From 20244cdc84a3e4b86efc3fc2eec3e8ce00e42835 Mon Sep 17 00:00:00 2001
From: Louis MALTERRE <malterre.louis@laposte.net>
Date: Tue, 29 Nov 2022 20:45:07 +0100
Subject: [PATCH] animations implementees LM

---
 MAVENProject/src/main/java/jeu/Jeu.java | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/MAVENProject/src/main/java/jeu/Jeu.java b/MAVENProject/src/main/java/jeu/Jeu.java
index 0f802ee..ee9b09b 100644
--- a/MAVENProject/src/main/java/jeu/Jeu.java
+++ b/MAVENProject/src/main/java/jeu/Jeu.java
@@ -152,16 +152,17 @@ public class Jeu implements Game{
         
 
         //si on a change de mouvement, le jeu doit redemarrer a la premiere frame correspondante
-        System.out.println(numberOfMovement);
+        //System.out.println(numberOfMovement);
         if (previousMovement != movement){numberOfMovement = 1;nbBeforeFramechgt = nbIterationPerFrame;}
         if (numberOfMovement == gameCharacterLoader.getPathTable().get(movement)){
+            System.out.println(movement);
             //characterNotMoving = true;
-            if (movement == "Character_attack"){
+            if (movement == "character_attack"){
                 characterAttacking = false;
             }
         }
         if ((nbIterationPerFrame-nbBeforeFramechgt) == nbIterationPerFrame) { // timer pour changer de frame
-            numberOfMovement = numberOfMovement%gameCharacterLoader.getPathTable().get(movement) + 1; //a revoir 
+            numberOfMovement = numberOfMovement%gameCharacterLoader.getPathTable().get(movement) + 1;
             nbBeforeFramechgt = nbIterationPerFrame;
         }
         else nbBeforeFramechgt--;
-- 
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