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-I/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/include -I/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/src -Wl,--allow-multiple-definition -g -L../libs/Box2d/lib -L../libs/qrcodegen/lib -g -o CMakeFiles/MCC.dir/src/manager/RenderManager.cpp.o -c /home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/src/manager/RenderManager.cpp", + "file": "/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/src/manager/RenderManager.cpp", + "output": "CMakeFiles/MCC.dir/src/manager/RenderManager.cpp.o" +}, +{ + "directory": "/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/build", + "command": "g++ -I/usr/include/SDL2 -I/usr/include/libpng16 -I/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/include -I/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/src -Wl,--allow-multiple-definition -g -L../libs/Box2d/lib -L../libs/qrcodegen/lib -g -o CMakeFiles/MCC.dir/src/manager/WorldManager.cpp.o -c /home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/src/manager/WorldManager.cpp", + "file": "/home/tompotioubuntu/Documents/Cours/L3/S2/Stage/Mythical_Conquests_Chronicles/src/manager/WorldManager.cpp", + "output": "CMakeFiles/MCC.dir/src/manager/WorldManager.cpp.o" +} +] \ No newline at end of file diff --git a/include/game/Game.hpp b/include/game/Game.hpp index 8c7608e4ab1f46a13ee6f33befce175b1cd5606e..d5617bb11ce990d92965dc89f7458a3775db93ba 100644 --- a/include/game/Game.hpp +++ b/include/game/Game.hpp @@ -58,12 +58,12 @@ class Game struct nk_context *ctx; bool isRunning = true; - bool resized; + bool resized = false; bool specialEffect = false; bool debugMode = false; bool showFPS = true; bool online = false; - bool host; + bool host = false; map<GameState,IActor*> actors; diff --git a/include/game/GameEntities.hpp b/include/game/GameEntities.hpp index 3966f4e7a0770fdc7db2143b78ad79ea8f9f189a..b2a134599a7ec500d313323d4b186af6c35ebbef 100644 --- a/include/game/GameEntities.hpp +++ b/include/game/GameEntities.hpp @@ -149,6 +149,9 @@ class Player : public Being void setState(EntityState state){this->state = state;} void setId(short int id){this->id = id;} void gainXp(int exp); + + int getExp(){return exp;} + short int getId(){return id;} int getWidthArrow(){return widthArrow;} int getHeightArrow(){return heightArrow;} diff --git a/include/manager/WorldManager.hpp b/include/manager/WorldManager.hpp index c6b19f2553af60a1d365f69c6d0488c0fd511eee..7fc644ad0415c7faee0de91f2aef562167c7e8d7 100644 --- a/include/manager/WorldManager.hpp +++ b/include/manager/WorldManager.hpp @@ -94,6 +94,7 @@ class WorldManager : public IActor void chatBox(); void bulb(); void SubMenu(); + void UserUI(); void prepareNetworkDatas(); void updateNetworkDatas(); @@ -156,6 +157,9 @@ class WorldManager : public IActor int subMenuWidth; int subMenuHeight; + int healthBarWidth; + int healthBarHeight; + // Vitesse en mètre. (convertir en pixel pour évaluer sur l'écran + le facteur de zoom). int fpsCounterWidth; int fpsCounterHeight; @@ -174,6 +178,9 @@ class WorldManager : public IActor bool canMove = true; bool subMenuOn = false; bool pause = false; + + Texture heartimg; + Texture starimg; }; #endif diff --git a/src/manager/WorldManager.cpp b/src/manager/WorldManager.cpp index da422a127b8f429214ac397b74ac72ec4429aae2..873dda6de587ea8941b6ea592c166f2e2134d20d 100644 --- a/src/manager/WorldManager.cpp +++ b/src/manager/WorldManager.cpp @@ -15,6 +15,7 @@ WorldManager::WorldManager(Game* game) : game(game) { // NB : Orienter en fonction de la souris. debounce[SDLK_g] = false; debounce[SDLK_1] = false; + debounce[SDLK_ESCAPE] = false; } WorldManager::~WorldManager(){ @@ -74,14 +75,20 @@ void WorldManager::initializeDefaultDatas(){ windowWidth = renderManager->getWindowWidth(); windowHeight = renderManager->getWindowHeight(); - subMenuWidth = windowWidth * .4; + subMenuWidth = windowWidth * .25; subMenuHeight = windowHeight * .6; + healthBarWidth = windowWidth * .25; + healthBarHeight = windowHeight * .025; + /* Gui datas */ fpsCounterWidth = windowWidth * 0.1; fpsCounterHeight = windowHeight * 0.03; fps = game->getFps(); + heartimg = IMG_LoadTexture(renderManager->getRenderer(), "../assets/widgets/heart.png"); + starimg = IMG_LoadTexture(renderManager->getRenderer(), "../assets/widgets/star.png"); + // Document Json du réseau. donneesReseauJson.SetObject(); players.reserve(4); @@ -239,6 +246,8 @@ void WorldManager::render() } bulb(); + + UserUI(); // Affiche les widgets pour le serveur. server(); @@ -253,6 +262,29 @@ void WorldManager::render() } } +void WorldManager::UserUI() +{ + + // Affichage de la barre de vie. + renderManager->draw_filled_rectangle(64,28,healthBarWidth, healthBarHeight,0,0,0,255); + const float hpperc = playerZero->getHp() / playerZero->getMaxHp(); + renderManager->draw_filled_rectangle(69,33, (int) ((healthBarWidth - 10) * hpperc), healthBarHeight - 10,95,26,21,255); + renderManager->draw_Image(heartimg,20,10,64,64,255,0); + + // Affichage de la barre d'expérience. + renderManager->draw_filled_rectangle(64,28 + healthBarHeight + 64, healthBarWidth, healthBarHeight,0,0,0,255); + const float expperc = playerZero->getExp() / 100.0f; + renderManager->draw_filled_rectangle(69,33 + healthBarHeight + 64, (int) ((healthBarWidth - 10) * expperc), healthBarHeight - 10, 100, 75, 2, 255); + renderManager->draw_Image(starimg,20,10 + 60 + healthBarHeight, 64, 64, 255, 0); + + // Affichage des skills. + renderManager->draw_filled_rectangle(windowWidth / 2 - 143, windowHeight - 74,64,64,0,0,0,255); + renderManager->draw_filled_rectangle(windowWidth / 2 - 69, windowHeight - 74,64,64,0,0,0,255); + renderManager->draw_filled_rectangle(windowWidth / 2 + 10, windowHeight - 74,64,64,0,0,0,255); + renderManager->draw_filled_rectangle(windowWidth / 2 + 84, windowHeight - 74,64,64,0,0,0,255); + +} + void WorldManager::bulb() { struct nk_color window_background = nk_rgba(0, 0, 0, 0); // Couleur de fond transparente. @@ -404,8 +436,15 @@ void WorldManager::updateInputStates(float deltaT){ * À noter que certaines de ces touches n'ont pas besoin de debounce. */ case SDLK_ESCAPE: - subMenuOn = true; - pause = true; + if(!debounce[key]){ + debounce[key] = true; + subMenuOn = !subMenuOn; + if(!game->isOnline()) + { + pause = subMenuOn; + } + debounce[key] = false; + } break; case SDLK_1: addCommandInput(key); @@ -479,7 +518,7 @@ void WorldManager::updateInputStates(float deltaT){ */ /*calcul de l'angle d'attaque*/ - if(canMove){ // Je teste canMove comme ça, si le joueur hover un wiget, on n'a pas besoin de recalculer l'angle. + if(canMove && !pause){ // Je teste canMove comme ça, si le joueur hover un wiget, on n'a pas besoin de recalculer l'angle. getMouseAngle(); if(playerZero->getAngle() < 90 && playerZero->getAngle() > (-90)){ playerZero->setSimpleLook(Right); @@ -1237,8 +1276,10 @@ void WorldManager::updateScreenSize() renderManager->getFullWindowSize(&windowWidth, &windowHeight); fpsCounterWidth = windowWidth * 0.25; fpsCounterHeight = windowWidth * 0.1; - subMenuWidth = windowWidth * .6; + subMenuWidth = windowWidth * .25; subMenuHeight = windowHeight * .7; + healthBarWidth = windowWidth * .25; + healthBarHeight = windowHeight * .025; } void WorldManager::removeMoveInput(SDL_Keycode key){