diff --git a/build/CMakeFiles/MCC.dir/src/game/GameEntities.cpp.o b/build/CMakeFiles/MCC.dir/src/game/GameEntities.cpp.o
index ff4c52f00d431a7f02855dfe0595201e2397fdcb..f932c39d5a356d33068e7c471f4fce6c58fed87c 100644
Binary files a/build/CMakeFiles/MCC.dir/src/game/GameEntities.cpp.o and b/build/CMakeFiles/MCC.dir/src/game/GameEntities.cpp.o differ
diff --git a/build/MCC b/build/MCC
index 01bd5dad84377cdc5a44d9f0108a3397107bcc52..5cf24898c9cd56e07c5efcbeb9c024a0e468f650 100755
Binary files a/build/MCC and b/build/MCC differ
diff --git a/include/game/GameEntities.hpp b/include/game/GameEntities.hpp
index 1a84dc3a98da9970f039d277dfbf7e270eadd6a4..b3f8f0f67f321830021cd766479bc7bd533c95c9 100644
--- a/include/game/GameEntities.hpp
+++ b/include/game/GameEntities.hpp
@@ -152,7 +152,6 @@ class Player : public Being
         void BeginContact(b2Contact* contact,float deltaT) override;
         void EndContact(b2Contact* contact,float deltaT) override;
         void setState(EntityState state){this->state = state;}
-        void takeDamage(int damage){}
 
         bool applySkill(const PSkill& skill);
         bool isSkillFinished();
diff --git a/src/game/GameEntities.cpp b/src/game/GameEntities.cpp
index 152f04c65710479bfa1e0bac745cd11dc9230770..459825a2fddc5919e27f7f5c275e32649bbabe0c 100644
--- a/src/game/GameEntities.cpp
+++ b/src/game/GameEntities.cpp
@@ -245,7 +245,7 @@ void Enemy::update(float deltaT){
 }
 
 void Enemy::lookForTarget(){
-    if(potentialTarget.size()!=0){ 
+    if(potentialTarget.size()!= 0){ 
         cible = (potentialTarget.back());
         float distance_min = fabs(b2Distance(this->getBody()->GetPosition(),cible->getBody()->GetPosition()));
         float distance;
@@ -349,9 +349,11 @@ void Skeleton::update(float deltaT){
     velocity.x = 0; velocity.y = 0;
 
     // L'ennemi court s'il a trouvé une cible. Sinon si la cible a été perdu de vue, il s'arrête.
-    if (cible == nullptr) {
+    if (!cible) {
         lookForTarget();
-    }else{
+    }
+    
+    if (cible) {
         goto court;
     }