diff --git a/assets/sound/monster-zombie-scream-105972.wav b/assets/sound/monsterSlash.wav
similarity index 100%
rename from assets/sound/monster-zombie-scream-105972.wav
rename to assets/sound/monsterSlash.wav
diff --git a/include/game/GameEntities.hpp b/include/game/GameEntities.hpp
index 72f7b7b5d923ba43a72f84e6c068057f51958837..e9f87bdd5dfffe4f2848165eff4a06eb274e1578 100644
--- a/include/game/GameEntities.hpp
+++ b/include/game/GameEntities.hpp
@@ -126,7 +126,7 @@ class Being : public Entity
         // Points de vie actuels.
         int currHp=100;
         // Points de vie maximum.
-        int maxHp=100;
+        int maxHp;
         // Can take damage.
         bool CTD;
 };
diff --git a/include/manager/SoundManager.hpp b/include/manager/SoundManager.hpp
index 70464e2d896f5ddb3cb7b626e40b9519b77461da..d74c3e755265a25598cedf03ebb7c67ed8ff2bca 100644
--- a/include/manager/SoundManager.hpp
+++ b/include/manager/SoundManager.hpp
@@ -20,7 +20,7 @@ class SoundManager{
             shootingBow = Mix_LoadWAV("../assets/sound/bow_shoot.wav");
             hitBow = Mix_LoadWAV("../assets/sound/arrowHit.wav");
             walkingGrass = Mix_LoadWAV("../assets/sound/walkingGrass.wav");
-            monsterSlash = Mix_LoadWAV("../assets/sound/walkingGrass.wav");
+            monsterSlash = Mix_LoadWAV("../assets/sound/monsterSlash.wav");
             Mix_Volume(-1,128);
             
         }
diff --git a/src/manager/MenuManager.cpp b/src/manager/MenuManager.cpp
index e95140fc313945321a39effc36386a190ddad36d..81b103b8e10c8fb2ed663e7e509c14d3b09ed4ff 100644
--- a/src/manager/MenuManager.cpp
+++ b/src/manager/MenuManager.cpp
@@ -56,7 +56,7 @@ void MenuManager::menu(){
         NK_WINDOW_BORDER |
         NK_WINDOW_NO_SCROLLBAR))
     {
-        string startGame = (game->getLoadedSave()=="" && !game->isInGame() ? "Nouvelle partie" : "Reprendre la partie");
+        string startGame = "Nouvelle partie";
         float ratio[] = {0.1f, 0.80f,0.1f};
         int h = menu_height / 15;
         nk_layout_row(ctx, NK_DYNAMIC, h, 3, ratio);
@@ -66,14 +66,8 @@ void MenuManager::menu(){
         nk_spacer(ctx);
         if (nk_button_label(ctx, startGame.c_str())) {
             game->setState(InGame);
-            
-            if(!game->isInGame()){
-                game->buildWorld();
-                SoundManager::getInstance().PlayMusicBackground();
-            }
-            else{
-                SoundManager::getInstance().resumeMusicBackground();
-            }
+            game->buildWorld();
+            SoundManager::getInstance().PlayMusicBackground(); 
         }
         nk_spacer(ctx);