diff --git a/code/constant.h b/code/constant.h index 4d29b9119211df899dc3c5d17d09ee3af2f3a89b..7b11f5a498ccddba77157df665adb19bdeb23603 100644 --- a/code/constant.h +++ b/code/constant.h @@ -57,12 +57,12 @@ /** * \brief Hauteur de l'ennemie du type 4 */ -#define ENEMY_T4_HEIGHT 68 +#define ENEMY_T4_HEIGHT 48 /** * \brief Largeur de l'ennemie du type 4 */ -#define ENEMY_T4_WIDTH 58 +#define ENEMY_T4_WIDTH 38 /** * \brief Taille de l'avion de ravitaillement diff --git a/code/display.c b/code/display.c index 0e4b1dc4db9d56c0e86842affda4fc09533ecc31..4b3a6dbe544c0061c0bf216ec0a9fb3dbd903bc3 100644 --- a/code/display.c +++ b/code/display.c @@ -22,11 +22,11 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour SDL_RenderCopy(renderer, resources->background, NULL, NULL); //Aloocation des ressources ennemis lors d'une nouvelle manche - if(world->rounds.is_new_round == 1) + /*if(world->rounds.is_new_round == 1) { realloc_enemies_ressources(renderer,resources,world); world->rounds.is_new_round = 0; - } + }*/ //Regarder vers le haut if (world->soldier.sprite.is_visible == 1){ @@ -101,16 +101,12 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour { if (world->rounds.enemies[i].sprite.is_visible == 1) { - - /*if(world->rounds.enemies[i].direction == 1) - { - rotate_right(renderer, world, resources->enemies[i],i); - } - else - { - rotate_left(renderer, world, resources->enemies[i],i); - }*/ - load_texture_enemies(resources, renderer, world, i); + if (world->rounds.enemies[i].direction == 1) + { + load_texture_run_right_enemy(resources, renderer, &world->rounds.enemies[i]); + }else{ + load_texture_run_left_enemy(resources, renderer, &world->rounds.enemies[i]); + } } } @@ -126,9 +122,22 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour destroy_textures(resources,world); } + char manche[3]; + sprintf(manche,"%d",world->rounds.round_number); + + char hp[3]; + sprintf(hp,"%d",world->soldier.sprite.hp); + + char ammo[3]; + sprintf(ammo,"%d",30-world->soldier.present_bullet); + apply_text(renderer, 5 , 5 , 100 , 25 ,"Manche :", resources->font); + apply_text(renderer, 115 , 5 , 20 , 25 ,manche, resources->font); apply_text(renderer, 5 , 30 , 100 , 25 ,"HP :", resources->font); + apply_text(renderer, 115 , 30 , 20 , 25 ,hp, resources->font); apply_text(renderer, 5 , 55 , 100 , 25 ,"Ammo :", resources->font); + apply_text(renderer, 115 , 55 , 20 , 25 ,ammo, resources->font); + apply_text(renderer, 140 , 55 , 20 , 25 ,"/30", resources->font); } @@ -143,67 +152,78 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo //Crouching Left resources->soldier_crouch_left = charger_image_transparente("../resources/Player/Left/CrouchLeft.bmp", renderer, 255,0,255); - //Run Left - resources->soldier_run_left[0] = charger_image_transparente("../resources/Player/Left/Run/Run0Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[1] = charger_image_transparente("../resources/Player/Left/Run/Run1Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[2] = charger_image_transparente("../resources/Player/Left/Run/Run2Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[3] = charger_image_transparente("../resources/Player/Left/Run/Run3Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[4] = charger_image_transparente("../resources/Player/Left/Run/Run4Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[5] = charger_image_transparente("../resources/Player/Left/Run/Run5Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[6] = charger_image_transparente("../resources/Player/Left/Run/Run6Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[7] = charger_image_transparente("../resources/Player/Left/Run/Run7Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[8] = charger_image_transparente("../resources/Player/Left/Run/Run8Left.bmp", renderer, 255,0,255); - resources->soldier_run_left[9] = charger_image_transparente("../resources/Player/Left/Run/Run9Left.bmp", renderer, 255,0,255); - - //Jumping Left - resources->soldier_jump_left[0] = charger_image_transparente("../resources/Player/Left/Jump/Jump0Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[1] = charger_image_transparente("../resources/Player/Left/Jump/Jump1Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[2] = charger_image_transparente("../resources/Player/Left/Jump/Jump2Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[3] = charger_image_transparente("../resources/Player/Left/Jump/Jump3Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[4] = charger_image_transparente("../resources/Player/Left/Jump/Jump4Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[5] = charger_image_transparente("../resources/Player/Left/Jump/Jump5Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[6] = charger_image_transparente("../resources/Player/Left/Jump/Jump6Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[7] = charger_image_transparente("../resources/Player/Left/Jump/Jump7Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[8] = charger_image_transparente("../resources/Player/Left/Jump/Jump8Left.bmp", renderer, 255,0,255); - resources->soldier_jump_left[9] = charger_image_transparente("../resources/Player/Left/Jump/Jump9Left.bmp", renderer, 255,0,255); - //Idle Right resources->soldier_idle_right = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255); //Looking up Right resources->soldier_aim_up_right = charger_image_transparente("../resources/Player/Right/LookingUpRight.bmp", renderer, 255,0,255); //Crouching Right - resources->soldier_crouch_right = charger_image_transparente("../resources/Player/Right/CrouchRight.bmp", renderer, 255,0,255); - - //Run Right - resources->soldier_run_right[0] = charger_image_transparente("../resources/Player/Right/Run/Run0Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[1] = charger_image_transparente("../resources/Player/Right/Run/Run1Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[2] = charger_image_transparente("../resources/Player/Right/Run/Run2Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[3] = charger_image_transparente("../resources/Player/Right/Run/Run3Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[4] = charger_image_transparente("../resources/Player/Right/Run/Run4Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[5] = charger_image_transparente("../resources/Player/Right/Run/Run5Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[6] = charger_image_transparente("../resources/Player/Right/Run/Run6Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[7] = charger_image_transparente("../resources/Player/Right/Run/Run7Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[8] = charger_image_transparente("../resources/Player/Right/Run/Run8Right.bmp", renderer, 255,0,255); - resources->soldier_run_right[9] = charger_image_transparente("../resources/Player/Right/Run/Run9Right.bmp", renderer, 255,0,255); - - //Jumping Right - resources->soldier_jump_right[0] = charger_image_transparente("../resources/Player/Right/Jump/Jump0Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[1] = charger_image_transparente("../resources/Player/Right/Jump/Jump1Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[2] = charger_image_transparente("../resources/Player/Right/Jump/Jump2Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[3] = charger_image_transparente("../resources/Player/Right/Jump/Jump3Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[4] = charger_image_transparente("../resources/Player/Right/Jump/Jump4Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[5] = charger_image_transparente("../resources/Player/Right/Jump/Jump5Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[6] = charger_image_transparente("../resources/Player/Right/Jump/Jump6Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[7] = charger_image_transparente("../resources/Player/Right/Jump/Jump7Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[8] = charger_image_transparente("../resources/Player/Right/Jump/Jump8Right.bmp", renderer, 255,0,255); - resources->soldier_jump_right[9] = charger_image_transparente("../resources/Player/Right/Jump/Jump9Right.bmp", renderer, 255,0,255); + resources->soldier_crouch_right = charger_image_transparente("../resources/Player/Right/CrouchRight.bmp", renderer, 255,0,255); + resources->cpt = 0; + for (int i = 0; i < 10; ++i) + { + char runRightSoldier[1000] = "../resources/Player/Right/Run/RunRight"; + char runLeftSoldier[1000] = "../resources/Player/Left/Run/RunLeft"; + char jumpRightSoldier[1000] = "../resources/Player/Right/Jump/JumpRight"; + char jumpLeftSoldier[1000] = "../resources/Player/Left/Jump/JumpLeft"; + char runRightEnemyT1[1000] = "../resources/SpriteZombie/Right/Type1/"; + char runLeftEnemyT1[1000] = "../resources/SpriteZombie/Left/Type1/"; + char runRightEnemyT2[1000] = "../resources/SpriteZombie/Right/Type2/"; + char runLeftEnemyT2[1000] = "../resources/SpriteZombie/Left/Type2/"; + char runRightEnemyT3[1000] = "../resources/SpriteZombie/Right/Type3/"; + char runLeftEnemyT3[1000] = "../resources/SpriteZombie/Left/Type3/"; + + char bmp[100] = ".bmp"; + + char n[2]; + sprintf(n,"%i", resources->cpt); + + strcat(runRightSoldier,n); + strcat(runRightSoldier,bmp); + strcat(runLeftSoldier,n); + strcat(runLeftSoldier,bmp); + strcat(jumpRightSoldier,n); + strcat(jumpRightSoldier,bmp); + strcat(jumpLeftSoldier,n); + strcat(jumpLeftSoldier,bmp); + + strcat(runRightEnemyT1,n); + strcat(runRightEnemyT1,bmp); + + strcat(runRightEnemyT2,n); + strcat(runRightEnemyT2,bmp); + + strcat(runRightEnemyT3,n); + strcat(runRightEnemyT3,bmp); + + strcat(runLeftEnemyT1,n); + strcat(runLeftEnemyT1,bmp); + + strcat(runLeftEnemyT2,n); + strcat(runLeftEnemyT2,bmp); + + strcat(runLeftEnemyT3,n); + strcat(runLeftEnemyT3,bmp); + + resources->soldier_run_right[i] = charger_image_transparente(runRightSoldier, renderer, 255,0,255); + resources->soldier_run_left[i] = charger_image_transparente(runLeftSoldier, renderer, 255,0,255); + resources->soldier_jump_right[i] = charger_image_transparente(jumpRightSoldier, renderer, 255,0,255); + resources->soldier_jump_left[i] = charger_image_transparente(jumpLeftSoldier, renderer, 255,0,255); + resources->enemyT1_run_right[i] = charger_image_transparente(runRightEnemyT1, renderer, 255,0,255); + resources->enemyT1_run_left[i] = charger_image_transparente(runLeftEnemyT1, renderer, 255,0,255); + resources->enemyT2_run_right[i] = charger_image_transparente(runRightEnemyT2, renderer, 255,0,255); + resources->enemyT2_run_left[i] = charger_image_transparente(runLeftEnemyT2, renderer, 255,0,255); + resources->enemyT3_run_right[i] = charger_image_transparente(runRightEnemyT3, renderer, 255,0,255); + resources->enemyT3_run_left[i] = charger_image_transparente(runLeftEnemyT3, renderer, 255,0,255); + + resources->cpt++; + } resources->bullet = charger_image_transparente("../resources/SpriteBulletG.bmp", renderer, 255,0,255); //resources->enemy = charger_image_transparente("../resources/Player/Right/IdleRight.bmp", renderer, 255,0,255); - init_enemies_ressources(renderer,resources,world); + //init_enemies_ressources(renderer,resources,world); resources->powerUp = charger_image_transparente("../resources/PowerUp_Vitesse.bmp", renderer, 255,0,255); resources->plane = charger_image_transparente("../resources/Plane.bmp", renderer, 255,0,255); @@ -212,7 +232,7 @@ void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *wo } -void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world) +/*void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world) { resources->enemies = (SDL_Texture**) calloc(world->rounds.number_enemies,sizeof(SDL_Texture*)); for (int i = 0; i < world->rounds.number_enemies; i++) @@ -239,7 +259,7 @@ void clear_enemies_ressources(resources_t *resources,int nbEnemies) { free(resources->enemies); resources->enemies = NULL; -} +}*/ void destroy_textures(resources_t *resources, world_t *world) { @@ -257,17 +277,22 @@ void destroy_textures(resources_t *resources, world_t *world) { SDL_DestroyTexture(resources->soldier_run_left[i]); SDL_DestroyTexture(resources->soldier_run_right[i]); + SDL_DestroyTexture(resources->enemyT1_run_left[i]); + SDL_DestroyTexture(resources->enemyT1_run_right[i]); + SDL_DestroyTexture(resources->enemyT2_run_left[i]); + SDL_DestroyTexture(resources->enemyT2_run_right[i]); + SDL_DestroyTexture(resources->enemyT3_run_left[i]); + SDL_DestroyTexture(resources->enemyT3_run_right[i]); SDL_DestroyTexture(resources->soldier_jump_left[i]); SDL_DestroyTexture(resources->soldier_jump_right[i]); } - for (int i = 0; i < world->rounds.number_enemies; i++) + /*for (int i = 0; i < world->rounds.number_enemies; i++) { SDL_DestroyTexture(resources->enemies[i]); } - clear_enemies_ressources(resources,world->rounds.number_enemies); + clear_enemies_ressources(resources,world->rounds.number_enemies);*/ SDL_DestroyTexture(resources->bullet); - SDL_DestroyTexture(resources->enemy); SDL_DestroyTexture(resources->plane); SDL_DestroyTexture(resources->powerUp); @@ -388,6 +413,8 @@ void load_texture_run_left(resources_t *resources, SDL_Renderer *renderer, world } } + + void load_texture_up_left(resources_t *resources, SDL_Renderer *renderer, world_t *world) { SDL_RenderCopy(renderer, resources->soldier_aim_up_left, NULL, &world->soldier.DestSoldier); @@ -449,6 +476,32 @@ void load_texture_run_right(resources_t *resources, SDL_Renderer *renderer, worl } } +void load_texture_run_right_enemy(resources_t *resources, SDL_Renderer *renderer, enemy_t *enemy) +{ + if (enemy->type == 1) + { + SDL_RenderCopy(renderer, resources->enemyT1_run_right[enemy->state], NULL, &enemy->DestEnemy); + }else if (enemy->type == 2) + { + SDL_RenderCopy(renderer, resources->enemyT2_run_right[enemy->state], NULL, &enemy->DestEnemy); + }else{ + SDL_RenderCopy(renderer, resources->enemyT3_run_right[enemy->state], NULL, &enemy->DestEnemy); + } +} + +void load_texture_run_left_enemy(resources_t *resources, SDL_Renderer *renderer, enemy_t *enemy) +{ + if (enemy->type == 1) + { + SDL_RenderCopy(renderer, resources->enemyT1_run_left[enemy->state], NULL, &enemy->DestEnemy); + }else if (enemy->type == 2) + { + SDL_RenderCopy(renderer, resources->enemyT2_run_left[enemy->state], NULL, &enemy->DestEnemy); + }else{ + SDL_RenderCopy(renderer, resources->enemyT3_run_left[enemy->state], NULL, &enemy->DestEnemy); + } +} + void load_texture_jump_right(resources_t *resources, SDL_Renderer *renderer, world_t *world) { if(world->soldier.jump_counter <= 7) @@ -507,7 +560,7 @@ void load_texture_crouch_right(resources_t *resources, SDL_Renderer *renderer, w SDL_RenderCopy(renderer, resources->soldier_crouch_right, NULL, &world->soldier.DestSoldier); } -void load_texture_enemy(resources_t *resources, SDL_Renderer *renderer, world_t *world) +/*void load_texture_enemy(resources_t *resources, SDL_Renderer *renderer, world_t *world) { SDL_RenderCopy(renderer, resources->enemy, NULL, &world->enemy.DestEnemy); } @@ -515,7 +568,7 @@ void load_texture_enemy(resources_t *resources, SDL_Renderer *renderer, world_t void load_texture_enemies(resources_t *resources, SDL_Renderer *renderer, world_t *world, int i) { SDL_RenderCopy(renderer, resources->enemies[i], NULL, &world->rounds.enemies[i].DestEnemy); -} +}*/ void load_texture_powerUp(resources_t *resources, SDL_Renderer *renderer, world_t *world) { diff --git a/code/display.h b/code/display.h index 080240f27abe4a1b15502fcb020535bfd9dd20c2..33b2742d3516445c956e6317731e170775f32d51 100644 --- a/code/display.h +++ b/code/display.h @@ -10,6 +10,7 @@ #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> +#include <string.h> #include "world_data.h" struct resources_s @@ -26,7 +27,12 @@ struct resources_s SDL_Texture* soldier_aim_up_right; SDL_Texture* soldier_crouch_left; SDL_Texture* soldier_crouch_right; - SDL_Texture* enemy; + SDL_Texture* enemyT1_run_left[10]; + SDL_Texture* enemyT1_run_right[10]; + SDL_Texture* enemyT2_run_left[10]; + SDL_Texture* enemyT2_run_right[10]; + SDL_Texture* enemyT3_run_left[10]; + SDL_Texture* enemyT3_run_right[10]; SDL_Texture* *enemies; SDL_Texture* powerUp; SDL_Texture* plane; @@ -34,6 +40,7 @@ struct resources_s SDL_Texture* bullet; /*!< resources liée à l'image des balles. */ TTF_Font* font; + int cpt; }; typedef struct resources_s resources_t; @@ -46,11 +53,11 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,resources_t *resour void init_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world); -void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world); +//void init_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world); -void realloc_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world); +//void realloc_enemies_ressources(SDL_Renderer *renderer, resources_t *resources, world_t *world); -void clear_enemies_ressources(resources_t *resources,int nbEnemies); +//void clear_enemies_ressources(resources_t *resources,int nbEnemies); void destroy_textures(resources_t *resources, world_t *world); @@ -78,9 +85,9 @@ void load_texture_crouch_right(resources_t *resources, SDL_Renderer *renderer, w void load_texture_jump_right(resources_t *resources, SDL_Renderer *renderer, world_t *world); -void load_texture_enemy(resources_t *resources, SDL_Renderer *renderer, world_t *world); +//void load_texture_enemy(resources_t *resources, SDL_Renderer *renderer, world_t *world); -void load_texture_enemies(resources_t *resources, SDL_Renderer *renderer, world_t *world, int i); +//void load_texture_enemies(resources_t *resources, SDL_Renderer *renderer, world_t *world, int i); void load_texture_powerUp(resources_t *resources, SDL_Renderer *renderer, world_t *world); @@ -94,4 +101,8 @@ void apply_text(SDL_Renderer *renderer,int x, int y, int w, int h, const char *t void clean_font(TTF_Font * font); +void load_texture_run_right_enemy(resources_t *resources, SDL_Renderer *renderer, enemy_t *enemy); + +void load_texture_run_left_enemy(resources_t *resources, SDL_Renderer *renderer, enemy_t *enemy); + #endif diff --git a/code/enemy.c b/code/enemy.c index 5af5b168e1cbbefd294d01a5a03d1cf07477df77..c862b8d73ca7da064ef190cff1a50a2125613bb8 100644 --- a/code/enemy.c +++ b/code/enemy.c @@ -32,6 +32,7 @@ void init_enemy(enemy_t *enemy) } enemy->is_moving = 0; enemy->drop = 0; + enemy->state = 0; } @@ -113,10 +114,34 @@ void enemy_walk(enemy_t *enemy,soldier_t *soldier) { if(soldier->sprite.x > enemy->sprite.x){ enemy->sprite.x += enemy->sprite.v; - enemy->direction = 1; + if (enemy->direction == 1) + { + if (enemy->state == 9) + { + enemy->state = 0; + }else{ + enemy->state++; + } + enemy->direction = 1; + }else{ + enemy->state = 0; + enemy->direction = 1; + } }else{ enemy->sprite.x -= enemy->sprite.v; - enemy->direction = -1; + if (enemy->direction == -1) + { + if (enemy->state == 9) + { + enemy->state = 0; + }else{ + enemy->state++; + } + enemy->direction = -1; + }else{ + enemy->state = 0; + enemy->direction = -1; + } } enemy->powerUP.sprite.x = enemy->sprite.x; enemy->powerUP.DestPowerUP.x = enemy->powerUP.sprite.x; diff --git a/code/enemy.h b/code/enemy.h index 5a584d12a5f03fb696f355f03300832790db7adc..5ee04e0a501741af2409993082e56b260088e281 100644 --- a/code/enemy.h +++ b/code/enemy.h @@ -19,6 +19,7 @@ struct enemy_s{ int drop; powerUP_t powerUP; int direction; + int state; }; /** * \brief Type qui correspond au paramètre du soldat diff --git a/data/save.txt b/data/save.txt index 6056dd52a552165dc886b2eec085f4c51e9e27b4..c10d8b0e5a3c0731d7a0589ddc46aa70f7a5ca41 100644 --- a/data/save.txt +++ b/data/save.txt @@ -1,7 +1,7 @@ /Vie du joueur au début 10 /Nombre d'ennemis au début -4 +23 /Nombre d'ennemis en plus à chaque manche 1 /Nombre de balles diff --git a/resources/Player/Left/Jump/Jump0Left.bmp b/resources/Player/Left/Jump/Jump0Left.bmp deleted file mode 100644 index 070a15bd6158b9a5eaceb2bae7eb87716fe152ad..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump0Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump1Left.bmp b/resources/Player/Left/Jump/Jump1Left.bmp deleted file mode 100644 index 81384c72f88c9339628db0980f02193581c085fb..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump1Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump2Left.bmp b/resources/Player/Left/Jump/Jump2Left.bmp deleted file mode 100644 index 9a277f53908162d4d393d868a7a2256e70936731..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump2Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump3Left.bmp b/resources/Player/Left/Jump/Jump3Left.bmp deleted file mode 100644 index 4945c5000b86124815efed9d846956071bdee02f..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump3Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump4Left.bmp b/resources/Player/Left/Jump/Jump4Left.bmp deleted file mode 100644 index 4f0c22a8e55178f3b8a1b60b0f550816b24ccdc0..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump4Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump5Left.bmp b/resources/Player/Left/Jump/Jump5Left.bmp deleted file mode 100644 index c2850801d3956172fb199c1b7489eacff4ba4f0f..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump5Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump6Left.bmp b/resources/Player/Left/Jump/Jump6Left.bmp deleted file mode 100644 index fcd9c933bcf06d09089bb4c2dc78b201035aaea7..0000000000000000000000000000000000000000 Binary files a/resources/Player/Left/Jump/Jump6Left.bmp and /dev/null differ diff --git a/resources/Player/Left/Jump/Jump7Left.bmp b/resources/Player/Left/Jump/Jump7Left.bmp deleted file mode 100644 index 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