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Game controller touchpad event structure (event.ctouchpad.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint32 | timestamp |
SDL_JoystickID | which |
Sint32 | touchpad |
Sint32 | finger |
float | x |
float | y |
float | pressure |
Game controller touchpad event structure (event.ctouchpad.*)
Sint32 finger |
The index of the finger on the touchpad
float pressure |
Normalized in the range 0...1
Uint32 timestamp |
In milliseconds, populated using SDL_GetTicks()
Sint32 touchpad |
The index of the touchpad
Uint32 type |
SDL_JoystickID which |
The joystick instance id
float x |
Normalized in the range 0...1 with 0 being on the left
float y |
Normalized in the range 0...1 with 0 being at the top