diff --git a/MAVENProject/src/main/java/jeu/Jeu.java b/MAVENProject/src/main/java/jeu/Jeu.java
index 7ad7b9570f87bf0500dd62d98ab44e9a66e6e2b6..37ed3fad24e01bca5793f9ee5fa035ba08fb1f6d 100644
--- a/MAVENProject/src/main/java/jeu/Jeu.java
+++ b/MAVENProject/src/main/java/jeu/Jeu.java
@@ -12,6 +12,8 @@ import java.util.Map;
 import entity.Character;
 import engine.Game;
 import environnement.Coordonnees;
+import environnement.HitBox;
+import environnement.Obstacle;
 import loaders.CharacterLoader;
 
 
@@ -30,6 +32,8 @@ public class Jeu implements Game{
     int nbBeforeFramechgt = nbIterationPerFrame;
     //private boolean characterNotMoving = true;
     private boolean characterAttacking = false; //boolean necessaire pour rendre l'animation d'attaque prioritaire
+
+    public static Obstacle sol = new Obstacle(new HitBox(new Coordonnees(200,700),1,1000000));
     
 
     public Jeu(String source) {
diff --git a/MAVENProject/src/main/java/jeu/Painter.java b/MAVENProject/src/main/java/jeu/Painter.java
index dbf49deae9bf7255f6b8a4f37d88f4a8dd4e9e5c..a017ac76f5284dc911a2f19589cdcb0577b4e730 100644
--- a/MAVENProject/src/main/java/jeu/Painter.java
+++ b/MAVENProject/src/main/java/jeu/Painter.java
@@ -11,9 +11,8 @@ import java.awt.image.BufferedImage;
 import java.util.HashMap;
 
 import static environnement.HitBox.collision;
-import static jeu.Jeu.gameCharacter;
-import static jeu.Jeu.gameCharacterLoader;
-import static jeu.Jeu.getCoordSol;
+import static jeu.Jeu.*;
+
 
 public class Painter implements GamePainter{
 
@@ -30,8 +29,8 @@ public class Painter implements GamePainter{
     public void draw(BufferedImage im) {
         Graphics2D crayon = (Graphics2D) im.getGraphics();
         crayon.setColor(Color.blue);
-        drawCharacter(crayon, gameCharacter,gameCharacterLoader.getImageCharacter());
-        drawSol(crayon);
+        drawCharacter(crayon,gameCharacterLoader.getImageCharacter());
+        drawObstacle(crayon, sol);
         if (!collision(gameCharacter.getHitBox(), test.getHitbox())){
             crayon.setColor(Color.blue);
         }
@@ -53,7 +52,7 @@ public class Painter implements GamePainter{
         return HEIGHT;
     }
 
-    private void drawCharacter(Graphics2D crayon, Character charac,Image imageCharac){
+    private void drawCharacter(Graphics2D crayon,Image imageCharac){
         int x = (int) gameCharacter.getCoord().getX();
         int y = (int) gameCharacter.getCoord().getZ();
         //crayon.fillRect(x-15,y-30, (int) gameCharacter.getEntityWIDTH(),(int) gameCharacter.getEntityHEIGHT());