diff --git a/code/display.c b/code/display.c
index 6e0e2c419266a367d04508c80f7ad085b0188e00..3be77888406edae1b3d18800274bb01ec457dbf0 100644
--- a/code/display.c
+++ b/code/display.c
@@ -129,6 +129,10 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
     {
         destroy_textures(resources,world);
     }
+
+    apply_text(renderer, 5 , 5 , 100 , 25 ,"Manche :", resources->font);
+    apply_text(renderer, 5 , 30 , 100 , 25 ,"HP :", resources->font);
+    apply_text(renderer, 5 , 55 , 100 , 25 ,"Ammo :", resources->font);
     
 }
 
@@ -208,6 +212,8 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo
     resources->powerUp = charger_image_transparente("../resources/PowerUp_Vitesse.bmp", renderer, 255,0,255);
     resources->plane = charger_image_transparente("../resources/Plane.bmp", renderer, 255,0,255);
 
+    resources->font = load_font("../resources/arial.ttf",14);
+
 }
 
 void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world)
@@ -268,6 +274,8 @@ void destroy_textures(resources_t *resources, world_t *world)
     SDL_DestroyTexture(resources->enemy);
     SDL_DestroyTexture(resources->plane);
     SDL_DestroyTexture(resources->powerUp);
+
+    clean_font(resources->font);
 }
 
 
@@ -523,4 +531,57 @@ void load_texture_plane(resources_t *resources, SDL_Renderer *renderer, world_t
     SDL_RenderCopy(renderer, resources->plane, NULL, &world->supplying.DestPlane);
 }
 
+/**
+ * \brief La fonction initialise l'environnement TTF
+*/
+
+void init_ttf(){
+    if(TTF_Init()==-1) {
+        printf("TTF_Init: %s\n", TTF_GetError());
+    }
+}
+
+
+/**
+ * \brief La fonction charge une police
+ * \param path le chemin du fichier correpondant à la police
+ * \param font_size la taille de la police
+ * \return la police chargée
+*/
+
+TTF_Font * load_font(const char *path, int font_size){
+    TTF_Font *font = TTF_OpenFont(path, font_size);
+    if(font == NULL){
+        fprintf(stderr, "Erreur pendant chargement font: %s\n", SDL_GetError());
+    }
+    return font;
+}
+
+
+/**
+ * \brief La fonction applique un texte dans une certaine police sur le renderer à une certaine position et avec une certaine dimension
+ * \param renderer le renderer
+ * \param x abscisse du coin en haut à gauche du texte
+ * \param y son abscisse
+ * \param w la largeur du message
+ * \param h sa hauteur
+ * \param text le texte à afficher
+ * \param font la police
+*/
+void apply_text(SDL_Renderer *renderer,int x, int y, int w, int h, const char *text, TTF_Font *font){
+    SDL_Color color = { 255, 0, 0 };
+    
+    SDL_Surface* surface = TTF_RenderText_Solid(font, text, color);
+    //printf("FFFFF\n");
+     
+    SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
+    SDL_Rect dstrect2 = {x, y, w, h};
+    SDL_RenderCopy(renderer, texture, NULL, &dstrect2);
+    
+}
+
+void clean_font(TTF_Font * font){
+    TTF_CloseFont(font);
+}
+
 
diff --git a/code/display.h b/code/display.h
index 1e72ee997417a8c9fdf107dc3d48947b38d12577..080240f27abe4a1b15502fcb020535bfd9dd20c2 100644
--- a/code/display.h
+++ b/code/display.h
@@ -9,6 +9,7 @@
 #define __DISPLAY_H__
 
 #include <SDL2/SDL.h>
+#include <SDL2/SDL_ttf.h>
 #include "world_data.h"
 
 struct resources_s
@@ -32,6 +33,7 @@ struct resources_s
     
     SDL_Texture* bullet; /*!< resources liée à l'image des balles. */
 
+    TTF_Font* font;
 };
 
 typedef struct resources_s resources_t;
@@ -84,4 +86,12 @@ void load_texture_powerUp(resources_t *resources, SDL_Renderer *renderer, world_
 
 void load_texture_plane(resources_t *resources, SDL_Renderer *renderer, world_t *world);
 
+void init_ttf();
+
+TTF_Font * load_font(const char *path, int font_size);
+
+void apply_text(SDL_Renderer *renderer,int x, int y, int w, int h, const char *text, TTF_Font *font);
+
+void clean_font(TTF_Font * font);
+
 #endif
diff --git a/code/main.c b/code/main.c
index f8e55438dc665634d8500c32d990baf158a2c17b..9fc561c906eeffe04f15f274e47084bc84e9e2f0 100644
--- a/code/main.c
+++ b/code/main.c
@@ -12,6 +12,7 @@
 void init(SDL_Window **window, SDL_Renderer ** renderer, resources_t *resources, world_t * world)
 {
     init_data(world);
+    init_ttf();
     init_ressources(*renderer,resources,world);
 }    
 
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