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Mouse wheel event structure (event.wheel.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
Uint32 | windowID |
Uint32 | which |
Sint32 | x |
Sint32 | y |
Uint32 | direction |
float | preciseX |
float | preciseY |
Sint32 | mouseX |
Sint32 | mouseY |
Mouse wheel event structure (event.wheel.*)
Uint32 direction |
Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
Sint32 mouseX |
X coordinate, relative to window (added in 2.26.0)
Sint32 mouseY |
Y coordinate, relative to window (added in 2.26.0)
float preciseX |
The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18)
float preciseY |
The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18)
Uint32 timestamp |
In milliseconds, populated using SDL_GetTicks()
Uint32 type |
Uint32 which |
The mouse instance id, or SDL_TOUCH_MOUSEID
Uint32 windowID |
The window with mouse focus, if any
Sint32 x |
The amount scrolled horizontally, positive to the right and negative to the left
Sint32 y |
The amount scrolled vertically, positive away from the user and negative toward the user