From 5656ea7f88b46635c4095535b9cf72d62c546a9b Mon Sep 17 00:00:00 2001 From: Enes Ayata <nstwitter19@gmail.com> Date: Fri, 18 Dec 2020 15:02:34 +0100 Subject: [PATCH] =?UTF-8?q?r=C3=A9ajustement=20d=C3=A9placements=20sur=20A?= =?UTF-8?q?ndroid=20+=20nettoyage=20du=20code?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../controllers/AndroidController.java | 22 ++-- .../controllers/AndroidControllerBis.java | 116 ------------------ core/src/com/miniball/views/GameScreen.java | 4 - 3 files changed, 14 insertions(+), 128 deletions(-) delete mode 100644 core/src/com/miniball/controllers/AndroidControllerBis.java diff --git a/core/src/com/miniball/controllers/AndroidController.java b/core/src/com/miniball/controllers/AndroidController.java index edd6a91..ee4e919 100644 --- a/core/src/com/miniball/controllers/AndroidController.java +++ b/core/src/com/miniball/controllers/AndroidController.java @@ -126,8 +126,7 @@ public class AndroidController implements InputProcessor { Vector3 ori = gameWorld.getGameScreen().getCamera().unproject(vector3); //si le joueur 1 enlève son doigt, le vecteur vitesse est nul - if(moveJ1 && (pointer == pointeurJ1)) - { + if(moveJ1 && (pointer == pointeurJ1)){ moveJ1=false; vitesse.set(0,0); pointeurJ1=-1; @@ -135,8 +134,8 @@ public class AndroidController implements InputProcessor { } //si le joueur 2 enlève son doigt, le vecteur vitesse est nul - if(moveJ2 && (pointer == pointeurJ2)) - { + if(moveJ2 && (pointer == pointeurJ2)){ + moveJ2=false; vitesse2.set(0,0); pointeurJ2=-1; @@ -151,8 +150,11 @@ public class AndroidController implements InputProcessor { Vector3 ori = gameWorld.getGameScreen().getCamera().unproject(vector3); //vérification de l'aire de contrôle et du bon pointeur - if(moveJ1 && (pointer == pointeurJ1) && ori.x >= gameWorld.getTerrain().getWidth()/2-gameWorld.getTerrain().getWidth()/8) - { + if(moveJ1 && (pointer == pointeurJ1) ){ + //si l'abscisse du deuxième point dépasse de la zone acoordée, on réajuste l'abscisse du point + if(ori.x< gameWorld.getTerrain().getWidth()/2-gameWorld.getTerrain().getWidth()/8){ + ori.x=gameWorld.getTerrain().getWidth()/2-gameWorld.getTerrain().getWidth()/8; + } //définition du deuxième point du vecteur vitesse appliqué au joueur 1 xB= ori.x; yB=ori.y; vitesse.set((xB- xA)*coeff,(yB- yA)*coeff); @@ -164,8 +166,12 @@ public class AndroidController implements InputProcessor { } //vérification de l'aire de contrôle et du bon pointeur - if(moveJ2 && (pointer == pointeurJ2) && ori.x <=0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8 ) - { + if(moveJ2 && (pointer == pointeurJ2) ){ + + //si l'abscisse du deuxième point dépasse de la zone acoordée, on réajuste l'abscisse du point + if(ori.x> 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8){ + ori.x=0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8; + } //définition du deuxième point du vecteur vitesse appliqué au joueur 2 xB2= ori.x; yB2=ori.y; vitesse2.set((xB2- xA2)*coeff,(yB2- yA2)*coeff); diff --git a/core/src/com/miniball/controllers/AndroidControllerBis.java b/core/src/com/miniball/controllers/AndroidControllerBis.java deleted file mode 100644 index caf6fc1..0000000 --- a/core/src/com/miniball/controllers/AndroidControllerBis.java +++ /dev/null @@ -1,116 +0,0 @@ -package com.miniball.controllers; - -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.InputProcessor; -import com.badlogic.gdx.input.GestureDetector; -import com.badlogic.gdx.math.Vector2; -import com.badlogic.gdx.math.Vector3; -import com.miniball.models.GameWorld; - -public class AndroidControllerBis implements InputProcessor { - - private Vector2 vitesse; - private float coeff; - private GameWorld gameWorld; - private int compteur; - private float xA, yA, xB, yB; - - - public AndroidControllerBis(GameWorld gameWorld){ - this.gameWorld=gameWorld; - this.coeff=100; - this.vitesse= new Vector2(); - this.compteur=0; - } - - public Vector2 getVitesse() { - return vitesse; - } - - - @Override - public boolean keyDown(int keycode) { - return false; - } - - @Override - public boolean keyUp(int keycode) { - return false; - } - - @Override - public boolean keyTyped(char character) { - return false; - } - - @Override - public boolean touchDown(int screenX, int screenY, int pointer, int button) { - - - - - - return false; - } - - @Override - public boolean touchUp(int screenX, int screenY, int pointer, int button) { - - return false; - } - - @Override - public boolean touchDragged(int screenX, int screenY, int pointer) { - Vector3 vector3 = new Vector3(screenX, screenY, 0); - boolean move = false; - Vector3 ori = gameWorld.getGameScreen().getCamera().unproject(vector3); - if(compteur%2==0){ - xA=ori.x; - yA=ori.y; - }else{ - xB=ori.x; - yB=ori.y; - move = true; - } - - if ( move) { - if( xB > 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8 && xA <= 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8){ - xB=xA; - yA=0; - yB=0; - }else if( xA > 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8 && xB <= 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8 ){ - xA=xB; - yA=0; - yB=0; - }else if(xA > 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8 && xB > 0-gameWorld.getTerrain().getWidth()/2+gameWorld.getTerrain().getWidth()/8){ - xA=0; - xB=0; - yA=0; - yB=0; - }else if(gameWorld.displayImg()){ - xA=0; - xB=0; - yA=0; - yB=0; - } - - - vitesse.x=(xB - xA) * 100; - vitesse.y =(yB - yA) * 100; - } - - - ++compteur; - return false; - } - - @Override - public boolean mouseMoved(int screenX, int screenY) { - return false; - } - - @Override - public boolean scrolled(float amountX, float amountY) { - return false; - } -} diff --git a/core/src/com/miniball/views/GameScreen.java b/core/src/com/miniball/views/GameScreen.java index fb7a2eb..994983a 100644 --- a/core/src/com/miniball/views/GameScreen.java +++ b/core/src/com/miniball/views/GameScreen.java @@ -15,7 +15,6 @@ import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.viewport.FitViewport; import com.miniball.MiniBall; import com.miniball.controllers.AndroidController; -import com.miniball.controllers.AndroidControllerBis; import com.miniball.controllers.DesktopController; import com.miniball.controllers.DesktopControllerBis; import com.miniball.datafactories.FontPerso; @@ -44,7 +43,6 @@ public class GameScreen extends ScreenAdapter { private Texture goalTexture; private DesktopController desktopController; private DesktopControllerBis desktopControllerBis; - private AndroidControllerBis androidControllerBis; private AndroidController androidController; private GameWorld gameWorld; private Box2DDebugRenderer box2DDebugRenderer; @@ -77,12 +75,10 @@ public class GameScreen extends ScreenAdapter { this.desktopController= new DesktopController(gameWorld); this.desktopControllerBis= new DesktopControllerBis(gameWorld); this.androidController = new AndroidController(gameWorld); - this.androidControllerBis= new AndroidControllerBis(gameWorld); InputMultiplexer inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(desktopController); inputMultiplexer.addProcessor(desktopControllerBis); inputMultiplexer.addProcessor(androidController); - inputMultiplexer.addProcessor(androidControllerBis); Gdx.input.setInputProcessor(inputMultiplexer); this.box2DDebugRenderer=new Box2DDebugRenderer(); -- GitLab