diff --git a/listeB.c b/listeB.c index 7ef14662e5f2af77ef7041a30d3cfc40897fdda0..6ab6eef1eae2a0c139c556302e55ab8a9f901a06 100644 --- a/listeB.c +++ b/listeB.c @@ -79,7 +79,7 @@ ListeB tir_update(ListeB LB, ListeP LP, ListeR LR, ListeE *LE, int time, int v, switch(arme){ case 0: if(time > tmp->data.tempsTirPrecedent + 300){ - cons_listeB(&LB, nouvelle_balle(sprites[7], tmp->data.angle, 25, tmp->data.pos)); + cons_listeB(&LB, nouvelle_balle(sprites[7], tmp->data.angle, 50, tmp->data.pos)); Mix_PlayChannel(1, sons[0], 0); tmp->data.tempsTirPrecedent = time; } diff --git a/personnage.c b/personnage.c index 8ad05d51e1cd178cd3f26784b28e68d3e9cb1bc5..4f1d1459175f2ce4ca134a8be8fb15ecfa5ebe1c 100644 --- a/personnage.c +++ b/personnage.c @@ -49,8 +49,8 @@ Perso nouvel_ennemi_1(SDL_Renderer *renderer, ListeR LR, SDL_Texture **sprites, p.srcrect.h = 259; p.angle = 0; p.vie = 100; - p.degats = 10; - p.vitesse = 2; + p.degats = 5; + p.vitesse = 3; p.yMax = 4403; p.arme = -1; p.tir = false;