diff --git a/core/src/com/platventure/game/generateStruct/Panneau.java b/core/src/com/platventure/game/generateStruct/Panneau.java
new file mode 100644
index 0000000000000000000000000000000000000000..46cb54d76bc388a6f622a0c9e4e6bcd216d371b9
--- /dev/null
+++ b/core/src/com/platventure/game/generateStruct/Panneau.java
@@ -0,0 +1,40 @@
+package com.platventure.game.generateStruct;
+
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.physics.box2d.Body;
+import com.badlogic.gdx.physics.box2d.BodyDef;
+import com.badlogic.gdx.physics.box2d.FixtureDef;
+import com.badlogic.gdx.physics.box2d.PolygonShape;
+import com.badlogic.gdx.physics.box2d.World;
+
+public class Panneau {
+
+    PolygonShape shapeStruct;
+    Vector2[] ptsStruct;
+    public Panneau(int x, int y, float tailleUnite, World world) {
+        BodyDef bodyDef = new BodyDef();
+        bodyDef.type = BodyDef.BodyType.StaticBody;
+        bodyDef.position.set(0f, 0f);
+
+        Body structBody = world.createBody(bodyDef);
+
+        FixtureDef fixtureDefStruct = new FixtureDef();
+        shapeStruct = new PolygonShape();
+
+        float newX = x * tailleUnite;
+        float newY = (y-1) * tailleUnite;
+
+        ptsStruct = new Vector2[]{new Vector2(newX, newY), new Vector2(newX+tailleUnite, newY), new Vector2(newX+tailleUnite, newY+tailleUnite), new Vector2(newX, newY+tailleUnite)};
+        shapeStruct.set(ptsStruct);
+
+        fixtureDefStruct.shape = shapeStruct;
+        fixtureDefStruct.restitution = 0.6f;
+        fixtureDefStruct.density = 1f;
+        fixtureDefStruct.friction = 0.25f;
+        fixtureDefStruct.isSensor = true;
+
+
+        structBody.createFixture(fixtureDefStruct);
+        shapeStruct.dispose();
+    }
+}
diff --git a/core/src/com/platventure/game/worldPerso.java b/core/src/com/platventure/game/worldPerso.java
index 3c99703ee1b1e88da6b97a72ac7c56598cf12ccd..43c62570f9b4575c5d259c91dff99369dcb417a3 100644
--- a/core/src/com/platventure/game/worldPerso.java
+++ b/core/src/com/platventure/game/worldPerso.java
@@ -10,6 +10,7 @@ import com.badlogic.gdx.physics.box2d.FixtureDef;
 import com.badlogic.gdx.physics.box2d.PolygonShape;
 import com.badlogic.gdx.physics.box2d.World;
 import com.platventure.game.generateStruct.Joyau;
+import com.platventure.game.generateStruct.Panneau;
 import com.platventure.game.generateStruct.Platform;
 import com.platventure.game.generateStruct.Water;
 
@@ -129,13 +130,13 @@ public class worldPerso {
                 System.out.print(current);
                 switch (current){
                    case 'J':
-                        new Platform(j, i-1, FabriqueUnite.getUnite(), "bord_gauche", world);
+                        new Platform(j, i, FabriqueUnite.getUnite(), "bord_gauche", world);
                         break;
                     case 'K':
-                        new Platform(j, i-1, FabriqueUnite.getUnite(), "rectangle", world);
+                        new Platform(j, i, FabriqueUnite.getUnite(), "rectangle", world);
                         break;
                     case 'L':
-                        new Platform(j, i-1, FabriqueUnite.getUnite(), "bord_droit", world);
+                        new Platform(j, i, FabriqueUnite.getUnite(), "bord_droit", world);
                         break;
                     case 'A':
                     case 'B':
@@ -151,6 +152,9 @@ public class worldPerso {
                     case 'W':
                         new Water(j, i, FabriqueUnite.getUnite(), world);
                         break;
+                    case 'Z':
+                        new Panneau(j, i, FabriqueUnite.getUnite(), world);
+                        break;
                     case '1':
                     case '2':
                         new Joyau(j, i, FabriqueUnite.getUnite(), world);