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General event structure. More...
#include <SDL_events.h>
General event structure.
SDL_AudioDeviceEvent adevice |
Audio device event data
SDL_MouseButtonEvent button |
Mouse button event data
SDL_ControllerAxisEvent caxis |
Game Controller axis event data
SDL_ControllerButtonEvent cbutton |
Game Controller button event data
SDL_ControllerDeviceEvent cdevice |
Game Controller device event data
SDL_CommonEvent common |
Common event data
SDL_ControllerSensorEvent csensor |
Game Controller sensor event data
SDL_ControllerTouchpadEvent ctouchpad |
Game Controller touchpad event data
SDL_DollarGestureEvent dgesture |
Gesture event data
SDL_DisplayEvent display |
Display event data
SDL_DropEvent drop |
Drag and drop event data
SDL_TextEditingEvent edit |
Text editing event data
SDL_TextEditingExtEvent editExt |
Extended text editing event data
SDL_JoyAxisEvent jaxis |
Joystick axis event data
SDL_JoyBallEvent jball |
Joystick ball event data
SDL_JoyBatteryEvent jbattery |
Joystick battery event data
SDL_JoyButtonEvent jbutton |
Joystick button event data
SDL_JoyDeviceEvent jdevice |
Joystick device change event data
SDL_JoyHatEvent jhat |
Joystick hat event data
Keyboard event data
SDL_MultiGestureEvent mgesture |
Gesture event data
SDL_MouseMotionEvent motion |
Mouse motion event data
SDL_QuitEvent quit |
Quit request event data
SDL_SensorEvent sensor |
Sensor event data
SDL_SysWMEvent syswm |
System dependent window event data
SDL_TextInputEvent text |
Text input event data
SDL_TouchFingerEvent tfinger |
Touch finger event data
Uint32 type |
Event type, shared with all events
SDL_UserEvent user |
Custom event data
SDL_MouseWheelEvent wheel |
Mouse wheel event data
SDL_WindowEvent window |
Window event data