diff --git a/code/constant.h b/code/constant.h
index 3ffe888453d81bea688c13992af3c9a4c45a6c12..92d709c9226d83504127c4487db5854a2107faca 100644
--- a/code/constant.h
+++ b/code/constant.h
@@ -10,7 +10,7 @@
 /**
  * \brief Largeur de l'écran de jeu
  */
-#define SCREEN_WIDTH 800
+#define SCREEN_WIDTH 1000
 
 /**
  * \brief Hauteur de l'écran de jeu
@@ -52,7 +52,7 @@
 /**
  * \brief Largeur de l'ennemie
  */
-#define ENEMY_WIDTH 78 
+#define ENEMY_WIDTH 58 
 
 /**
  * \brief Hauteur de l'ennemie du type 4
diff --git a/code/display.c b/code/display.c
index 0d12035d5aadaa9e7fa93d689cdef45ce0f32fa1..4e13615ac115d47595a52d27626edcc006401ecd 100644
--- a/code/display.c
+++ b/code/display.c
@@ -113,14 +113,27 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
                 load_texture_run_left_enemy(resources, renderer, &world->rounds.enemies[i]);
            }
         }
+        if (world->rounds.enemies[i].sprite.is_visible == 0 && world->rounds.enemies[i].drop == 1)
+        {
+           if (world->rounds.enemies[i].powerUP.sprite.is_visible == 1 && world->rounds.enemies[i].powerUP.type == 0)
+           {
+                load_texture_powerUp_type0(resources, renderer, &world->rounds.enemies[i].powerUP);
+           }else if (world->rounds.enemies[i].powerUP.sprite.is_visible == 1 && world->rounds.enemies[i].powerUP.type == 1){
+                load_texture_powerUp_type1(resources, renderer, &world->rounds.enemies[i].powerUP);
+           }
+        }
     }
 
     if (world->supplying.plane.is_visible == 1){
         load_texture_plane(resources, renderer, world);
+    }else{
+        if (world->supplying.powerUP.sprite.is_visible == 1 && world->supplying.powerUP.type == 0){
+            load_texture_powerUp_type0(resources, renderer, &world->supplying.powerUP);
+        }else{
+            load_texture_powerUp_type1(resources, renderer, &world->supplying.powerUP);
+        }
     }
-    if (world->supplying.powerUP.sprite.is_visible == 1){
-        load_texture_powerUp(resources, renderer, world);
-    }
+    
 
 
     if(world->gameover == 1)
@@ -227,7 +240,8 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo
     
     resources->bullet = charger_image_transparente("../resources/SpriteBulletG.bmp", renderer, 255,0,255);
 
-    resources->powerUp = charger_image_transparente("../resources/PowerUp_Vitesse.bmp", renderer, 255,0,255);
+    resources->powerUp[0] = charger_image_transparente("../resources/PowerUp_Vitesse.bmp", renderer, 255,0,255);
+    resources->powerUp[1] = charger_image_transparente("../resources/PowerUp_Sante.bmp", renderer, 255,0,255);
     resources->plane = charger_image_transparente("../resources/Plane.bmp", renderer, 255,0,255);
 
     resources->font = load_font("../resources/arial.ttf",14);
@@ -263,7 +277,8 @@ void destroy_textures(resources_t *resources, world_t *world)
 
     SDL_DestroyTexture(resources->bullet);
     SDL_DestroyTexture(resources->plane);
-    SDL_DestroyTexture(resources->powerUp);
+    SDL_DestroyTexture(resources->powerUp[0]);
+    SDL_DestroyTexture(resources->powerUp[1]);
 
     clean_font(resources->font);
 }
@@ -529,9 +544,14 @@ void load_texture_crouch_right(resources_t *resources, SDL_Renderer *renderer, w
     SDL_RenderCopy(renderer, resources->soldier_crouch_right, NULL, &world->soldier.DestSoldier);
 }
 
-void load_texture_powerUp(resources_t *resources, SDL_Renderer *renderer, world_t *world)
+void load_texture_powerUp_type0(resources_t *resources, SDL_Renderer *renderer, powerUP_t *powerUP)
+{
+    SDL_RenderCopy(renderer, resources->powerUp[0], NULL, &powerUP->DestPowerUP);
+}
+
+void load_texture_powerUp_type1(resources_t *resources, SDL_Renderer *renderer, powerUP_t *powerUP)
 {
-    SDL_RenderCopy(renderer, resources->powerUp, NULL, &world->supplying.powerUP.DestPowerUP);
+    SDL_RenderCopy(renderer, resources->powerUp[1], NULL, &powerUP->DestPowerUP);
 }
 
 void load_texture_plane(resources_t *resources, SDL_Renderer *renderer, world_t *world)
diff --git a/code/display.h b/code/display.h
index 678cbe2330e0fb6bd93bc5209ca0f48caaf75459..f64b97f0eb2d1bba09e3711bf1c82d4363b9b5c4 100644
--- a/code/display.h
+++ b/code/display.h
@@ -33,8 +33,7 @@ struct resources_s
     SDL_Texture* enemyT2_run_right[10];
     SDL_Texture* enemyT3_run_left[10];
     SDL_Texture* enemyT3_run_right[10];
-    SDL_Texture* *enemies;
-    SDL_Texture* powerUp;
+    SDL_Texture* powerUp[2];
     SDL_Texture* plane;
     
     SDL_Texture* bullet; /*!< resources liée à l'image des balles. */
@@ -91,7 +90,9 @@ void load_texture_jump_right(resources_t *resources, SDL_Renderer *renderer, wor
 
 //void load_texture_enemies(resources_t *resources, SDL_Renderer *renderer, world_t *world, int i);
 
-void load_texture_powerUp(resources_t *resources, SDL_Renderer *renderer, world_t *world);
+void load_texture_powerUp_type0(resources_t *resources, SDL_Renderer *renderer, powerUP_t *powerUP);
+
+void load_texture_powerUp_type1(resources_t *resources, SDL_Renderer *renderer, powerUP_t *powerUP);
 
 void load_texture_plane(resources_t *resources, SDL_Renderer *renderer, world_t *world);
 
diff --git a/code/sprite.c b/code/sprite.c
index c1399334b52d6aedb042a24f72ec9250277b0de2..50c068e22dcd0a7b43832920daac7dc6d3eacefc 100644
--- a/code/sprite.c
+++ b/code/sprite.c
@@ -64,11 +64,11 @@ void set_invisible(sprite_t *sprite)
 
 int sprites_collide(sprite_t *sp2, sprite_t *sp1)
 {
-  if(sqrt((sp1->x - sp2->x)*(sp1->x - sp2->x)+(sp1->y - sp2->y)*(sp1->y - sp2->y)) <= (sp1->h + sp2->h) /2)
+  if((sp2->x >= sp1->x + sp1->w) || (sp2->x + sp2->w <= sp1->x) || (sp2->y >= sp1->y + sp1->h) || (sp2->y + sp2->h <= sp1->y))
   {
-    return 1;
+    return 0;
   }
-  return 0;
+  return 1;
 }
 
 void handle_sprites_collision(sprite_t *sp1, sprite_t *sp2)
diff --git a/code/world_data.c b/code/world_data.c
index 88d78366e4d9287efe5e6e853378067db6606bd9..d70720e099ff86b37e954a5f5aa688df584fa69b 100644
--- a/code/world_data.c
+++ b/code/world_data.c
@@ -122,6 +122,8 @@ void refresh_data(world_t *world)
         //enemy_touch_soldier(&world->rounds.enemies[i],&world->soldier);
         enemy_dead(&world->rounds.enemies[i],&world->soldier,&world->score);
       }
+      soldier_touch_powerUP(&world->rounds.enemies[i].powerUP,&world->soldier);
+      apply_effect(&world->rounds.enemies[i].powerUP,&world->soldier,world->rounds.enemies[i].drop);
     }
   }
 
diff --git a/data/save.txt b/data/save.txt
index 73fed256c35a002c853d5bc20528a328e02d93f1..271490f8c4468443ed53bd49274f8fd3014dfa8b 100644
--- a/data/save.txt
+++ b/data/save.txt
@@ -1,10 +1,10 @@
 /Vie du joueur au début
-10
+20
 /Nombre d'ennemis au début
-22
+26
 /Nombre d'ennemis en plus à chaque manche
 1
 /Numéro de la manche
-34
+38
 /Meilleur score
-78
+82
diff --git a/resources/SpriteZombie/Left/Type1/0.bmp b/resources/SpriteZombie/Left/Type1/0.bmp
index c3b73800c2af60f43dbceddf2f7392dbb434c104..3c3d7df1cf23a8b3a79eb1ed122fd9e48974d963 100644
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diff --git a/resources/SpriteZombie/Left/Type1/1.bmp b/resources/SpriteZombie/Left/Type1/1.bmp
index 36a70137f82e73af59cf3487971e071761e627fe..0986fd841271a76ed32a1f17b5275b655b962be8 100644
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diff --git a/resources/SpriteZombie/Left/Type1/2.bmp b/resources/SpriteZombie/Left/Type1/2.bmp
index 85dbe6858ce4fe692bcb2cb0b533743652fe7cbf..d01369e3887a54230ae2047881f79e2b492eac6f 100644
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diff --git a/resources/SpriteZombie/Left/Type1/3.bmp b/resources/SpriteZombie/Left/Type1/3.bmp
index f001d5f7969f0ee8c368c42ae833f343b2241709..b1d3f7159e0cc9dea21af1a725262c67c20f0cf7 100644
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diff --git a/resources/SpriteZombie/Left/Type1/4.bmp b/resources/SpriteZombie/Left/Type1/4.bmp
index 9190f1b2e0ae62909eee0fa066e8d864c6481a99..0c279e72b876bd95c27992b40b02a7cb36edbfa3 100644
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index aa7379e62e0044e6e8fd29b138b0ee304afa855d..6d1eff45f93e9f420f7693281074bb34e06c5824 100644
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index 92662c8f4c826a516988be393ae72863c65de55d..58219b42125d13d2dec64fa9a746482fba911765 100644
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index c5880a5a6f7d8aebd25d10d0e2433e7c879233a3..36241c3296756ad7b8f0f46c9dd72f158be6711b 100644
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diff --git a/resources/SpriteZombie/Left/Type2/0.bmp b/resources/SpriteZombie/Left/Type2/0.bmp
index 063ce302517ba33575a43dc404a37a234d7b06c9..9d426aca89936328c59d1c2d94d6853599dae0ed 100644
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index 14811e8785dd7b987501d51abdc25f58c3df7a62..81499c04f114ec0b7001627c4aabe6e28afbd1a9 100644
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index 368d01c77ca219cb29f96d92a2abe2e8bfccddf3..61fecabc7a9984a085f191398f5347cbf24e85ac 100644
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index 52f4c773a50fb192bbf2cd75416f497c97951a6d..96714cdc0cf9779b3bedf9357369f2b0a471ef7c 100644
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index 6c7d43f736ff559c7936f1881adaa2a0f55868bc..5183845e5e97f8d606b8d3548c0b7eba14316abe 100644
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index be76670b212b38920f933b56d43070d9f859a343..bd2b209dbe0824b9a4a57295b465a2cf8110d515 100644
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index 1ba67ce6e3456d8df173d61afdb1971a33e214e2..2d7623eb538c5e384b109b621b9cc015effae325 100644
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