From d0461961d6e4fff765c909b2cfd044f066979d8a Mon Sep 17 00:00:00 2001
From: Paul GEORGES <43345813+paulgeorges1998@users.noreply.github.com>
Date: Sat, 15 Dec 2018 01:23:56 +0100
Subject: [PATCH] modification degats

---
 listeB.c     | 2 +-
 personnage.c | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/listeB.c b/listeB.c
index 7ef1466..6ab6eef 100644
--- a/listeB.c
+++ b/listeB.c
@@ -79,7 +79,7 @@ ListeB tir_update(ListeB LB, ListeP LP, ListeR LR, ListeE *LE, int time, int v,
       switch(arme){
       case 0:
         if(time > tmp->data.tempsTirPrecedent + 300){
-          cons_listeB(&LB, nouvelle_balle(sprites[7], tmp->data.angle, 25, tmp->data.pos));
+          cons_listeB(&LB, nouvelle_balle(sprites[7], tmp->data.angle, 50, tmp->data.pos));
           Mix_PlayChannel(1, sons[0], 0);
           tmp->data.tempsTirPrecedent = time;
         }
diff --git a/personnage.c b/personnage.c
index 8ad05d5..4f1d145 100644
--- a/personnage.c
+++ b/personnage.c
@@ -49,8 +49,8 @@ Perso nouvel_ennemi_1(SDL_Renderer *renderer, ListeR LR, SDL_Texture **sprites,
   p.srcrect.h = 259;
   p.angle = 0;
   p.vie = 100;
-  p.degats = 10;
-  p.vitesse = 2;
+  p.degats = 5;
+  p.vitesse = 3;
   p.yMax = 4403;
   p.arme = -1;
   p.tir = false;
-- 
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