diff --git a/location.c b/location.c
index 36b402e2fd5bd98250ab77cce77f50d5ce0a3fba..a102f101b6f390608b7dc1eaa03e2f7b033bfde9 100644
--- a/location.c
+++ b/location.c
@@ -1,28 +1,30 @@
 #include "location.h"
 #include <string.h> /* strdup */
-#include <stdio.h>  /* printf */
+#include <stdio.h> /* printf */
 #include <stdlib.h> /* malloc, free */
 
+
+
+
 Location *LocationNew(char *name, char *desc)
 {
-    Location *ret = (Location *)NULL;
-    if (name && desc) /** && where)**/
+    Location *ret=(Location*)NULL;
+    if (name && desc)/** && where)**/
     {
-        ret = malloc(sizeof(Location));
-        ret->name = strdup(name);
-        ret->desc = strdup(desc);
+        ret=malloc(sizeof(Location));
+        ret->name=strdup(name);
+        ret->desc=strdup(desc);
     }
     return ret;
 }
 
+
 Location *LocationDelete(Location *m)
 {
     if (m)
     {
-        if (m->name)
-            free(m->name);
-        if (m->desc)
-            free(m->desc);
+        if (m->name) free(m->name);
+        if (m->desc) free(m->desc);
         free(m);
     }
     return (Location *)NULL;
@@ -30,13 +32,12 @@ Location *LocationDelete(Location *m)
 
 void LocationPrint(Location *m)
 {
-    if (m)
-        printf("%s\n%s\n", m->name, m->desc);
+    if (m) printf("%s\n%s\n",m->name,m->desc);
 }
 
-Location *LocationInit()
+
+Location *LocationInit() 
 {
-    //creation variables for room
     Location *Startloc;
     Location *OnTheRoadtwo;
     Location *OnTheRoadthree;
@@ -49,36 +50,32 @@ Location *LocationInit()
     Location *Livingroom;
     Location *Atticroom;
     Location *Cellarroom;
-
-    //call LocationNew to create the room inisde the game
-    Startloc = LocationNew("On the road", "The road continues north and south. You can see a house on the west.");
-    OnTheRoadtwo = LocationNew("On the road", "");
-    OnTheRoadthree = LocationNew("On the road", "");
-    frontyard = LocationNew("Front yard", "");
-    Entrance = LocationNew("Entrance", "");
-    Diningroom = LocationNew("Dining room", "");
-    Kitchen = LocationNew("Kitchen room", "");
-    Laundryroom = LocationNew("Laundry room", "");
-    Office = LocationNew("Office", "");
-    Livingroom = LocationNew("Living room", "");
-    Atticroom = LocationNew("Attic room", "");
-    Cellarroom = LocationNew("Cellar room", "");
-
+   
+    
+        Startloc= LocationNew("On the road", "The road continues north and south. You can see a house on the west.");
+        OnTheRoadtwo = LocationNew("On the road", "");
+        OnTheRoadthree = LocationNew("On the road","");
+        frontyard = LocationNew("Front yard","");
+        Entrance = LocationNew("Entrance","");
+        Diningroom = LocationNew("Dining room","");
+        Kitchen = LocationNew("Kitchen room","");
+        Laundryroom = LocationNew("Laundry room","");
+        Office = LocationNew("Office","");
+        Livingroom = LocationNew("Living room","");
+        Atticroom = LocationNew("Attic room","");
+        Cellarroom = LocationNew("Cellar room","");
+    
+    
     return Startloc;
-}
+}   
 
 void LocationSetExit(Location *l1, Direction direction, Location *l2)
 {
-    if (direction >= NORTH && direction <= DOWN)
+
+    if (direction >= NORTH && direction <= DOWN) 
     {
-        l1->directions[direction] = l2;
+        l1->directions[direction]=l2;
     }
-}
+    
 
-// stack LocationDestroy(stack *s) {
-//     stack tmp = s;
-//     while(StackIsEmpty(tmp) == false) {
-//         LocationDestroy(Stackhead(tmp));
-//         tmp= stackPop(tmp);
-//     }
-// }
\ No newline at end of file
+}
\ No newline at end of file