diff --git a/listeB.c b/listeB.c
index 7ef14662e5f2af77ef7041a30d3cfc40897fdda0..6ab6eef1eae2a0c139c556302e55ab8a9f901a06 100644
--- a/listeB.c
+++ b/listeB.c
@@ -79,7 +79,7 @@ ListeB tir_update(ListeB LB, ListeP LP, ListeR LR, ListeE *LE, int time, int v,
       switch(arme){
       case 0:
         if(time > tmp->data.tempsTirPrecedent + 300){
-          cons_listeB(&LB, nouvelle_balle(sprites[7], tmp->data.angle, 25, tmp->data.pos));
+          cons_listeB(&LB, nouvelle_balle(sprites[7], tmp->data.angle, 50, tmp->data.pos));
           Mix_PlayChannel(1, sons[0], 0);
           tmp->data.tempsTirPrecedent = time;
         }
diff --git a/personnage.c b/personnage.c
index 8ad05d51e1cd178cd3f26784b28e68d3e9cb1bc5..4f1d1459175f2ce4ca134a8be8fb15ecfa5ebe1c 100644
--- a/personnage.c
+++ b/personnage.c
@@ -49,8 +49,8 @@ Perso nouvel_ennemi_1(SDL_Renderer *renderer, ListeR LR, SDL_Texture **sprites,
   p.srcrect.h = 259;
   p.angle = 0;
   p.vie = 100;
-  p.degats = 10;
-  p.vitesse = 2;
+  p.degats = 5;
+  p.vitesse = 3;
   p.yMax = 4403;
   p.arme = -1;
   p.tir = false;