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A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More...
#include <SDL_haptic.h>
Data Fields | |
Uint16 | type |
SDL_HapticDirection | direction |
Uint32 | length |
Uint16 | delay |
Uint16 | button |
Uint16 | interval |
Uint8 | channels |
Uint16 | period |
Uint16 | samples |
Uint16 * | data |
Uint16 | attack_length |
Uint16 | attack_level |
Uint16 | fade_length |
Uint16 | fade_level |
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
This struct is exclusively for the SDL_HAPTIC_CUSTOM effect.
A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.
If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.
Uint16 attack_length |
Duration of the attack.
Uint16 attack_level |
Level at the start of the attack.
Uint16 button |
Button that triggers the effect.
Uint8 channels |
Axes to use, minimum of one.
Uint16* data |
Should contain channels*samples items.
Uint16 delay |
Delay before starting the effect.
SDL_HapticDirection direction |
Direction of the effect.
Uint16 fade_length |
Duration of the fade.
Uint16 fade_level |
Level at the end of the fade.
Uint16 interval |
How soon it can be triggered again after button.
Uint32 length |
Duration of the effect.
Uint16 period |
Sample periods.
Uint16 samples |
Amount of samples.
Uint16 type |