diff --git a/main b/main
index 9b50af123a7ffcacd67c51e0163e31a0a06ddbc7..685436504e224007a3fb86201a25c1d7f67eb16f 100644
Binary files a/main and b/main differ
diff --git a/main.c b/main.c
index 4df74937cd2ada1dbac5871b2e671094f44580cb..bc46e38ed0052b2115ecf3d56f8fadb3a1e29efa 100644
--- a/main.c
+++ b/main.c
@@ -3,9 +3,9 @@
 
 int main()
 {
-    trap_t trap1= {"The capital of Yemen","Sanaa","Riyadh","Aden"};
+    trap_t trap1= {{"The capital of Yemen","Sanaa","Riyadh","Aden"}};
     //trap_t trap2= {"light bulb inventor","tesla"};
-    //trap_t trap3={"the origine of the frensh language","latin"};
+    //trap_t trap3={"the origin of the frensh language","latin"};
     //trap_t trap4={"Who won the world cup in 2006","italy"};
     int nbl = 0,nbc = 0,i=0;
     char** map =lire_map("ressources/maze_map.txt");//lire le fichier
@@ -18,12 +18,11 @@ int main()
     init_sdl(&fenetre,&ecran,SCREENW,SCREENH);
     // Charger l’images
     apply_texture(walls,ecran);
-    FontPosition_t fontPos=initFontPosition();
     SDL_Event event;
     // Boucle principale
     while(!player->gameover){
         if (map[player->y][player->x]=='T'){
-            showTrap(trap1,player,&event);
+            showTrap(trap1,player,&event,0);
             map[player->y][player->x]='L';
         }
         handle_events(&event,walls,player,map);
diff --git a/sdl2-ttf-light.c b/sdl2-ttf-light.c
deleted file mode 100644
index 177f419e1f8efe646dd1e99f1603e757678e0f07..0000000000000000000000000000000000000000
--- a/sdl2-ttf-light.c
+++ /dev/null
@@ -1,40 +0,0 @@
-#include "sdl2-ttf-light.h"
-
-
-
-
-
-void init_ttf(){
-    if(TTF_Init()==-1) {
-        printf("TTF_Init: %s\n", TTF_GetError());
-    }
-}
-
-
-
-TTF_Font * load_font(const char *path, int font_size){
-    TTF_Font *font = TTF_OpenFont(path, font_size);
-    if(font == NULL){
-        fprintf(stderr, "Erreur pendant chargement font: %s\n", SDL_GetError());
-    }
-    return font;
-}
-
-
-
-
-
-void apply_text(SDL_Renderer *renderer,int x, int y, int w, int h, const char *text, TTF_Font *font){
-    SDL_Color color = { 255, 0, 255 ,0};
-    
-    SDL_Surface* surface = TTF_RenderText_Solid(font, text, color);
-     
-    SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
-    SDL_Rect dstrect2 = {x, y, w, h};
-    SDL_RenderCopy(renderer, texture, NULL, &dstrect2);
-    
-}
-
-void clean_font(TTF_Font * font){
-    TTF_CloseFont(font);
-}
diff --git a/sdl2-ttf-light.h b/sdl2-ttf-light.h
deleted file mode 100644
index cf22425c26750d4cbe223700500675c07ca5ac07..0000000000000000000000000000000000000000
--- a/sdl2-ttf-light.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef __SDL2_TTF_LIGHT__H
-#define __SDL2_TTF_LIGHT__H
-
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_ttf.h>
-
-/**
- * \brief La fonction initialise l'environnement TTF
-*/
-void init_ttf();
-
-
-/**
- * \brief La fonction charge une police
- * \param path le chemin du fichier correpondant à la police
- * \param font_size la taille de la police
- * \return la police chargée
-*/
-
-TTF_Font * load_font(const char* path, int font_size);
-
-/**
- * \brief La fonction applique un texte dans une certaine police sur le renderer à une certaine position et avec une certaine dimension
- * \param renderer le renderer
- * \param x abscisse du coin en haut à gauche du texte
- * \param y son abscisse
- * \param w la largeur du message
- * \param h sa hauteur
- * \param text le texte à afficher
- * \param font la police
-*/
-void apply_text(SDL_Renderer *renderer,int x, int y, int w, int h, const char *text, TTF_Font *font);
-
-
-
-/**
- * \brief La fonction nettoie une police en mémoire
- * \param font la police
-*/
-void clean_font(TTF_Font * font);
-
-#endif
diff --git a/trap.c b/trap.c
index 71cc18387f00894dd715aa88398cb9a34938a109..51e8bed39494e688113fa51a70951dd8e187804a 100644
--- a/trap.c
+++ b/trap.c
@@ -1,44 +1,16 @@
 #include "trap.h"
 
-FontPosition_t initFontPosition(){
-    FontPosition_t fontPos;
-    for(int i=0;i<4;i++){
-        fontPos.position[i].h=TRAPHT;
-        fontPos.position[i].w=TRAPWT;
-        if(i==0){
-            fontPos.position[i].x =60;
-            fontPos.position[i].y =30;  
-        }else{
-            fontPos.position[i].x =60;
-            fontPos.position[i].y=30+fontPos.position[i].y; 
-        }
-    }
-   //fontPos.font= TTF_OpenFont("ressources/arial.ttf",20);
-   return fontPos;
-}
 
-SDL_Texture* createText(SDL_Renderer *renderer, TTF_Font *font, const char* text, SDL_Color color,SDL_Rect* position){
-    SDL_Surface *text_img = TTF_RenderText_Solid(font, text, color);
+SDL_Texture* createText(SDL_Renderer *renderer, TTF_Font *font,trap_t trap, SDL_Color color,SDL_Rect* position,int y,int i){
+    SDL_Surface *text_img = TTF_RenderText_Solid(font,trap.text[i], color);
     SDL_Texture *text_tex = SDL_CreateTextureFromSurface(renderer, text_img);
     position->x=60;
-    position->y=30;
+    position->y=30+y;
     position->w=text_img->w;
     position->h=text_img->h;
     SDL_FreeSurface(text_img);
     return text_tex;
 }
-/*
-void initialiser_text_surf(FontPosition_t fontPos,SDL_Renderer* renderer,trap_t trap){
-    SDL_Color color_question={255,255,255,255};
-    SDL_Color color_answer={255,0,255,0};
-    fontPos.textSurfQ = TTF_RenderText_Solid(fontPos.font,trap.question,color_question);
-    fontPos.textTextureQ= SDL_CreateTextureFromSurface(renderer,fontPos.textSurfQ);
-    for (int i = 0; i < 3; i++)
-    {
-        fontPos.textSurfR[i] = TTF_RenderText_Solid(fontPos.font,trap.answers[i],color_answer);
-        fontPos.textTextureR[i]= SDL_CreateTextureFromSurface(renderer,fontPos.textSurfR[i]); 
-    }
-}*/
 
 trap_t* init_trap(trap_t trap1,trap_t trap2,trap_t trap3){
     trap_t* traps=malloc(4*sizeof(trap_t));
@@ -48,27 +20,23 @@ trap_t* init_trap(trap_t trap1,trap_t trap2,trap_t trap3){
     return traps;
 }
 
-void showTrap(trap_t trap,player_t* player,SDL_Event* event){
-    int px=0,py=0;
-    //int px=fontPos.position[j+1].x,py=fontPos.position[j+1].y;
+void showTrap(trap_t trap,player_t* player,SDL_Event* event,int j){
+    int y=30;
+    int px,py;
     //SDL_Surface* textSurfQ;
     SDL_Init(SDL_INIT_VIDEO);
-    SDL_Window *fenetre=SDL_CreateWindow("Trap",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,400,600,SDL_WINDOW_OPENGL);
+    SDL_Window *fenetre=SDL_CreateWindow("Trap",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,400,400,SDL_WINDOW_OPENGL);
     SDL_Renderer *renderer=SDL_CreateRenderer(fenetre,-1,0);
     TTF_Init();
     TTF_Font* font= TTF_OpenFont("ressources/arial.ttf",24);
     SDL_Color color={255,255,255,255};
-    SDL_Rect* position;
-    SDL_Rect*position1;
-    SDL_Rect*position2;
-    //textSurfQ = TTF_RenderText_Solid(font,trap.question,color);
-    SDL_Texture* textTextureQ= createText(renderer,font,trap.question,color,position);
-    SDL_Texture* textTextureR=createText(renderer,font,trap.answers,color,position1);
-    SDL_Texture* textTextureR1=createText(renderer,font,trap.answers,color,position2);
-    //SDL_FreeSurface(textSurfQ);
-    //textSurfQ = TTF_RenderText_Solid(font,trap.answers,color);
-    //SDL_Texture* textTextureR= SDL_CreateTextureFromSurface(renderer,textSurfQ);
-    //SDL_FreeSurface(textSurfQ);
+    SDL_Rect position[4];
+    SDL_Texture* textTextureQ[4];
+    for(int i=0;i<4;i++){
+        textTextureQ[i]= createText(renderer,font,trap,color,&position[i],(i+1)*y,i);
+    }
+    px=position[j+1].x;
+    py=position[j+1].y;
     TTF_CloseFont(font); 
     bool end=false;
     while(!end){
@@ -82,7 +50,7 @@ void showTrap(trap_t trap,player_t* player,SDL_Event* event){
 			}
             if (event->type== SDL_MOUSEBUTTONDOWN){
                 if (event->button.state==SDL_PRESSED){
-                    if(((event->button.x>=px) && (event->button.x<=( px +TRAPWT)))&&((event->button.y>=py)&&(event->button.y<=(py+TRAPHT)))){
+                    if(((event->button.x>=px) && (event->button.x<=( px +position[j+1].w)))&&((event->button.y>=py)&&(event->button.y<=(py+position[j+1].h)))){
                         player->score += 50;
                         end=true;
                     }else{
@@ -92,31 +60,21 @@ void showTrap(trap_t trap,player_t* player,SDL_Event* event){
             }
                  
         }
-        SDL_RenderCopy(renderer,textTextureQ,NULL,position);
-        SDL_RenderCopy(renderer,textTextureR,NULL,position1);
-        SDL_RenderCopy(renderer,textTextureR,NULL,position2);
+        for(int i=0;i<4;i++){
+            SDL_RenderCopy(renderer,textTextureQ[i],NULL,&position[i]);
+        }
         SDL_RenderPresent(renderer);
         SDL_UpdateWindowSurface(fenetre);
     }
-    SDL_DestroyTexture(textTextureQ);
-    SDL_DestroyTexture(textTextureR);
-    SDL_DestroyTexture(textTextureR1);
+    for (int i=0;i<4;i++){
+        SDL_DestroyTexture(textTextureQ[i]);
+    }
     // Quitter SDL
     SDL_DestroyRenderer(renderer);
     SDL_DestroyWindow(fenetre);
-
-    SDL_Quit();
     TTF_Quit();
 }
 
 void clean_trap(trap_t* trap){
     free(trap);
-}
-/*
-void clean_FontPosition(FontPosition_t fontPos){
-    SDL_FreeSurface(fontPos.textSurfQ);
-    SDL_DestroyTexture(fontPos.textTextureQ);
-    SDL_FreeSurface(fontPos.textSurfR);
-    SDL_DestroyTexture(fontPos.textTextureR[i]);
-    TTF_CloseFont(fontPos.font);
-}*/
+}
\ No newline at end of file
diff --git a/trap.h b/trap.h
index a0f018784b2bbf11c69ea1eda9a36a61173294dc..bb8a10c5743db605191bc6428a1a1cd25f9a1236 100644
--- a/trap.h
+++ b/trap.h
@@ -1,35 +1,17 @@
 #ifndef TRAP_H
 #define TRAP_H
 #include "graphics.h"
-#include "sdl2-ttf-light.h"
 
 #define TRAPHT 60
 #define TRAPWT 120
 
 typedef struct trap_s{
-    const char* question;
-    const char* answers;
-    const char* answers1;
-    const char* answers2;
+    const char* text[4];
 }trap_t;
 
-typedef struct FontPosition_s{
-    SDL_Rect position[4];
-    /*
-    SDL_Surface* textSurfQ;
-    SDL_Surface* textSurfR[3];
-    SDL_Texture* textTextureQ;
-    SDL_Texture* textTextureR[3];
-    TTF_Font* font;*/
-}FontPosition_t;
-
-FontPosition_t initFontPosition();
-void initialiser_text_surf(FontPosition_t fontPos,SDL_Renderer* renderer,trap_t trap);
-SDL_Texture* createText(SDL_Renderer *renderer, TTF_Font *font, const char* text, SDL_Color color,SDL_Rect* position);
+SDL_Texture* createText(SDL_Renderer *renderer, TTF_Font *font,trap_t trap, SDL_Color color,SDL_Rect* position,int y,int i);
 trap_t* init_trap(trap_t trap1,trap_t trap2,trap_t trap3);
-void showTrap(trap_t trap,player_t* player,SDL_Event* event);
+void showTrap(trap_t trap,player_t* player,SDL_Event* event,int j);
 void clean_trap(trap_t* trap);
-void clean_FontPosition(FontPosition_t fontPos);
-//void check_Trap(player_t* player,trap_t trap,char** map,int* i,walls_t* walls);
 
 #endif
\ No newline at end of file