From c9a58e52354ca3e6ab2fc51d6784be8b040705e9 Mon Sep 17 00:00:00 2001
From: suck5u <suck5u@etu.univ-lorraine.fr>
Date: Tue, 29 Dec 2020 14:54:16 +0100
Subject: [PATCH] =?UTF-8?q?Correction=20de=20la=20direction=20des=20balles?=
 =?UTF-8?q?=20apr=C3=A8s=20rechargement?=
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---
 code/soldier.c    | 25 +++++++++++++++++++------
 code/world_data.c |  2 +-
 data/save.txt     |  4 ++--
 3 files changed, 22 insertions(+), 9 deletions(-)

diff --git a/code/soldier.c b/code/soldier.c
index a0fa7bf..a8cc6ae 100644
--- a/code/soldier.c
+++ b/code/soldier.c
@@ -36,7 +36,14 @@ void init_bullet(soldier_t *soldier)
       init_sprite(&soldier->charger[i].sprite, -10, -10, BULLET_WIDTH, BULLET_WIDTH, BULLET_SPEED,1);
     	set_invisible(&soldier->charger[i].sprite);
     	soldier->charger[i].shoot = 0;
-    	soldier->charger[i].sens = soldier->charger[29].sens;
+    	//soldier->charger[i].sens = soldier->charger[29].sens;
+      if(soldier->is_looking_up == 1)
+        soldier->charger[i].sens = 'h';
+      else if(soldier->direction == 1)
+        soldier->charger[i].sens = 'd';
+      else if(soldier->direction == -1)
+        soldier->charger[i].sens = 'g';
+      
       soldier->DestBullet[i].x = soldier->charger[i].sprite.x;
       soldier->DestBullet[i].y = soldier->charger[i].sprite.y;
       soldier->DestBullet[i].w = BULLET_WIDTH;
@@ -85,7 +92,8 @@ void shoot(soldier_t *soldier){
       {
         if(soldier->direction == 1)
           soldier->charger[soldier->present_bullet].sprite.x = soldier->sprite.x+SOLDIER_WIDTH/2-2;
-        else{ 
+        else
+        { 
           soldier->charger[soldier->present_bullet].sprite.x = soldier->sprite.x+30;      
         }
         soldier->charger[soldier->present_bullet].sprite.y = ORDERED_BULLET-SOLDIER_HEIGHT+15;
@@ -122,13 +130,18 @@ void shoot(soldier_t *soldier){
 void shootAfterE(soldier_t *soldier){
 	for (int i = 0; i < NB_BULLET; ++i)
 	{
-		if (soldier->charger[i].shoot == 1 && over_right(&soldier->charger[i].sprite) == 0 && over_left(&soldier->charger[i].sprite) == 0 ){
-			if (soldier->charger[i].sens == 'd'){
+		if (soldier->charger[i].shoot == 1 && over_right(&soldier->charger[i].sprite) == 0 && over_left(&soldier->charger[i].sprite) == 0 )
+    {
+			if (soldier->charger[i].sens == 'd')
+      {
 				soldier->charger[i].sprite.x += soldier->charger[i].sprite.v;
-			}else if (soldier->charger[i].sens == 'g')
+			}
+      else if (soldier->charger[i].sens == 'g')
 			{
 				soldier->charger[i].sprite.x -= soldier->charger[i].sprite.v;
-			}else{
+			}
+      else
+      {
 				soldier->charger[i].sprite.y -= soldier->charger[i].sprite.v;
 			}
 			//print_sprite(&soldier->charger[i].sprite);
diff --git a/code/world_data.c b/code/world_data.c
index acba8a1..075b076 100644
--- a/code/world_data.c
+++ b/code/world_data.c
@@ -213,7 +213,7 @@ void handle_events(SDL_Event *event,world_t *world)
       save_game(world);
       //Libère la mémoire du tableau DestBullet pour l'affichage
       free(world->soldier.DestBullet);
-      clearEnemies(&world->rounds);
+      //clearEnemies(&world->rounds);
       world->gameover = 1;
     }
    
diff --git a/data/save.txt b/data/save.txt
index b6216b9..f24eb31 100644
--- a/data/save.txt
+++ b/data/save.txt
@@ -1,8 +1,8 @@
 /Vie du joueur au début
 10
 /Nombre d'ennemis au début
-15
+11
 /Nombre d'ennemis en plus à chaque manche
-5
+3
 /Nombre de balles
 30
-- 
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