diff --git a/code/constant.h b/code/constant.h
index 7b11f5a498ccddba77157df665adb19bdeb23603..3ffe888453d81bea688c13992af3c9a4c45a6c12 100644
--- a/code/constant.h
+++ b/code/constant.h
@@ -59,11 +59,23 @@
  */
 #define ENEMY_T4_HEIGHT 48 
 
+
 /**
  * \brief Largeur de l'ennemie du type 4
  */
 #define ENEMY_T4_WIDTH 38 
 
+/**
+ * \brief Hauteur de l'ennemie du type 1
+ */
+#define ENEMY_T1_HEIGHT 86
+
+/**
+ * \brief Largeur de l'ennemie du type 1
+ */
+#define ENEMY_T1_WIDTH 71 
+
+
 /**
  * \brief Taille de l'avion de ravitaillement
  */
diff --git a/code/display.c b/code/display.c
index 4b3a6dbe544c0061c0bf216ec0a9fb3dbd903bc3..41a2f9e5710410d23d790197273ff4dffe0e57fa 100644
--- a/code/display.c
+++ b/code/display.c
@@ -20,13 +20,6 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
     
     //Fond
     SDL_RenderCopy(renderer, resources->background, NULL, NULL);
-
-    //Aloocation des ressources ennemis lors d'une nouvelle manche
-    /*if(world->rounds.is_new_round == 1)
-    {
-        realloc_enemies_ressources(renderer,resources,world);
-        world->rounds.is_new_round = 0;
-    }*/
     
     //Regarder vers le haut
     if (world->soldier.sprite.is_visible == 1){
@@ -117,6 +110,7 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
         load_texture_powerUp(resources, renderer, world);
     }
 
+
     if(world->gameover == 1)
     {
         destroy_textures(resources,world);
@@ -221,10 +215,6 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo
     
     resources->bullet = charger_image_transparente("../resources/SpriteBulletG.bmp", renderer, 255,0,255);
 
-
-    //resources->enemy = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255);
-    //init_enemies_ressources(renderer,resources,world);
-
     resources->powerUp = charger_image_transparente("../resources/PowerUp_Vitesse.bmp", renderer, 255,0,255);
     resources->plane = charger_image_transparente("../resources/Plane.bmp", renderer, 255,0,255);
 
@@ -232,34 +222,6 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo
 
 }
 
-/*void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world)
-{
-    resources->enemies = (SDL_Texture**) calloc(world->rounds.number_enemies,sizeof(SDL_Texture*));
-    for (int i = 0; i < world->rounds.number_enemies; i++)
-    {
-        resources->enemies[i] = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255);
-    }
-}
-
-void realloc_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world)
-{
-    SDL_Texture* *tab = (SDL_Texture**) calloc(world->rounds.number_enemies,sizeof(SDL_Texture*));
-    free(resources->enemies);
-    //resources->enemies = NULL;
-    resources->enemies = tab;
-    //resources->enemies = (SDL_Texture**) realloc(resources->enemies,sizeof(SDL_Texture*)*world->rounds.number_enemies);
-    
-    for (int i = 0; i < world->rounds.number_enemies; i++)
-    {
-        resources->enemies[i] = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255);
-    }
-}
-
-void clear_enemies_ressources(resources_t *resources,int nbEnemies)
-{
-    free(resources->enemies);
-    resources->enemies = NULL;
-}*/
 
 void destroy_textures(resources_t *resources, world_t *world)
 {
@@ -286,11 +248,6 @@ void destroy_textures(resources_t *resources, world_t *world)
         SDL_DestroyTexture(resources->soldier_jump_left[i]);
         SDL_DestroyTexture(resources->soldier_jump_right[i]);
     }
-    /*for (int i = 0; i < world->rounds.number_enemies; i++)
-    {
-        SDL_DestroyTexture(resources->enemies[i]);
-    }
-    clear_enemies_ressources(resources,world->rounds.number_enemies);*/
 
     SDL_DestroyTexture(resources->bullet);
     SDL_DestroyTexture(resources->plane);
@@ -560,16 +517,6 @@ void load_texture_crouch_right(resources_t *resources, SDL_Renderer *renderer, w
     SDL_RenderCopy(renderer, resources->soldier_crouch_right, NULL, &world->soldier.DestSoldier);
 }
 
-/*void load_texture_enemy(resources_t *resources, SDL_Renderer *renderer, world_t *world)
-{
-    SDL_RenderCopy(renderer, resources->enemy, NULL, &world->enemy.DestEnemy);
-}
-
-void load_texture_enemies(resources_t *resources, SDL_Renderer *renderer, world_t *world, int i)
-{
-    SDL_RenderCopy(renderer, resources->enemies[i], NULL, &world->rounds.enemies[i].DestEnemy);
-}*/
-
 void load_texture_powerUp(resources_t *resources, SDL_Renderer *renderer, world_t *world)
 {
     SDL_RenderCopy(renderer, resources->powerUp, NULL, &world->supplying.powerUP.DestPowerUP);
diff --git a/code/enemy.c b/code/enemy.c
index c862b8d73ca7da064ef190cff1a50a2125613bb8..7f657d3a755236c0d4b423edf9368bf2b335a57d 100644
--- a/code/enemy.c
+++ b/code/enemy.c
@@ -41,17 +41,17 @@ void init_enemyType1(enemy_t *enemy)
     int random = rand()%2+0;
     if (random == 1)
     {
-      init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_SPEED, 1);
+      init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_T1_HEIGHT*2-20, ENEMY_T1_WIDTH, ENEMY_T1_HEIGHT, ENEMY_SPEED, 1);
       enemy->direction = -1;
     }else{
-      init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_SPEED, 1);
+      init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_T1_HEIGHT*2-20, ENEMY_T1_WIDTH, ENEMY_T1_HEIGHT, ENEMY_SPEED, 1);
       enemy->direction = 1;
     }   
     enemy->type = 1;
     enemy->DestEnemy.x = enemy->sprite.x;
     enemy->DestEnemy.y = enemy->sprite.y;
-    enemy->DestEnemy.w = ENEMY_WIDTH;
-    enemy->DestEnemy.h = ENEMY_HEIGHT;
+    enemy->DestEnemy.w = ENEMY_T1_WIDTH;
+    enemy->DestEnemy.h = ENEMY_T1_HEIGHT;
 }
 
 void init_enemyType2(enemy_t *enemy)
@@ -61,6 +61,7 @@ void init_enemyType2(enemy_t *enemy)
     {
       init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_T2_SPEED, 2);
       enemy->direction = -1;
+      
     }else{
       init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT,ENEMY_T2_SPEED, 2);
       enemy->direction = 1;
diff --git a/code/enemy.h b/code/enemy.h
index 5ee04e0a501741af2409993082e56b260088e281..1a50da8c56749eb796cd518c8b97405293bd2f6d 100644
--- a/code/enemy.h
+++ b/code/enemy.h
@@ -43,4 +43,4 @@ void init_enemyType3(enemy_t *enemy);
 
 void init_enemyType4(enemy_t *enemy);
 
-#endif
\ No newline at end of file
+#endif
diff --git a/code/main.c b/code/main.c
index 9fc561c906eeffe04f15f274e47084bc84e9e2f0..5a3f1fd8384eaaa9c38617fe5c7e7fc79a24abd5 100644
--- a/code/main.c
+++ b/code/main.c
@@ -82,7 +82,7 @@ int main(void)
         SDL_RenderPresent(renderer);
     }
     // Quitter SDL
-    //destroy_textures(&resources,&world);
+    destroy_textures(&resources,&world);
     SDL_DestroyRenderer(renderer);
     SDL_DestroyWindow(window);
     SDL_Quit();
diff --git a/code/round_management.c b/code/round_management.c
index cd5d04dbc7250b2cbab06d06e88470fe37e0937a..640a813c4e780abe1a353a1cffa73c664c31bac6 100644
--- a/code/round_management.c
+++ b/code/round_management.c
@@ -24,7 +24,7 @@ void initFirstRound(round_t *round, int nbEnemies, int incrementation)
 	round->index_to_spawn = 0;
 	round->is_new_round = 0;
 	//round->gameFinished = 0;
-	round->enemies = (enemy_t*) calloc(round->number_enemies,sizeof(enemy_t));
+	round->enemies = (enemy_t*) malloc(round->number_enemies*sizeof(enemy_t));
 	for (int i = 0; i < round->number_enemies; i++)
 	{
 		init_enemy(&round->enemies[i]);
@@ -77,7 +77,7 @@ void createEnemies(round_t *round)
 {
 	//round->enemies = (enemy_t*) realloc(round->enemies,sizeof(enemy_t)*round->number_enemies);
 	
-	enemy_t *tab = (enemy_t*) calloc(round->number_enemies,sizeof(enemy_t));
+	enemy_t *tab = (enemy_t*) malloc(round->number_enemies*sizeof(enemy_t));
 	free(round->enemies);
 	//round->enemies = NULL;
 	round->enemies = tab;
diff --git a/code/world_data.c b/code/world_data.c
index 878820162911223ef41b89b74bd2df21e9eff487..d19032a00bb3c42698268598c4ef423cafe7f204 100644
--- a/code/world_data.c
+++ b/code/world_data.c
@@ -90,10 +90,7 @@ void refresh_data(world_t *world)
   //Si la manche est finie, manche suivante
   if(isRoundEnded(&world->rounds) == 1)
   {
-    //free(world->rounds.enemies);
     nextRound(&world->rounds);
-    //printf("gg ta gagné");
-    //Charger le bon nombre de texture
   }
   //Sinon si la manche n'est pas finie
   else
diff --git a/data/save.txt b/data/save.txt
index c10d8b0e5a3c0731d7a0589ddc46aa70f7a5ca41..3963c9b20af603e810238702381b66e0117a7959 100644
--- a/data/save.txt
+++ b/data/save.txt
@@ -1,7 +1,7 @@
 /Vie du joueur au début
 10
 /Nombre d'ennemis au début
-23
+8
 /Nombre d'ennemis en plus à chaque manche
 1
 /Nombre de balles