diff --git a/code/display.c b/code/display.c
index 268fcd72bb7d89cf924c05fd5e12bd33c638cf16..376280a3c09d7828bb10300b3d58a79ad25d2ebf 100644
--- a/code/display.c
+++ b/code/display.c
@@ -166,6 +166,12 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
     apply_text(renderer, 115 , 80, 20, 25, score, resources->font);
     apply_text(renderer, 5 , 105 , 100 , 25 ,"Meilleur score :", resources->font);
     apply_text(renderer, 115 , 105 , 20 , 25 ,highScore, resources->font);
+
+    if(world->soldier.sprite.hp == 0)
+    {
+        apply_text(renderer, 400 , 400 , 200 , 50 ,"Perdu ! Votre score est de :", resources->font);
+        apply_text(renderer, 610 , 400 , 40, 50 ,score, resources->font);
+    }
     
 }
 
@@ -317,47 +323,47 @@ void load_texture_idle_left(resources_t *resources, SDL_Renderer *renderer, worl
 
 void load_texture_jump_left(resources_t *resources, SDL_Renderer *renderer, world_t *world)
 {
-    if(world->soldier.jump_counter <= 7)
+    if(world->soldier.jump_counter <= 12)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[0], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 7 && world->soldier.jump_counter <= 14)
+    else if(world->soldier.jump_counter > 12 && world->soldier.jump_counter <= 24)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[1], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 14 && world->soldier.jump_counter <= 21)
+    else if(world->soldier.jump_counter > 24 && world->soldier.jump_counter <= 36)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[2], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 21 && world->soldier.jump_counter <= 28)
+    else if(world->soldier.jump_counter > 36 && world->soldier.jump_counter <= 48)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[3], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 28 && world->soldier.jump_counter <= 35)
+    else if(world->soldier.jump_counter > 48 && world->soldier.jump_counter <= 60)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[4], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 35 && world->soldier.jump_counter <= 42)
+    else if(world->soldier.jump_counter > 60 && world->soldier.jump_counter <= 72)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[5], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 42 && world->soldier.jump_counter <= 49)
+    else if(world->soldier.jump_counter > 72 && world->soldier.jump_counter <= 84)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[6], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 49 && world->soldier.jump_counter <= 56)
+    else if(world->soldier.jump_counter > 84 && world->soldier.jump_counter <= 96)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[7], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 56 && world->soldier.jump_counter <= 64)
+    else if(world->soldier.jump_counter > 96 && world->soldier.jump_counter <= 108)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[8], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 64 && world->soldier.jump_counter <= 73)
+    else if(world->soldier.jump_counter > 108 && world->soldier.jump_counter <= 120)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[9], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 73 && world->soldier.jump_counter <= 76)
+    else if(world->soldier.jump_counter > 120 && world->soldier.jump_counter <= 132)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_left[0], NULL, &world->soldier.DestSoldier);
     }
@@ -498,47 +504,47 @@ void load_texture_run_left_enemy(resources_t *resources, SDL_Renderer *renderer,
 
 void load_texture_jump_right(resources_t *resources, SDL_Renderer *renderer, world_t *world)
 {
-    if(world->soldier.jump_counter <= 7)
+    if(world->soldier.jump_counter <= 12)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[0], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 7 && world->soldier.jump_counter <= 14)
+    else if(world->soldier.jump_counter > 12 && world->soldier.jump_counter <= 24)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[1], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 14 && world->soldier.jump_counter <= 21)
+    else if(world->soldier.jump_counter > 24 && world->soldier.jump_counter <= 36)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[2], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 21 && world->soldier.jump_counter <= 28)
+    else if(world->soldier.jump_counter > 36 && world->soldier.jump_counter <= 48)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[3], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 28 && world->soldier.jump_counter <= 35)
+    else if(world->soldier.jump_counter > 48 && world->soldier.jump_counter <= 60)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[4], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 35 && world->soldier.jump_counter <= 42)
+    else if(world->soldier.jump_counter > 60 && world->soldier.jump_counter <= 72)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[5], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 42 && world->soldier.jump_counter <= 49)
+    else if(world->soldier.jump_counter > 72 && world->soldier.jump_counter <= 84)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[6], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 49 && world->soldier.jump_counter <= 56)
+    else if(world->soldier.jump_counter > 84 && world->soldier.jump_counter <= 96)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[7], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 56 && world->soldier.jump_counter <= 64)
+    else if(world->soldier.jump_counter > 96 && world->soldier.jump_counter <= 108)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[8], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 64 && world->soldier.jump_counter <= 73)
+    else if(world->soldier.jump_counter > 108 && world->soldier.jump_counter <= 120)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[9], NULL, &world->soldier.DestSoldier);
     }
-    else if(world->soldier.jump_counter > 73 && world->soldier.jump_counter <= 76)
+    else if(world->soldier.jump_counter > 120 && world->soldier.jump_counter <= 132)
     {
         SDL_RenderCopy(renderer, resources->soldier_jump_right[0], NULL, &world->soldier.DestSoldier);
     }
diff --git a/code/round_management.c b/code/round_management.c
index e0885fbf28ce657dd46b6b313046d2c213a0dd3d..5f29003b3be18f8501a8b0808f477439414652e5 100644
--- a/code/round_management.c
+++ b/code/round_management.c
@@ -42,7 +42,7 @@ void updateRound(round_t *round)
 		}
 	}
 	round->counter++;
-	if(round->counter == 50)
+	if(round->counter == 400)
 	{
 		round->counter = 0;
 	}
@@ -62,13 +62,11 @@ void nextRound(round_t *round)
 void createEnemies(round_t *round)
 {
 	clearEnemies(round);
-	enemy_t *tab = (enemy_t*) malloc(round->number_enemies*sizeof(enemy_t));
-	round->enemies = tab;
+	round->enemies = (enemy_t*) malloc(round->number_enemies*sizeof(enemy_t));
 	for (int i = 0; i < round->number_enemies; i++)
 	{
 		init_enemy(&round->enemies[i]);
 	}
-	
 }
 
 void clearEnemies(round_t *round)
diff --git a/code/soldier.c b/code/soldier.c
index f3281c6c3804325ca202fbd1deb2521e16255c5d..6716ecdd5aff6f35581dd29de855a6ae789cb0fa 100644
--- a/code/soldier.c
+++ b/code/soldier.c
@@ -163,7 +163,7 @@ void jump(soldier_t *soldier){
     if (soldier->state_jump == 1)
     {
       soldier->sprite.y -= V_SAUT;
-      if (soldier->sprite.y <= SCREEN_HEIGHT-SOLDIER_HEIGHT*2-150)
+      if (soldier->sprite.y <= SCREEN_HEIGHT-SOLDIER_HEIGHT*2-250)
       {
         soldier->state_jump = 2;
       }
diff --git a/code/world_data.c b/code/world_data.c
index 57c2c80f451d9ecc3222827daa56598d907eadc2..7a6fe8c2f8b132ff1bb60ab6e91136fbd6b31cee 100644
--- a/code/world_data.c
+++ b/code/world_data.c
@@ -109,7 +109,7 @@ void refresh_data(world_t *world)
         world->rounds.enemies[i].DestEnemy.x = world->rounds.enemies[i].sprite.x;
         world->rounds.enemies[i].DestEnemy.y = world->rounds.enemies[i].sprite.y;
         //Si l'ennemi touche le soldat
-        //enemy_touch_soldier(&world->rounds.enemies[i],&world->soldier,&world->score);
+        enemy_touch_soldier(&world->rounds.enemies[i],&world->soldier);
         enemy_dead(&world->rounds.enemies[i],&world->soldier,&world->score);
       }
       soldier_touch_powerUP(&world->rounds.enemies[i].powerUP,&world->soldier);
diff --git a/data/save.txt b/data/save.txt
index f2140de2dd4bfe96d8254c8c2ccea292a8a1645b..3eae60860670f526b2e804516fc367e1a49692a1 100644
--- a/data/save.txt
+++ b/data/save.txt
@@ -1,5 +1,5 @@
 /Vie du joueur au début
-15
+10
 /Nombre d'ennemis au début
 13
 /Nombre d'ennemis en plus à chaque manche