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SDL.h
Go to the documentation of this file.
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
29#ifndef SDL_h_
30#define SDL_h_
31
32#include "SDL_main.h"
33#include "SDL_stdinc.h"
34#include "SDL_assert.h"
35#include "SDL_atomic.h"
36#include "SDL_audio.h"
37#include "SDL_clipboard.h"
38#include "SDL_cpuinfo.h"
39#include "SDL_endian.h"
40#include "SDL_error.h"
41#include "SDL_events.h"
42#include "SDL_filesystem.h"
43#include "SDL_gamecontroller.h"
44#include "SDL_guid.h"
45#include "SDL_haptic.h"
46#include "SDL_hidapi.h"
47#include "SDL_hints.h"
48#include "SDL_joystick.h"
49#include "SDL_loadso.h"
50#include "SDL_log.h"
51#include "SDL_messagebox.h"
52#include "SDL_metal.h"
53#include "SDL_mutex.h"
54#include "SDL_power.h"
55#include "SDL_render.h"
56#include "SDL_rwops.h"
57#include "SDL_sensor.h"
58#include "SDL_shape.h"
59#include "SDL_system.h"
60#include "SDL_thread.h"
61#include "SDL_timer.h"
62#include "SDL_version.h"
63#include "SDL_video.h"
64#include "SDL_locale.h"
65#include "SDL_misc.h"
66
67#include "begin_code.h"
68/* Set up for C function definitions, even when using C++ */
69#ifdef __cplusplus
70extern "C" {
71#endif
72
73/* As of version 0.5, SDL is loaded dynamically into the application */
74
81/* @{ */
82#define SDL_INIT_TIMER 0x00000001u
83#define SDL_INIT_AUDIO 0x00000010u
84#define SDL_INIT_VIDEO 0x00000020u
85#define SDL_INIT_JOYSTICK 0x00000200u
86#define SDL_INIT_HAPTIC 0x00001000u
87#define SDL_INIT_GAMECONTROLLER 0x00002000u
88#define SDL_INIT_EVENTS 0x00004000u
89#define SDL_INIT_SENSOR 0x00008000u
90#define SDL_INIT_NOPARACHUTE 0x00100000u
91#define SDL_INIT_EVERYTHING ( \
92 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
93 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
94 )
95/* @} */
96
144extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
145
161extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
162
183extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
184
199extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
200
223extern DECLSPEC void SDLCALL SDL_Quit(void);
224
225/* Ends C function definitions when using C++ */
226#ifdef __cplusplus
227}
228#endif
229#include "close_code.h"
230
231#endif /* SDL_h_ */
232
233/* vi: set ts=4 sw=4 expandtab: */
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags)
DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags)
DECLSPEC int SDLCALL SDL_Init(Uint32 flags)
DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags)
DECLSPEC void SDLCALL SDL_Quit(void)
Include file for filesystem SDL API functions.
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
Include file for SDL API functions that don't fit elsewhere.