diff --git a/code/display.c b/code/display.c
index 3be77888406edae1b3d18800274bb01ec457dbf0..79f924d32733ea94a9c79b806b49aa4196fee933 100644
--- a/code/display.c
+++ b/code/display.c
@@ -102,18 +102,20 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour
         if (world->rounds.enemies[i].sprite.is_visible == 1)
         {
             
-            if(world->rounds.enemies[i].direction == 1 && world->rounds.enemies[i].isLookingLeft == 1)
+            /*if(world->rounds.enemies[i].direction == 1 && world->rounds.enemies[i].isLookingLeft == 1 && world->rounds.enemies[i].isLookingRight == 0)
             {
-                rotate_right(renderer, world, resources->enemies[i],i);
+                rotate_left(renderer, world, resources->enemies[i],i);
+
                 world->rounds.enemies[i].isLookingLeft = 0;
                 world->rounds.enemies[i].isLookingRight = 1;
             }
-            else if (world->rounds.enemies[i].direction == -1 && world->rounds.enemies[i].isLookingRight == 1)
+            else if (world->rounds.enemies[i].direction == -1 && world->rounds.enemies[i].isLookingRight == 1 && world->rounds.enemies[i].isLookingLeft == 0)
             {
+                //rotate_right(renderer, world, resources->enemies[i],i);
                 rotate_left(renderer, world, resources->enemies[i],i);
                 world->rounds.enemies[i].isLookingLeft = 1;
                 world->rounds.enemies[i].isLookingRight = 0;
-            }
+            }*/
             load_texture_enemies(resources, renderer, world, i);
         }
     }
@@ -221,7 +223,27 @@ void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, wor
     resources->enemies = (SDL_Texture**) calloc(world->rounds.number_enemies,sizeof(SDL_Texture*));
     for (int i = 0; i < world->rounds.number_enemies; i++)
     {
-        resources->enemies[i] = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255);
+        if(world->rounds.enemies[i].type == 1 || world->rounds.enemies[i].type == 4)
+        {
+            if(world->rounds.enemies[i].direction == 1)
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type1/1-Type1D.bmp", renderer, 255,0,255);
+            else
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type1/1-Type1G.bmp", renderer, 255,0,255);
+        }
+        else if(world->rounds.enemies[i].type == 2)
+        {
+            if(world->rounds.enemies[i].direction == 1)
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type2/1-Type2D.bmp", renderer, 255,0,255);
+            else
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type2/1-Type2G.bmp", renderer, 255,0,255);
+        }
+        else if(world->rounds.enemies[i].type == 3)
+        {
+            if(world->rounds.enemies[i].direction == 1)
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type3/1-Type3D.bmp", renderer, 255,0,255);
+            else
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type3/1-Type3G.bmp", renderer, 255,0,255);
+        }
     }
 }
 
@@ -235,8 +257,30 @@ void realloc_enemies_ressources(SDL_Renderer *renderer, resources_t *resources,
     
     for (int i = 0; i < world->rounds.number_enemies; i++)
     {
-        resources->enemies[i] = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255);
-    }
+        if(world->rounds.enemies[i].type == 1 || world->rounds.enemies[i].type == 4)
+        {
+            if(world->rounds.enemies[i].direction == 1)
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type1/1-Type1D.bmp", renderer, 255,0,255);
+            else
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type1/1-Type1G.bmp", renderer, 255,0,255);
+        }
+        else if(world->rounds.enemies[i].type == 2)
+        {
+
+            if(world->rounds.enemies[i].direction == 1)
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type2/1-Type2D.bmp", renderer, 255,0,255);
+            else
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type2/1-Type2G.bmp", renderer, 255,0,255);
+        }
+        else if(world->rounds.enemies[i].type == 3)
+        {
+            if(world->rounds.enemies[i].direction == 1)
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type3/1-Type3D.bmp", renderer, 255,0,255);
+            else
+                resources->enemies[i] = charger_image_transparente("../resources/SpriteZombie/Type3/1-Type3G.bmp", renderer, 255,0,255);
+        }
+        
+    }   
 }
 
 void clear_enemies_ressources(resources_t *resources,int nbEnemies)
diff --git a/code/enemy.c b/code/enemy.c
index 09c2c0548b30f82900c20f8fdefe1011d7a00c19..99652f1241998754ee0e1699c9aad4bf50634a92 100644
--- a/code/enemy.c
+++ b/code/enemy.c
@@ -32,6 +32,8 @@ void init_enemy(enemy_t *enemy)
     }
     enemy->is_moving = 0;
     enemy->drop = 0;
+    enemy->isLookingRight = 1;
+    enemy->isLookingLeft = 0;
      
 }
 
@@ -42,13 +44,13 @@ void init_enemyType1(enemy_t *enemy)
     {
       init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_SPEED, 1);
       enemy->direction = -1;
-      enemy->isLookingRight = 0;
-      enemy->isLookingLeft = 1;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }else{
       init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_SPEED, 1);
       enemy->direction = 1;
-      enemy->isLookingRight = 1;
-      enemy->isLookingLeft = 0;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }   
     enemy->type = 1;
     enemy->DestEnemy.x = enemy->sprite.x;
@@ -64,13 +66,14 @@ void init_enemyType2(enemy_t *enemy)
     {
       init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_T2_SPEED, 2);
       enemy->direction = -1;
-      enemy->isLookingRight = 0;
-      enemy->isLookingLeft = 1;
+      
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }else{
       init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT,ENEMY_T2_SPEED, 2);
       enemy->direction = 1;
-      enemy->isLookingRight = 1;
-      enemy->isLookingLeft = 0;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }   
     enemy->type = 2;
     enemy->DestEnemy.x = enemy->sprite.x;
@@ -86,13 +89,13 @@ void init_enemyType3(enemy_t *enemy)
     {
       init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT, ENEMY_T3_SPEED, 1);
       enemy->direction = -1;
-      enemy->isLookingRight = 0;
-      enemy->isLookingLeft = 1;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }else{
       init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_HEIGHT*2-20, ENEMY_WIDTH, ENEMY_HEIGHT,ENEMY_T3_SPEED, 1);
       enemy->direction = 1;
-      enemy->isLookingRight = 1;
-      enemy->isLookingLeft = 0;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }   
     enemy->type = 3;
     enemy->DestEnemy.x = enemy->sprite.x;
@@ -108,13 +111,13 @@ void init_enemyType4(enemy_t *enemy)
     {
       init_sprite(&enemy->sprite, SCREEN_WIDTH+75, SCREEN_HEIGHT-ENEMY_T4_HEIGHT*2-40, ENEMY_T4_WIDTH, ENEMY_T4_HEIGHT, 1, 1);
       enemy->direction = -1;
-      enemy->isLookingRight = 0;
-      enemy->isLookingLeft = 1;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }else{
       init_sprite(&enemy->sprite, -75, SCREEN_HEIGHT-ENEMY_T4_HEIGHT*2-40, ENEMY_T4_WIDTH, ENEMY_T4_HEIGHT,1, 1);
       enemy->direction = 1;
-      enemy->isLookingRight = 1;
-      enemy->isLookingLeft = 0;
+      /*enemy->isLookingRight = 1;
+      enemy->isLookingLeft = 0;*/
     }   
     enemy->type = 4;
     enemy->DestEnemy.x = enemy->sprite.x;
diff --git a/code/round_management.c b/code/round_management.c
index cd5d04dbc7250b2cbab06d06e88470fe37e0937a..9be99ea96c4314db23f26f9d258fb6dabc3b3b5f 100644
--- a/code/round_management.c
+++ b/code/round_management.c
@@ -44,7 +44,7 @@ void updateRound(round_t *round)
 		}
 	}
 	round->counter++;
-	if(round->counter == 50)
+	if(round->counter == 500)
 	{
 		round->counter = 0;
 	}
diff --git a/data/save.txt b/data/save.txt
index 5ef5d6d5e3c671f197778d80be91a99b0da6d396..3963c9b20af603e810238702381b66e0117a7959 100644
--- a/data/save.txt
+++ b/data/save.txt
@@ -1,7 +1,7 @@
 /Vie du joueur au début
 10
 /Nombre d'ennemis au début
-5
+8
 /Nombre d'ennemis en plus à chaque manche
 1
 /Nombre de balles