diff --git a/MAVENProject/src/main/java/jeu/Jeu.java b/MAVENProject/src/main/java/jeu/Jeu.java index 0f802eef7af1bf80b6f0673374da1b5ab887af76..ee9b09b8c98c8d3606289ed2ff5c0c1385bcc5c8 100644 --- a/MAVENProject/src/main/java/jeu/Jeu.java +++ b/MAVENProject/src/main/java/jeu/Jeu.java @@ -152,16 +152,17 @@ public class Jeu implements Game{ //si on a change de mouvement, le jeu doit redemarrer a la premiere frame correspondante - System.out.println(numberOfMovement); + //System.out.println(numberOfMovement); if (previousMovement != movement){numberOfMovement = 1;nbBeforeFramechgt = nbIterationPerFrame;} if (numberOfMovement == gameCharacterLoader.getPathTable().get(movement)){ + System.out.println(movement); //characterNotMoving = true; - if (movement == "Character_attack"){ + if (movement == "character_attack"){ characterAttacking = false; } } if ((nbIterationPerFrame-nbBeforeFramechgt) == nbIterationPerFrame) { // timer pour changer de frame - numberOfMovement = numberOfMovement%gameCharacterLoader.getPathTable().get(movement) + 1; //a revoir + numberOfMovement = numberOfMovement%gameCharacterLoader.getPathTable().get(movement) + 1; nbBeforeFramechgt = nbIterationPerFrame; } else nbBeforeFramechgt--;