diff --git a/MAVENProject/src/main/java/jeu/Jeu.java b/MAVENProject/src/main/java/jeu/Jeu.java
index 0f802eef7af1bf80b6f0673374da1b5ab887af76..ee9b09b8c98c8d3606289ed2ff5c0c1385bcc5c8 100644
--- a/MAVENProject/src/main/java/jeu/Jeu.java
+++ b/MAVENProject/src/main/java/jeu/Jeu.java
@@ -152,16 +152,17 @@ public class Jeu implements Game{
         
 
         //si on a change de mouvement, le jeu doit redemarrer a la premiere frame correspondante
-        System.out.println(numberOfMovement);
+        //System.out.println(numberOfMovement);
         if (previousMovement != movement){numberOfMovement = 1;nbBeforeFramechgt = nbIterationPerFrame;}
         if (numberOfMovement == gameCharacterLoader.getPathTable().get(movement)){
+            System.out.println(movement);
             //characterNotMoving = true;
-            if (movement == "Character_attack"){
+            if (movement == "character_attack"){
                 characterAttacking = false;
             }
         }
         if ((nbIterationPerFrame-nbBeforeFramechgt) == nbIterationPerFrame) { // timer pour changer de frame
-            numberOfMovement = numberOfMovement%gameCharacterLoader.getPathTable().get(movement) + 1; //a revoir 
+            numberOfMovement = numberOfMovement%gameCharacterLoader.getPathTable().get(movement) + 1;
             nbBeforeFramechgt = nbIterationPerFrame;
         }
         else nbBeforeFramechgt--;