diff --git a/.vscode/c_cpp_properties.json b/.vscode/c_cpp_properties.json
deleted file mode 100644
index f39014d3c147567ca277b174d30fd0fc01bb84ce..0000000000000000000000000000000000000000
--- a/.vscode/c_cpp_properties.json
+++ /dev/null
@@ -1,22 +0,0 @@
-{
-    "configurations": [
-        {
-            "name": "Win32",
-            "includePath": [
-                "${workspaceFolder}/**",
-                "${workspaceFolder}/src/include"
-            ],
-            "defines": [
-                "_DEBUG",
-                "UNICODE",
-                "_UNICODE"
-            ],
-            "compilerPath": "C:\\msys64\\mingw64\\bin\\gcc.exe",
-            "cStandard": "c17",
-            "cppStandard": "gnu++17",
-            "intelliSenseMode": "windows-gcc-x64",
-            "configurationProvider": "ms-vscode.makefile-tools"
-        }
-    ],
-    "version": 4
-}
\ No newline at end of file
diff --git a/Makefile.zip b/Makefile.zip
deleted file mode 100644
index dd60c91cab9fc7ca040453b5ce9fa5e64e207af5..0000000000000000000000000000000000000000
Binary files a/Makefile.zip and /dev/null differ
diff --git a/Makefile_win b/Makefile_win
new file mode 100644
index 0000000000000000000000000000000000000000..c2ac6e817e054e351e0783370908247800d5edcc
--- /dev/null
+++ b/Makefile_win
@@ -0,0 +1,24 @@
+CFLAGS =  -O3 -Dmain=SDL_main
+LDFLAGS = -lm -lmingw32 -lSDL2main -lSDL2
+SDL2_INCLUDE_DIR = C:\SDL2-2.0.12\x86_64-w64-mingw32\include
+SDL2_LIBRARIES_DIR = C:\SDL2-2.0.12\x86_64-w64-mingw32\lib
+
+INC = sdl2-light.h
+SRC = main.c sdl2-light.c
+OBJ = $(SRC:%.c=%.o)
+
+PROG = spacecorridor.exe
+
+%.o: %.c $(INC)
+	gcc $(CFLAGS) -c $<  -I $(SDL2_INCLUDE_DIR)
+
+$(PROG): $(OBJ)
+	gcc $(CFLAGS) $(OBJ) $(LDFLAGS) -o $@ -L $(SDL2_LIBRARIES_DIR)
+
+doc: $(PROG)
+	doxygen $(PROG)
+
+.PHONY: clean
+clean:
+	del /f /q *.o *~ $(PROG)
+	rd /s /q latex html
diff --git a/main.c b/main.c
index 7ca0f0226b17cf9e47e167dff7a4252908400948..cfacfc06f90656c020e93f1d99771a6e5566db2d 100644
--- a/main.c
+++ b/main.c
@@ -1,38 +1,62 @@
 /**
  * \file main.c
- * \brief Programme principal initial du niveau 0
+ * \brief Programme principal initial du niveau 1
  * \author Mathieu Constant
  * \version 1.0
- * \date 18 mars 2020
+ * \date 18 mars 2021
  */
 
 #include "sdl2-light.h"
+#include <stdio.h>
 
+/**
+ * \brief Largeur de l'écran de jeu
+ */
+#define SCREEN_WIDTH 300
 
 /**
- * \brief Largeur de l'écran
-*/
+ * \brief Hauteur de l'écran de jeu
+ */
+#define SCREEN_HEIGHT 480
+
+
+/**
+ * \brief Taille d'un vaisseau
+ */
 
+#define SHIP_SIZE 32
 
-#define SCREEN_WIDTH 320
 
 /**
- * \brief Hauteur de l'écran
+ * \brief Taille d'un météorite
 */
 
-#define SCREEN_HEIGHT 240
+#define METEORITE_SIZE 32
+
 
 /**
- * \brief Taille du sprite
+ * \brief Hauteur de la ligne d'arrivée
+ */
+
+
+#define FINISH_LINE_HEIGHT 10
+
+
+/**
+ * \brief Pas de déplacement horizontal du vaisseau
 */
 
-#define SPRITE_SIZE 32
+#define MOVING_STEP 10
+
 
 /**
- * \brief Pas de déplacement du sprite
+  * \brief Vitesse initiale de déplacement vertical des éléments du jeu 
 */
 
-#define MOVING_STEP 5
+#define INITIAL_SPEED 2
+
+
+
 
 /**
  * \brief Représentation pour stocker les textures nécessaires à l'affichage graphique
@@ -164,13 +188,13 @@ void clean_textures(textures_t *textures){
 
 
 /**
- * \brief La fonction initialise les texures
+ * \brief La fonction initialise les textures nécessaires à l'affichage graphique du jeu
  * \param screen la surface correspondant à l'écran de jeu
  * \param textures les textures du jeu
 */
 
 void  init_textures(SDL_Renderer *renderer, textures_t *textures){
-    textures->background = load_image( "ressources/background.bmp",renderer);
+    textures->background = load_image( "ressources/space-background.bmp",renderer);
     
     /* A COMPLETER */
 
@@ -181,12 +205,12 @@ void  init_textures(SDL_Renderer *renderer, textures_t *textures){
 /**
  * \brief La fonction applique la texture du fond sur le renderer lié à l'écran de jeu
  * \param renderer le renderer
- * \param textures les textures du jeu
+ * \param texture la texture liée au fond
 */
 
-void apply_background(SDL_Renderer *renderer, textures_t *textures){
-    if(textures->background != NULL){
-      apply_texture(textures->background, renderer, 0, 0);
+void apply_background(SDL_Renderer *renderer, SDL_Texture *texture){
+    if(texture != NULL){
+      apply_texture(texture, renderer, 0, 0);
     }
 }
 
@@ -196,9 +220,9 @@ void apply_background(SDL_Renderer *renderer, textures_t *textures){
 
 /**
  * \brief La fonction rafraichit l'écran en fonction de l'état des données du monde
- * \param renderer le renderer
+ * \param renderer le renderer lié à l'écran de jeu
  * \param world les données du monde
- * \param textures les textures du jeu
+ * \param textures les textures
  */
 
 void refresh_graphics(SDL_Renderer *renderer, world_t *world,textures_t *textures){
@@ -207,7 +231,7 @@ void refresh_graphics(SDL_Renderer *renderer, world_t *world,textures_t *texture
     clear_renderer(renderer);
     
     //application des textures dans le renderer
-    apply_background(renderer, textures);
+    apply_background(renderer, textures->background);
     /* A COMPLETER */
     
     // on met à jour l'écran
@@ -237,7 +261,7 @@ void clean(SDL_Window *window, SDL_Renderer * renderer, textures_t *textures, wo
  * \param window la fenêtre du jeu
  * \param renderer le renderer
  * \param textures les textures
- * \param wordl le monde
+ * \param world le monde
  */
 
 void init(SDL_Window **window, SDL_Renderer ** renderer, textures_t *textures, world_t * world){
diff --git a/main.o b/main.o
index b5a3037b0cae020acbd73e78ce47620533e4d6ea..a6bca19f72af0d3ab05df821d1d07020ecfe99dc 100644
Binary files a/main.o and b/main.o differ
diff --git a/ressources/finish_line.bmp b/ressources/finish_line.bmp
new file mode 100644
index 0000000000000000000000000000000000000000..9839ca9f374da18969b950ece79ff416b0734c68
Binary files /dev/null and b/ressources/finish_line.bmp differ
diff --git a/ressources/meteorite.bmp b/ressources/meteorite.bmp
new file mode 100644
index 0000000000000000000000000000000000000000..89f4a806e712490846b9fe2f411d10548773a3b4
Binary files /dev/null and b/ressources/meteorite.bmp differ
diff --git a/ressources/missile.bmp b/ressources/missile.bmp
new file mode 100644
index 0000000000000000000000000000000000000000..41727a4cbdc2fd2b879a2b0136f90740d896a38c
Binary files /dev/null and b/ressources/missile.bmp differ
diff --git a/ressources/space-background.bmp b/ressources/space-background.bmp
new file mode 100644
index 0000000000000000000000000000000000000000..27a3f61735288d8ba2e4d4d9140b9c27fe6bbcd6
Binary files /dev/null and b/ressources/space-background.bmp differ
diff --git a/ressources/spaceship.bmp b/ressources/spaceship.bmp
new file mode 100644
index 0000000000000000000000000000000000000000..58f95bbc43074f6be3054d5880b6ce6b0f8491b5
Binary files /dev/null and b/ressources/spaceship.bmp differ
diff --git a/ressources/sprite.bmp b/ressources/sprite.bmp
deleted file mode 100644
index 42b3f86dd60ccac9a0513d878d5b7ce88fae7e73..0000000000000000000000000000000000000000
Binary files a/ressources/sprite.bmp and /dev/null differ
diff --git a/spacecorridor.exe b/spacecorridor.exe
index a81d9010671d398e09b0e3045983bb79c978c9b7..52db8182627078bb3ddd314a108645e983018942 100644
Binary files a/spacecorridor.exe and b/spacecorridor.exe differ