SDL_Rect destrect;
   destrect.h = 50;
   destrect.w = 50;
-  for(int j = 0; j < 30; j++){
-    for(int i = 0; i < 30; i++){
+  for(int j = 0; j < 60; j++){
+    for(int i = 0; i < 60; i++){
       destrect.x = i * 50 - xCamera;
       destrect.y = j * 50 - yCamera;
       SDL_RenderCopy(renderer, spriteMap[0], NULL, &destrect);
-
-      switch(tab[30*j+i]){
-
-      case 'H':
+      switch(tab[60*j+i]){
+      case '1':
         SDL_RenderCopy(renderer, spriteMap[1], NULL, &destrect);
         break;
-      case 'Q':
+      case '2':
+        SDL_RenderCopy(renderer, spriteMap[2], NULL, &destrect);
         break;
-      case 'V':
+      case '3':
         SDL_RenderCopy(renderer, spriteMap[3], NULL, &destrect);
         break;
+      case '4':
+        SDL_RenderCopy(renderer, spriteMap[4], NULL, &destrect);
+        break;
+      case '5':
+        SDL_RenderCopy(renderer, spriteMap[5], NULL, &destrect);
+        break;
+      case '6':
+        SDL_RenderCopy(renderer, spriteMap[6], NULL, &destrect);
+        break;
+      case '7':
+        SDL_RenderCopy(renderer, spriteMap[7], NULL, &destrect);
+        break;
+      case '8':
+        SDL_RenderCopy(renderer, spriteMap[8], NULL, &destrect);
+        break;
       }
 
 
diff --git a/listeB.c b/listeB.c
index c6ef8b9e22c51fe1850d0b740800eb75eff52b59..a6668bdc3c53a13569101acdb517f276563603af 100644
--- a/listeB.c
+++ b/listeB.c
@@ -67,7 +67,7 @@ ListeB tir_update(ListeB LB, ListeP LP, ListeR LR, ListeE *LE, int time, SDL_Tex
   while(tmp != NULL){
     if(tmp->data.tir && tmp->data.ennemi == false){
       //On fait pop une nouvelle balle toutes les X ms
-      if(time > tmp->data.tempsTirPrecedent + 400) {
+      if(time > tmp->data.tempsTirPrecedent + 50) {
         cons_listeB(&LB, nouvelle_balle(balleLongueJaune, tmp->data.angle, tmp->data.degats, tmp->data.pos));
         Mix_PlayChannel(1, sons[0], 0);
         tmp->data.tempsTirPrecedent = time;
diff --git a/listeP.c b/listeP.c
index 1e5796c3809a35e1b9740de164954a331ea0fe48..b509ee0b00e13a1af43964575b531e53d25cbd82 100644
--- a/listeP.c
+++ b/listeP.c
@@ -11,8 +11,15 @@ void cons_listeP(ListeP *L, Perso data){
 
 
 
-bool est_vide_listeP(ListeP L){
-  return (L == NULL);
+bool vague_terminee(ListeP L){
+  ListeP tmp = L;
+  while(tmp != NULL){
+    if(tmp->data.ennemi){
+      return false;
+    }
+    tmp = tmp->next;
+  }
+  return true;
 }
 
 void afficher_listeP(SDL_Renderer *renderer, ListeP L){
@@ -135,3 +142,13 @@ void animer_persos(ListeP L, SDL_Texture **sprites, Perso *joueur){
 }
 
 
+void charger_vague_ennemis(SDL_Renderer *renderer, bool *b, int *vaguesEnnemis, int vagueNum, int xCamera, int yCamera, ListeP *LP, SDL_Texture **sprites){
+  if(vaguesEnnemis[vagueNum] > 0){
+    cons_listeP(LP, nouvel_ennemi_1(renderer, sprites, xCamera, yCamera));
+    vaguesEnnemis[vagueNum] -= 1;
+  } else {
+    *b = true;
+  }
+  return;
+}
+
diff --git a/listeP.h b/listeP.h
index b396fe32506014fc12fc6190e5f36a18aa3e5e19..2b3d4569be5f63621270f66a06d51bbf57914d81 100644
--- a/listeP.h
+++ b/listeP.h
@@ -14,7 +14,7 @@ struct s_ListeP
 
 
 void cons_listeP(ListeP *L, Perso data);
-bool est_vide_listeP(ListeP L);
+bool vague_terminee(ListeP L);
 void afficher_listeP(SDL_Renderer *renderer, ListeP L);
 Perso* joueur(ListeP L);
 void supprimer_ennemi(ListeP L);
@@ -23,5 +23,5 @@ void deplacement_ennemis(ListeP L, int xCamera, int yCamera, int dxCamera, int d
 bool detecter_collision_perso(ListeP L, ListeE *LE, SDL_Rect rect, int degats, int xCamera, int yCamera, SDL_Texture **sprites);
 void detecter_collision_avec_joueur(Perso *p, Perso *joueur);
 void animer_persos(ListeP L, SDL_Texture **sprites, Perso *joueur);
-
+void charger_vague_ennemis(SDL_Renderer *renderer, bool *b, int *vaguesEnnemis, int vagueNum,int xCamera, int yCamera, ListeP *LP, SDL_Texture **sprites);
 
diff --git a/listeR.c b/listeR.c
index 61df5ca995f23381978f73b92390b89e30c9b5dd..e0e48b76049633b6051482d37955a118504cb34f 100644
--- a/listeR.c
+++ b/listeR.c
@@ -18,97 +18,82 @@ void charger_niveau(char *tab, ListeR *L){
   int caractereActuel;
   if (fichier != NULL){
 
-         for(int j = 0; j < 33; j++){
-
-            for(int i = 0; i < 31; i++){
-                if(j < 31){
-
-                if(i==0){
-                    //caractereActuel = fgetc(fichier);
-                    caractereActuel = fgetc(fichier);
-                    char tmp = caractereActuel;
-                       //                 caractereActuel = fgetc(fichier);
-                    caractereActuel = tmp;
-
-
-                    tab[30*j+i] = caractereActuel;
-                    printf("%c", tab[30*j+i]);
-                }
-
-                else{
-                    caractereActuel = fgetc(fichier);
-                    tab[30*j+i] = caractereActuel;
-                    printf("%c", tab[30*j+i]);
-                }
-                }
-            }
+   for(int j = 0; j < 63; j++){
+      for(int i = 0; i < 61; i++){
+        if(j < 61){
+          if(i==0){
+              caractereActuel = fgetc(fichier);
+              char tmp = caractereActuel;
+              caractereActuel = tmp;
+              tab[60*j+i] = caractereActuel;
+              printf("%c", tab[60*j+i]);
+          }
+          else{
+              caractereActuel = fgetc(fichier);
+              tab[60*j+i] = caractereActuel;
+              printf("%c", tab[60*j+i]);
+          }
+        }
+      }
 
-         }
+   }
 
-        fclose(fichier);
+    fclose(fichier);
   }
 
   //Remplir la liste de murs
   SDL_Rect rect;
-  for(int j = 0; j < 30; j++){
-    for(int i = 0; i < 30; i++){
-      switch(tab[30*j+i]){
-      case 'S':
-
+  for(int j = 0; j < 60; j++){
+    for(int i = 0; i < 60; i++){
+      switch(tab[60*j+i]){
+      case '0':
         break;
-      case 'H':
+      case '1':
+        //mur du haut
         rect.x = i * 50;
         rect.y = j * 50;
         rect.h = 25;
         rect.w = 50;
         cons_listeR(L, rect);
-        //tab[30*j+i] = 1;
-        break;
-      case 'V':
-        rect.x = i * 50;
-        rect.y = j * 50;
-        rect.h = 50;
-        rect.w = 25;
-        cons_listeR(L, rect);
-        //tab[30*j+i] = 3;
         break;
-      /**
+        //mur du bas
       case '2':
         rect.x = i * 50;
         rect.y = j * 50 + 25;
         rect.h = 25;
         rect.w = 50;
-        L = cons_listeR(L, rect);
+        cons_listeR(L, rect);
         break;
       case '3':
+        //mur de gauche
         rect.x = i * 50;
         rect.y = j * 50;
         rect.h = 50;
         rect.w = 25;
-        L = cons_listeR(L, rect);
+        cons_listeR(L, rect);
         break;
       case '4':
+        //mur de droite
         rect.x = i * 50 + 25;
         rect.y = j * 50;
         rect.h = 50;
         rect.w = 25;
-        L = cons_listeR(L, rect);
+        cons_listeR(L, rect);
         break;
-
       case '5':
+        //coin haut gauche
       case '6':
+        //coin haut droit
       case '7':
+        //coin bas gauche
       case '8':
+        //coin bas droit
         rect.x = i * 50;
         rect.y = j * 50;
         rect.h = 50;
         rect.w = 50;
-        L = cons_listeR(L, rect);
-        break;
-      case '0':
-
+        cons_listeR(L, rect);
         break;
-       */
       }
     }
   }
diff --git a/main.c b/main.c
index 549fff6c15995e528627f0baca611d91dea9aed6..e6d4e38c8c799871ed5debf69eebef37855a555b 100644
--- a/main.c
+++ b/main.c
@@ -5,15 +5,15 @@
 int main(int argc, char *argv[])
 {
     srand(time(NULL));
-    bool gameover, tir, exit;
+    bool gameover, tir, exit, vagueTerminee;
     SDL_Window *fenetre;
     SDL_Event evenements;
     SDL_Renderer *ecran;
     SDL_Texture *tmp, *balleSprite, *sprites[4], *spritesMap[9];
     float mouseX, mouseY;
-    int vitesse, tempsActuel, tempsPrecedent, tempsActuelTir, tempsActuelAnim, tempsPrecedentAnim,
-        xCamera, yCamera, dxCamera, dyCamera;
-    char map[32][30]; ;
+    int vitesse, vagueNum, tempsActuel, tempsPrecedent, tempsActuelTir, tempsActuelVague, tempsPrecedentVague,
+        tempsActuelAnim, tempsPrecedentAnim, xCamera, yCamera, dxCamera, dyCamera, vaguesEnnemis[100];
+    char map[62][60];
     ListeB ballesTirees;
     ListeP persosListe;
     ListeR mursListe;
@@ -31,9 +31,8 @@ int main(int argc, char *argv[])
       return EXIT_FAILURE;
     }
 
-    //Mix_Init(MIX_INIT_MP3);
 
-    if( Mix_OpenAudio(44100, AUDIO_S16, 1, 4096) < 0 )
+    if(Mix_OpenAudio(44100, AUDIO_S16, 1, 4096) < 0)
     {
       printf("Erreur d'initialisation de la SDL %s", Mix_GetError() );
       SDL_Quit();
@@ -74,44 +73,6 @@ int main(int argc, char *argv[])
     tmp = charger_image("sprites/effets/blood/blood_hitv3.png", ecran, 0, 0, -1);
     sprites[3] = tmp;
 
-  /**
-  FILE* fichier = NULL;
-  fichier = fopen("map.txt", "r");
-  int caractereActuel;
-  if (fichier != NULL){
-
-         for(int j = 0; j < 33; j++){
-
-            for(int i = 0; i < 31; i++){
-                if(j < 31){
-
-                if(i==0){
-                    //caractereActuel = fgetc(fichier);
-                    caractereActuel = fgetc(fichier);
-                    char tmp = caractereActuel;
-                       //                 caractereActuel = fgetc(fichier);
-                    caractereActuel = tmp;
-
-
-                    map[j][i] = caractereActuel;
-                    printf("%c", map[j][i]);
-                }
-
-                else{
-                    caractereActuel = fgetc(fichier);
-                    map[j][i] = caractereActuel;
-                    printf("%c", map[j][i]);
-                }
-                }
-            }
-
-         }
-
-        fclose(fichier);
-  }
-  */
-
-
 
     //Sons
     musique = NULL;
@@ -124,11 +85,15 @@ int main(int argc, char *argv[])
 
       gameover = false;
       tir = false;
+      vagueTerminee = false;
 
       vitesse = 25;
+      vagueNum = 0;
       tempsActuel = 0;
       tempsPrecedent = 0;
       tempsActuelTir = 0;
+      tempsActuelVague = 0;
+      tempsPrecedentVague = 0;
       tempsActuelAnim = 0;
       tempsPrecedentAnim = 0;
       xCamera = 0;
@@ -146,23 +111,15 @@ int main(int argc, char *argv[])
 
       p = nouveau_joueur(ecran, sprites);
       cons_listeP(&persosListe, p);
-      p = nouvel_ennemi_1(ecran, sprites);
-      cons_listeP(&persosListe, p);
-      p = nouvel_ennemi_1(ecran, sprites);
-      cons_listeP(&persosListe, p);
-      p = nouvel_ennemi_1(ecran, sprites);
-      cons_listeP(&persosListe, p);
-      p = nouvel_ennemi_1(ecran, sprites);
-      cons_listeP(&persosListe, p);
 
+      charger_vagues_ennemis(vaguesEnnemis);
 
 
       //Boucle de jeu
       while(!gameover)
       {
         tempsActuel = SDL_GetTicks();
-        if (tempsActuel > tempsPrecedent + 16)
-        {
+        if (tempsActuel > tempsPrecedent + 16) {
           //D�tection �v�nements
           while(SDL_PollEvent(&evenements))
           {
@@ -206,12 +163,32 @@ int main(int argc, char *argv[])
             }
           }
 
-          if( Mix_PlayingMusic() == 0 ) {
+          if(Mix_PlayingMusic() == 0) {
             Mix_VolumeMusic(10);
             Mix_FadeInMusic(musique, 1, 1000);
           }
 
 
+          tempsActuelVague = SDL_GetTicks();
+          if(!vagueTerminee){
+            if(tempsActuelVague > tempsPrecedentVague + 250){
+              charger_vague_ennemis(ecran, &vagueTerminee, vaguesEnnemis, vagueNum, xCamera, yCamera, &persosListe, sprites);
+              tempsPrecedentVague = tempsActuelVague;
+            }
+          } else {
+              if(vague_terminee(persosListe)){
+                if(tempsActuelVague > tempsPrecedentVague + 2000){
+                  vagueNum ++;
+                  tempsPrecedentVague = tempsActuelVague;
+                  vagueTerminee = false;
+                }
+              } else {
+                tempsPrecedentVague = tempsActuelVague;
+              }
+            }
+
+         // printf("vague %d\n",vagueNum);
+
           joueur_ptr = joueur(persosListe);
           if(joueur_ptr != NULL){
             //Gestion d�placement/angle de tir
diff --git a/map.txt b/map.txt
index 764532a344d03f663819777d7482cc88a8bbb375..5a0391ebce9025da2b985de0ec90497f5205eec6 100644
--- a/map.txt
+++ b/map.txt
@@ -1,32 +1,62 @@
-HHHHHHHHHHHHHHHHHHHHHHHHHHHHHV
-HHHHHHHHHHHHHHHHHHHHHHHHHHHHVH
-VHSSSSSSSSSSSSSSSSSSHHHHHHHHVV
-VSSSSSSSSSSSSSSSSSSSSVSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSVSSSSSSSV
-VSSSSSSSSSSSSSSSSSSSSVSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSVV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSVH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSVVV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSVH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSVV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSVH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSVV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-VSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-SSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-SSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-SSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-SSSSSSSSSSSSSSSSSSSSSSSSSSSSSV
-SSSSSSSSSSSSSSSSSSSSSSSSSSSSSH
-VVSSSSSSSSSSSSSSSSSSSSSSSSSHHV
-VVSSSSSSSSSSSSSSSSSSSSSSSSSHHV
-QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
-QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
\ No newline at end of file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\ No newline at end of file
diff --git a/personnage.c b/personnage.c
index 2621e0d5de16585fcc2a3e7ec8253e60ba591f12..4c449d67407f07c8a9aeaa86c376944ba2635838 100644
--- a/personnage.c
+++ b/personnage.c
@@ -15,7 +15,7 @@ Perso nouveau_joueur(SDL_Renderer *renderer, SDL_Texture **sprites){
   p.srcrect.h = 220;
   p.angle = 0;
   p.vie = 100;
-  p.degats = 25;
+  p.degats = 100;
   p.vitesse = 4;
   p.yMax = 0;
   p.tir = false;
@@ -24,13 +24,20 @@ Perso nouveau_joueur(SDL_Renderer *renderer, SDL_Texture **sprites){
   return p;
 }
 
-Perso nouvel_ennemi_1(SDL_Renderer *renderer, SDL_Texture **sprites){
+Perso nouvel_ennemi_1(SDL_Renderer *renderer, SDL_Texture **sprites, int xCamera, int yCamera){
   Perso p;
   p.tempsTirPrecedent = 0;
   p.image = sprites[1];
-  //g�n�re des coordonn�es de spawn al�atoires(provisoire)
-  p.pos.x = rand()%100 + 0;
-  p.pos.y = rand()%700 + 0;
+  //g�n�re des coordonn�es de spawn al�atoires hors du champ de vision du joueur
+  int x, y;
+  do {
+    x = (rand()%1424 + 26) - xCamera;
+  } while(x > 0 && x < 1000);
+  do {
+    y = (rand()%1424 + 26) - yCamera;
+  } while(y > 0 && y < 700);
+  p.pos.x = x;
+  p.pos.y = y;
   p.pos.w = 50;
   p.pos.h = 50;
   p.srcrect.x = 0;
@@ -48,11 +55,21 @@ Perso nouvel_ennemi_1(SDL_Renderer *renderer, SDL_Texture **sprites){
   return p;
 }
 
-void afficher_perso(SDL_Renderer *renderer, Perso p)
-{
+void afficher_perso(SDL_Renderer *renderer, Perso p) {
   SDL_RenderCopyEx(renderer, p.image, &p.srcrect, &p.pos, p.angle, NULL, SDL_FLIP_NONE);
+  return;
 }
 
+
+void charger_vagues_ennemis(int *tab){
+  for(int j = 0; j < 100; j++){
+    tab[j] = 3*j + 1;
+  }
+
+  return;
+}
+
+
 void deplacement_joueur(Perso *p, ListeR L, int *xCamera, int *yCamera, int *dxCamera, int *dyCamera)
 {
   int dX = 0;
diff --git a/personnage.h b/personnage.h
index 7bb9754de1f1cf046180fc8e96273a5ec97b5779..2d35d81c0cf908fee3e64cafbab44e1b82836165 100644
--- a/personnage.h
+++ b/personnage.h
@@ -27,8 +27,9 @@ struct s_Personnage
 
 
 Perso nouveau_joueur(SDL_Renderer *renderer, SDL_Texture **sprites);
-Perso nouvel_ennemi_1(SDL_Renderer *renderer, SDL_Texture **sprites);
+Perso nouvel_ennemi_1(SDL_Renderer *renderer, SDL_Texture **sprites, int xCamera, int yCamera);
 void afficher_perso(SDL_Renderer *renderer, Perso p);
+void charger_vagues_ennemis(int *tab);
 void deplacement_joueur(Perso *p, ListeR L, int *xCamera, int *yCamera, int *dxCamera, int *dyCamera);
 void angle_ennemi(Perso *p);
 void angle_joueur(Perso *p, float mouseX, float mouseY);
diff --git a/projectile.c b/projectile.c
index 7653b097417a1eddda70a8e55bb3570f4d453736..825d2c71643bd434e9f85d2f19cc152b9c8054e4 100644
--- a/projectile.c
+++ b/projectile.c
@@ -12,7 +12,7 @@ balle nouvelle_balle(SDL_Texture *image, float angle, int degats, SDL_Rect perso
   return b;
 }
 
-//v = vitesse de la balle (provisoire)
+
 void incrementer_balle(balle *b, int v)
 {
   b->ballePos.x += round(cos(b->angle * PI / 180) * v);